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@ -27,12 +27,12 @@ struct Offsets {
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//AddOffset(LdrpRunInitializeRoutines, "ntdll.dll", "[48 89 4C 24 08 53 56 57 41 54 41 55 41 56 41 57 48 81 EC 90", PatternType::Address, PDWORD64) // for win7
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// Input related
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AddOffset(g_CInput, "engine_x64_rwdi.dll", "48 8B 0D [?? ?? ?? ?? 48 85 C9 74 0F 48 8B 01 84 D2", PatternType::RelativePointer, PDWORD64*)
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AddOffset(g_CInput, "engine_x64_rwdi.dll", "48 8B 0D [?? ?? ?? ?? 48 85 C9 74 ?? 48 8B 01 84 D2", PatternType::RelativePointer, PDWORD64*)
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//AddOffset(WndProc, "engine_x64_rwdi.dll", "40 55 56 57 41 54 41 56 48 83 EC ?? 49 8B E9", PatternType::Address, LPVOID)
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// Player vars related
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AddStaticOffset(LoadPlayerVariableFunc_size, 0x14E)
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AddOffset(LoadPlayerFloatVariable, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B D0 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 94 24 ?? ?? ?? ?? 48 8B 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 84 24 ?? ?? ?? ??", PatternType::RelativePointer, PDWORD64);
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//AddOffset(LoadPlayerFloatVariable, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B D0 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 94 24 ?? ?? ?? ?? 48 8B 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 84 24 ?? ?? ?? ??", PatternType::RelativePointer, PDWORD64);
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AddOffset(InitializePlayerVariables, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B F0 48 8B CF", PatternType::RelativePointer, DWORD64)
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AddStaticOffset(initPlayerFloatVarsInstr_offset, 0x99);
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AddStaticOffset(initPlayerBoolVarsInstr_offset, 0x2E7);
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@ -40,37 +40,36 @@ struct Offsets {
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// Game related
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AddStaticOffset(gameDI_PH2_offset, 0x28)
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AddOffset(CLobbySteam, "engine_x64_rwdi.dll", "48 8B 05 [?? ?? ?? ?? 48 85 C0 74 05 48 83 C0 08 C3", PatternType::RelativePointer, LPVOID)
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AddOffset(g_PlayerObjProperties, "gamedll_ph_x64_rwdi.dll", "48 8B D9 48 89 0D [?? ?? ?? ??", PatternType::RelativePointer, LPVOID)
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AddOffset(g_DayNightCycle, "gamedll_ph_x64_rwdi.dll", "48 8B 0D [?? ?? ?? ?? 48 85 C9 74 10 E8 ?? ?? ?? ?? 84 C0 74 07 B0 01 48 83 C4 28 C3 32 C0", PatternType::RelativePointer, LPVOID)
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AddOffset(CLobbySteam, "engine_x64_rwdi.dll", "48 8B 05 [?? ?? ?? ?? 48 85 C0 74 ?? 48 83 C0", PatternType::RelativePointer, LPVOID)
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AddOffset(g_PlayerObjProperties, "gamedll_ph_x64_rwdi.dll", "48 89 0D [?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0", PatternType::RelativePointer, LPVOID)
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AddOffset(g_DayNightCycle, "gamedll_ph_x64_rwdi.dll", "48 8B 0D [?? ?? ?? ?? 48 85 C9 74 ?? E8 ?? ?? ?? ?? 84 C0 74 ?? B0 ?? 48 83 C4 ?? C3 32 C0", PatternType::RelativePointer, LPVOID)
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//AddOffset(g_CameraFPPDI, "gamedll_ph_x64_rwdi.dll", "48 89 05 [?? ?? ?? ?? 40 84 FF", PatternType::RelativePointer, PDWORD64)
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AddOffset(g_FreeCamera, "gamedll_ph_x64_rwdi.dll", "48 89 05 [?? ?? ?? ?? 48 89 4C 24 ??", PatternType::RelativePointer, PDWORD64)
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AddOffset(g_FreeCamera, "gamedll_ph_x64_rwdi.dll", "48 89 05 [?? ?? ?? ?? 48 89 4C 24", PatternType::RelativePointer, PDWORD64)
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AddStaticOffset2(g_BackgroundModuleScreenController, "gamedll_ph_x64_rwdi.dll", 0x3377760)
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//AddOffset(CameraFPPDI_VT, "gamedll_ph_x64_rwdi.dll", "48 8D 05 [?? ?? ?? ?? 48 89 07 48 8D 4F 60", PatternType::RelativePointer, DWORD64)
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// Functions
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AddOffset(ReadVideoSettings, "engine_x64_rwdi.dll", "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC ?? 48 8B FA 48 8B D9 45 84 C0", PatternType::Address, LPVOID)
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AddOffset(GetCurrentGameVersion, "gamedll_ph_x64_rwdi.dll", "B8 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC CC CC 48 83 79", PatternType::Address, LPVOID)
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AddOffset(ReadVideoSettings, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8D 4C 24 ?? FF 15 ?? ?? ?? ?? 48 C7 C2 ?? ?? ?? ??", PatternType::RelativePointer, LPVOID)
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AddOffset(CalculateFreeCamCollision, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B 06 4C 8D 4C 24 ??", PatternType::RelativePointer, LPVOID)
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AddOffset(CalculateFreeCamCollision, "gamedll_ph_x64_rwdi.dll", "48 8B C4 55 53 56 57 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 83 B9", PatternType::Address, LPVOID)
