mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2025-07-18 17:37:53 +08:00
Low Level Mouse Hook changes
This commit is contained in:
@ -92,7 +92,7 @@ namespace EGSDK {
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AddOffset(TogglePhotoMode1, "gamedll_ph_x64_rwdi.dll", "48 83 EC ?? 38 91 ?? ?? ?? ?? 0F 84", Utils::SigScan::PatternType::Address, void*)
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AddOffset(TogglePhotoMode2, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 57 48 83 EC ?? 48 8B D9 41 0F B6 F8 48 8B 0D", Utils::SigScan::PatternType::Address, void*)
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//AddOffset(OnUpdate_ChangeMap, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 88 44 24 20 48 8B 84 24 ?? ?? ?? ?? 48 83 78 ?? ??", PatternType::RelativePointer, void*)
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AddOffset(ShowTPPModelFunc2, "gamedll_ph_x64_rwdi.dll", "40 53 48 83 EC ?? 48 8B 01 48 8B D9 FF 90 ?? ?? ?? ?? 84 C0 74 ?? 48 8B 83 ?? ?? ?? ?? 48 8B 88 ?? ?? ?? ?? 48 85 C9 74 ?? 48 83 B9 ?? ?? ?? ?? ?? 74 ?? 48 8B 81", Utils::SigScan::PatternType::Address, void*)
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AddOffset(GetPlayerDI_PH, "gamedll_ph_x64_rwdi.dll", "40 53 48 83 EC ?? 48 8B 01 48 8B D9 FF 90 ?? ?? ?? ?? 84 C0 74 ?? 48 8B 83 ?? ?? ?? ?? 48 8B 88 ?? ?? ?? ?? 48 85 C9 74 ?? 48 83 B9 ?? ?? ?? ?? ?? 74 ?? 48 8B 81", Utils::SigScan::PatternType::Address, void*) // ShowTPPModelFunc2
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AddOffset(ShowTPPModelFunc3, "gamedll_ph_x64_rwdi.dll", "48 83 EC ?? 38 91 ?? ?? ?? ?? 74 ?? 88 91", Utils::SigScan::PatternType::Address, void*)
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//AddOffset(CalculateOutOfBoundsTimer, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 0F B6 99", PatternType::Address, void*)
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AddOffset(IsNotOutOfMapBounds, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC ?? 4C 8B F9 48 85 D2", Utils::SigScan::PatternType::Address, void*)
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@ -46,25 +46,15 @@ namespace EGSDK::GamePH {
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return GameVerToStr(GetCurrentGameVersion());
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}
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static DWORD64 ShowTPPModelFunc2(GameDI_PH* pGameDI_PH) {
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return Utils::Memory::_SafeCallFunctionOffset<DWORD64>(Offsets::Get_ShowTPPModelFunc2, 0, pGameDI_PH);
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}
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static void ShowTPPModelFunc3(DWORD64 tppFunc2Addr, bool showTPPModel) {
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PlayerDI_PH* pPlayerDI_PH = PlayerDI_PH::Get();
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if (!pPlayerDI_PH)
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return;
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Utils::Memory::_SafeCallFunctionOffsetVoid(Offsets::Get_ShowTPPModelFunc3, tppFunc2Addr, showTPPModel);
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}
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void ShowTPPModel(bool showTPPModel) {
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GameDI_PH* pGameDI_PH = GameDI_PH::Get();
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if (!pGameDI_PH)
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return;
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DWORD64 tppFunc2Addr = ShowTPPModelFunc2(pGameDI_PH);
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if (!tppFunc2Addr)
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PlayerDI_PH* pPlayerDI_PH = PlayerDI_PH::Get();
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if (!pPlayerDI_PH)
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return;
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ShowTPPModelFunc3(tppFunc2Addr, showTPPModel);
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Utils::Memory::_SafeCallFunctionOffsetVoid(Offsets::Get_ShowTPPModelFunc3, pPlayerDI_PH, showTPPModel);
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}
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bool ReloadJumps() {
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return Utils::Memory::_SafeCallFunctionOffset<bool>(Offsets::Get_ReloadJumps, false);
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@ -39,8 +39,8 @@ Global
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{152BCFEC-E42D-4370-AEDD-36F044085C0C}.Release|x64.Build.0 = Release|x64
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{152BCFEC-E42D-4370-AEDD-36F044085C0C}.Release|x86.ActiveCfg = Release|x64
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{152BCFEC-E42D-4370-AEDD-36F044085C0C}.Release|x86.Build.0 = Release|x64
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{47F0BD81-B327-0619-BC31-6A3C28E82C12}.Debug|x64.ActiveCfg = Debug|x64
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{47F0BD81-B327-0619-BC31-6A3C28E82C12}.Debug|x64.Build.0 = Debug|x64
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{47F0BD81-B327-0619-BC31-6A3C28E82C12}.Debug|x64.ActiveCfg = Debug_Release|x64
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{47F0BD81-B327-0619-BC31-6A3C28E82C12}.Debug|x64.Build.0 = Debug_Release|x64
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{47F0BD81-B327-0619-BC31-6A3C28E82C12}.Debug|x86.ActiveCfg = Debug|x64
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{47F0BD81-B327-0619-BC31-6A3C28E82C12}.Debug|x86.Build.0 = Debug|x64
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{47F0BD81-B327-0619-BC31-6A3C28E82C12}.Release|x64.ActiveCfg = Release|x64
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@ -2,12 +2,6 @@
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#include <atomic>
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#include <EGSDK\Utils\Values.h>
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#ifdef _DEBUG
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#ifndef LLMH_IMPL_DISABLE_DEBUG
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#define LLMH_IMPL_DISABLE_DEBUG // this is for disabling low-level mouse hook in case ure trying to debug and u dont want ur pc to die lol
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#endif
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#endif
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namespace EGT {
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constexpr const char* MOD_VERSION_STR = "v1.2.4";
