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fixed small error (forgot to include playerPos2
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@ -8,6 +8,7 @@ namespace EGSDK::Engine {
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public:
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union {
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DynamicField(CBulletPhysicsCharacter, Vec3, playerPos);
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DynamicField(CBulletPhysicsCharacter, Vec3, playerPos2);
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DynamicField(CBulletPhysicsCharacter, float, playerDownwardVelocity);
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};
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