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fix text
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@ -57,7 +57,7 @@ Thank you everyone for the support <3)" },
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- Added "Old World Money" slider (Player)
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- Added "Unlimited Immunity" (Player)
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- Added "Unlimited Stamina" (Player)
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- Added "Unlimited Items" (Player) - Stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and even money; WARNING: Dropping the entire amount of an item will remove the item from your inventory, whilst also being dropped
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- Added "Unlimited Items" (Player) - Stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and other items; WARNING: This will not stop the item from getting removed from your inventory if you drop the entire amount
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- Added "One-Hit Kill" (Player)
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- Added "Invisible to Enemies" (Player)
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- Added "Allow Grapple Hook in Safezone" (Player)
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@ -6963,7 +6963,7 @@ namespace Menu {
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ImGui::CheckboxHotkey("Unlimited Immunity", &unlimitedImmunity, "Stops immunity from draining");
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ImGui::SameLine();
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ImGui::CheckboxHotkey("Unlimited Stamina", &unlimitedStamina, "Stops stamina from draining");
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ImGui::CheckboxHotkey("Unlimited Items", &unlimitedItems, "Stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and even money\nWARNING: Dropping the entire amount of an item will remove the item from your inventory, whilst also being dropped");
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ImGui::CheckboxHotkey("Unlimited Items", &unlimitedItems, "Stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and other items;\nWARNING: This will not stop the item from getting removed from your inventory if you drop the entire amount");
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ImGui::SameLine();
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ImGui::CheckboxHotkey("One-Hit Kill", &oneHitKill, "Makes the player one-hit kill EVERYTHING and EVERYONE RAWRRR");
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ImGui::CheckboxHotkey("Invisible to Enemies", &invisibleToEnemies, "Makes the player invisible to the enemies");
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