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//AddOffset(GetViewCamera, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 85 C0 74 28 48 8B C8", PatternType::RelativePointer, LPVOID)
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AddOffset(CreatePlayerHealthModule, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 4C 8B F1 E8 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??", PatternType::Address, LPVOID)
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AddOffset(LifeSetHealth, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 49 8D 4C 24 ?? 49 03 CE", PatternType::RelativePointer, LPVOID)
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AddOffset(TogglePhotoMode, "gamedll_ph_x64_rwdi.dll", "48 83 EC 48 38 91 ?? ?? ?? ??", PatternType::Address, LPVOID)
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AddOffset(CreatePlayerHealthModule, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 4C 8B F1 E8 ?? ?? ?? ?? 48 8D 05", PatternType::Address, LPVOID)
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AddOffset(LifeSetHealth, "gamedll_ph_x64_rwdi.dll", "F3 0F 11 49 ?? F3 0F 11 49 ?? F3 0F 11 49 ?? C3", PatternType::Address, LPVOID)
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AddOffset(TogglePhotoMode, "gamedll_ph_x64_rwdi.dll", "48 83 EC ?? 38 91 ?? ?? ?? ?? 0F 84", PatternType::Address, LPVOID)
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//AddOffset(OnUpdate_ChangeMap, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 88 44 24 20 48 8B 84 24 ?? ?? ?? ?? 48 83 78 ?? ??", PatternType::RelativePointer, LPVOID)
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AddOffset(ShowTPPModelFunc2, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 45 8D 45 40", PatternType::RelativePointer, LPVOID)
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AddOffset(ShowTPPModelFunc3, "gamedll_ph_x64_rwdi.dll", "E9 [?? ?? ?? ?? 48 85 D2 74 0A", PatternType::RelativePointer, LPVOID)
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AddOffset(ShowTPPModelFunc2, "gamedll_ph_x64_rwdi.dll", "40 53 48 83 EC ?? 48 8B 01 48 8B D9 FF 90 ?? ?? ?? ?? 84 C0 74 ?? 48 8B 83 ?? ?? ?? ?? 48 8B 88 ?? ?? ?? ?? 48 85 C9 74 ?? 48 83 B9 ?? ?? ?? ?? ?? 74 ?? 48 8B 81", PatternType::Address, LPVOID)
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AddOffset(ShowTPPModelFunc3, "gamedll_ph_x64_rwdi.dll", "48 83 EC ?? 38 91 ?? ?? ?? ?? 74 ?? 88 91", PatternType::Address, LPVOID)
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//AddOffset(CalculateOutOfBoundsTimer, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 0F B6 99", PatternType::Address, LPVOID)
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AddOffset(IsNotOutOfBounds, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC ?? 4C 8B F9 48 85 D2", PatternType::Address, LPVOID)
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AddOffset(ReloadJumps, "gamedll_ph_x64_rwdi.dll", "48 83 EC ?? E8 ?? ?? ?? ?? 48 8D 15", PatternType::Address, LPVOID)
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//AddOffset(GetTimeWeatherSystem, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 33 D2 48 8B C8 E8 ?? ?? ?? ?? 49 8D 4F 38", PatternType::RelativePointer, LPVOID)
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//AddOffset(SetForcedWeather, "engine_x64_rwdi.dll", "89 51 68 C3 CC CC CC CC CC CC CC CC CC CC CC CC", PatternType::Address, LPVOID)
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//AddOffset(GetCurrentWeather, "engine_x64_rwdi.dll", "48 8B 41 78 48 85 C0 75 0F", PatternType::Address, LPVOID)
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AddOffset(MoveCameraFromForwardUpPos, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B 03 48 8B CB F3 0F 10 9B ?? ?? ?? ??", PatternType::RelativePointer, LPVOID)
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AddOffset(MoveCameraFromForwardUpPos, "engine_x64_rwdi.dll", "48 89 5C 24 ?? 57 48 83 EC ?? 49 8B C1 48 8B F9", PatternType::Address, LPVOID)
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//AddOffset(GetForwardVector, "engine_x64_rwdi.dll", "4C 8B 41 38 41 8B 40 48", PatternType::Address, LPVOID)
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//AddOffset(IsLoading, "engine_x64_rwdi.dll", "48 8B 05 ?? ?? ?? ?? 48 8B 51 38", PatternType::Address, LPVOID)
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//AddOffset(ShowUIManager, "engine_x64_rwdi.dll", "48 8B 0D ?? ?? ?? ?? E9 ?? ?? ?? ?? CC CC CC CC 48 8B 49 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 48 8B 49 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 48 8B 49 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 48 8B 49 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 40 53", PatternType::Address, LPVOID)
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//AddOffset(GetGameTimeDelta, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? F3 0F 59 05 ?? ?? ?? ?? F3 0F 58 03", PatternType::RelativePointer, LPVOID)
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AddOffset(CRTTI_FindField, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 85 C0 75 2C", PatternType::RelativePointer, LPVOID)
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AddOffset(CRTTIFieldTypedNative_Get_float, "engine_x64_rwdi.dll", "48 89 5C 24 ?? 57 48 83 EC 20 8B 41 14 49 8B F8 4C 8B 02 48 8B D9 C1 E8 11 48 8B CA A8 01 74 06 41 FF 50 30 EB 04 41 FF 50 20 4C 8B C8 48 8B 43 60 48 85 C0 74 13 48 8B D7 49 8B C9 48 8B 5C 24 ?? 48 83 C4 20 5F 48 FF E0 48 63 43 50 48 8B 5C 24 ?? 42 8B 0C 08", PatternType::Address, LPVOID)
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};
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#undef AddOffset
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