- Changed the way the mod menu gets the list of player variables, meaning the player variables list should self-update, with no manual intervention required even after a game update
- Added "Increase Data PAKs Limit" (Misc; requires game restart to apply) - you can now add more than 8 data PAKs, e.g. data8.pak, data9.pak, data10.pak, etc, up to 200 PAKs in total
- Added "Disable Data PAKs CRC Check" (Misc requires game restart to apply) - stops the game from detecting data PAKs, which allows you to use data PAK mods in multiplayer as well
- Added "Disable Savegame CRC Check" (Misc requires game restart to apply) - stops the game from falsely saying your savegame is corrupt whenever you modify it
- Changed the config system to only write to the config file whenever there's a change in the mod menu
- Fixed God Mode staying enabled after toggling FreeCam off
- Fixed player variables saving and loading using old version of player_variables.scr (which makes Max Health drop to negative infinite)
backup commit before transitioning to new game speed handler
- use win api for getting game version & remove memory scanning dependency for it
- could be useful for maintaining compatibility across different game versions
- Fixed really fast player speed when executing a slow motion kill, dodging or ground pounding at 1.00x game speed (will still happen at any other game speed unfortunately)
- Added function hooking timeout for easier debugging
- use win api for getting game version & remove memory scanning dependency for it
- could be useful for maintaining compatibility across different game versions
- Fixed frequent crashing at game startup
- Fixed crashing when trying to use ".model" mods with the custom file loading system; PLEASE keep in mind that I haven't found a fix for this yet! Custom ".model" files will not get loaded by this mod's system