- Change project name (finally!)

- Change default config
This commit is contained in:
EricPlayZ
2024-02-18 04:43:54 +02:00
parent 59941315a2
commit 463273b8e9
369 changed files with 29 additions and 8 deletions

6
.gitignore vendored
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@ -2,10 +2,10 @@
# This .gitignore file was automatically created by Microsoft(R) Visual Studio.
################################################################################
/.vs/DL2GameOverhaulScript
/.vs/EGameTools
/x64
/DL2GameOverhaulScript/x64
/DL2GameOverhaulScript/DL2GameOverhaulScript.vcxproj.user
/EGameTools/x64
/EGameTools/DL2GameOverhaulScript.vcxproj.user
/Tools/ExtractPlayerVarsFromDecompiledFunc/bin
/Tools/ExtractPlayerVarsFromDecompiledFunc/.vs
/Tools/ExtractPlayerVarsFromDecompiledFunc/ExtractPlayerVarsFromDecompiledFunc/bin

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33530.505
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DL2GameOverhaulScript", "DL2GameOverhaulScript\DL2GameOverhaulScript.vcxproj", "{6399CAFA-D04A-44FB-8C1D-1FC3A3B59C00}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EGameTools", "EGameTools\EGameTools.vcxproj", "{6399CAFA-D04A-44FB-8C1D-1FC3A3B59C00}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -188,9 +188,9 @@
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{6399cafa-d04a-44fb-8c1d-1fc3a3b59c00}</ProjectGuid>
<RootNamespace>DL2GameOverhaulScript</RootNamespace>
<RootNamespace>EGameTools</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>DL2GameOverhaulScript</ProjectName>
<ProjectName>EGameTools</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
@ -245,7 +245,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_DEBUG;DL2GameOverhaulScript_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_DEBUG;EGameTools_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

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