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constexpr unsigned long MOD_VERSION = 10204;
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@ -1,6 +1,13 @@
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#pragma once
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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namespace EGT::ImGui_impl {
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namespace Win32 {
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extern void EnableMouseHook();
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extern void DisableMouseHook();
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extern void Init(HWND hwnd);
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}
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}
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@ -3,6 +3,8 @@
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namespace EGT::Menu {
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namespace Debug {
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extern bool disableLowLevelMouseHook;
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class Tab : MenuTab {
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public:
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Tab() : MenuTab("Debug", 6) {}
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@ -64,11 +64,7 @@ namespace EGT::ImGui_impl {
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d3d11RenderTargetView = CreateRenderTargetView(pSwapChain);
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#ifndef LLMH_IMPL_DISABLE_DEBUG
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std::thread([&desc]() { Win32::Init(desc.OutputWindow); }).detach();
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#else
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Win32::Init(desc.OutputWindow);
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#endif
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ImGui::CreateContext();
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ImGui::GetIO().IniFilename = nullptr;
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@ -95,11 +95,7 @@ namespace EGT::ImGui_impl {
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if (d3d12Device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, frameContext[0].commandAllocator, NULL, IID_PPV_ARGS(&d3d12CommandList)) != S_OK || d3d12CommandList->Close() != S_OK)
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return;
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#ifndef LLMH_IMPL_DISABLE_DEBUG
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std::thread([&desc]() { Win32::Init(desc.OutputWindow); }).detach();
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#else
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Win32::Init(desc.OutputWindow);
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#endif
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ImGui::CreateContext();
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ImGui::GetIO().IniFilename = nullptr;
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@ -1,9 +1,11 @@
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <spdlog\spdlog.h>
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#include <imgui_hotkey.h>
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#include <EGSDK\Engine\CInput.h>
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#include <EGT\Menu\Menu.h>
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#include <EGT\Menu\Debug.h>
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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@ -69,7 +71,6 @@ namespace EGT::ImGui_impl {
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return CallWindowProc(oWndProc, hwnd, uMsg, wParam, lParam);
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}
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#ifndef LLMH_IMPL_DISABLE_DEBUG
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static LRESULT CALLBACK hkMouseProc(int nCode, WPARAM wParam, LPARAM lParam) {
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if (nCode != HC_ACTION)
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return CallNextHookEx(oMouseProc, nCode, wParam, lParam);
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@ -107,20 +108,38 @@ namespace EGT::ImGui_impl {
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return CallNextHookEx(oMouseProc, nCode, wParam, lParam);
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}
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#endif
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void MouseHkMsgLoop() {
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MSG msg{};
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while (true) {
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if (oMouseProc && GetMessage(&msg, NULL, 0, 0)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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void EnableMouseHook() {
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if (oMouseProc)
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return;
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oMouseProc = SetWindowsHookEx(WH_MOUSE_LL, hkMouseProc, GetModuleHandle(nullptr), 0);
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if (!oMouseProc)
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SPDLOG_ERROR("Failed to enable low level mouse hook; mouse input-related functions (such as FreeCam speed changing through the scrollwheel) may not work");
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}
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void DisableMouseHook() {
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if (!oMouseProc)
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return;
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UnhookWindowsHookEx(oMouseProc);
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oMouseProc = nullptr;
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}
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void Init(HWND hwnd) {
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gHwnd = hwnd;
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oWndProc = (WNDPROC)SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)hkWindowProc);
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#ifndef LLMH_IMPL_DISABLE_DEBUG
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oMouseProc = SetWindowsHookEx(WH_MOUSE_LL, hkMouseProc, GetModuleHandle(nullptr), 0);
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Menu::Debug::disableLowLevelMouseHook ? DisableMouseHook() : EnableMouseHook();
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MSG msg;
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while (oMouseProc && GetMessage(&msg, NULL, 0, 0)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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#endif
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std::thread([]() { MouseHkMsgLoop(); }).detach();
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}
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}
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}
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@ -1,3 +1,5 @@
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#include <imguiex.h>
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#include <EGT\ImGui_impl\Win32_impl.h>
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#include <EGT\Menu\Debug.h>
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#include <EGSDK\GamePH\DayNightCycle.h>
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@ -59,6 +61,12 @@ namespace EGT::Menu {
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{ "CoPhysicsProperty", reinterpret_cast<void*(*)()>(&EGSDK::Engine::CoPhysicsProperty::Get) }
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};
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#ifdef _DEBUG
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bool disableLowLevelMouseHook = true;
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#else
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bool disableLowLevelMouseHook = false;
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#endif
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static void RenderClassAddrPair(const std::pair<std::string_view, void*(*)()>* pair) {
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const float maxInputTextWidth = ImGui::CalcTextSize("0x0000000000000000").x;
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static std::string labelID{};
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@ -88,6 +96,9 @@ namespace EGT::Menu {
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Tab Tab::instance{};
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void Tab::Update() {}
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void Tab::Render() {
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ImGui::SeparatorText("Misc##Debug");
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if (ImGui::Checkbox("Disable Low Level Mouse Hook", &disableLowLevelMouseHook, "Disables the low level mouse hook that is used to capture mouse input in the game"))
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disableLowLevelMouseHook ? ImGui_impl::Win32::DisableMouseHook() : ImGui_impl::Win32::EnableMouseHook();
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ImGui::SeparatorText("Class addresses##Debug");
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if (ImGui::CollapsingHeader("GamePH", ImGuiTreeNodeFlags_None)) {
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ImGui::Indent();
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_Release|x64">
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<Configuration>Debug_Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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@ -15,6 +19,7 @@
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<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Ultimate-ASI-Loader-x64</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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@ -23,6 +28,12 @@
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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@ -35,6 +46,9 @@
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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@ -46,6 +60,13 @@
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<TargetName>winmm</TargetName>
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<TargetExt>.dll</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>..\x64\Debug\</OutDir>
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<IntDir>x64\Debug\</IntDir>
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<TargetName>winmm</TargetName>
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<TargetExt>.dll</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>..\x64\Debug\</OutDir>
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@ -80,6 +101,33 @@
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<ModuleDefinitionFile>source/x64.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Release|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>rsc_CompanyName="ThirteenAG";rsc_LegalCopyright="MIT License";rsc_InternalName="Ultimate-ASI-Loader-x64";rsc_ProductName="Ultimate-ASI-Loader-x64";rsc_OriginalFilename="Ultimate-ASI-Loader-x64.dll";rsc_FileDescription="Ultimate ASI Loader";rsc_UpdateUrl="https://github.com/ThirteenAG/Ultimate-ASI-Loader";rsc_FileVersion_MAJOR=7;rsc_FileVersion_MINOR=0;rsc_FileVersion_BUILD=0;rsc_FileVersion_REVISION=0;rsc_FileVersion="7.0.0";rsc_ProductVersion="7.0.0";X64;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>source;external;external\injector\minhook\include;external\injector\utility;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<MinimalRebuild>false</MinimalRebuild>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<ExceptionHandling>Async</ExceptionHandling>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>rsc_CompanyName=\"ThirteenAG\";rsc_LegalCopyright=\"MIT License\";rsc_InternalName=\"Ultimate-ASI-Loader-x64\";rsc_ProductName=\"Ultimate-ASI-Loader-x64\";rsc_OriginalFilename=\"Ultimate-ASI-Loader-x64.dll\";rsc_FileDescription=\"Ultimate ASI Loader\";rsc_UpdateUrl=\"https://github.com/ThirteenAG/Ultimate-ASI-Loader\";rsc_FileVersion_MAJOR=7;rsc_FileVersion_MINOR=0;rsc_FileVersion_BUILD=0;rsc_FileVersion_REVISION=0;rsc_FileVersion=\"7.0.0\";rsc_ProductVersion=\"7.0.0\";X64;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>source;external;external\injector\minhook\include;external\injector\utility;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ImportLibrary>..\x64\Release\winmm.lib</ImportLibrary>
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<ModuleDefinitionFile>source/x64.def</ModuleDefinitionFile>
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</Link>
|
||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
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|
21
Ultimate-ASI-Loader-x64/license
Normal file
21
Ultimate-ASI-Loader-x64/license
Normal file
@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2023 ThirteenAG
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
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