Files
EGameTools/EGameTools/source/menu/camera.cpp
2024-05-12 02:28:49 +03:00

253 lines
9.4 KiB
C++

#include <pch.h>
#include "..\core.h"
#include "..\game\Engine\CVideoSettings.h"
#include "..\game\Engine\engine_hooks.h"
#include "..\game\GamePH\FreeCamera.h"
#include "..\game\GamePH\GameDI_PH.h"
#include "..\game\GamePH\LevelDI.h"
#include "..\game\GamePH\PlayerVariables.h"
#include "..\game\GamePH\gameph_misc.h"
#include "..\game\GamePH\gen_TPPModel.h"
#include "..\offsets.h"
#include "camera.h"
#include "menu.h"
namespace Menu {
namespace Camera {
int FOV = 57;
Option photoMode{};
KeyBindOption freeCam{ VK_F3 };
float freeCamSpeed = 2.0f;
KeyBindOption teleportPlayerToCamera{ VK_F4 };
KeyBindOption thirdPersonCamera{ VK_F1 };
KeyBindOption tpUseTPPModel{ VK_F2 };
float tpDistanceBehindPlayer = 2.0f;
float tpHeightAbovePlayer = 1.35f;
float tpHorizontalDistanceFromPlayer = 0.0f;
float lensDistortion = 20.0f;
KeyBindOption goProMode{ VK_NONE };
KeyBindOption disableSafezoneFOVReduction{ VK_NONE };
KeyBindOption disablePhotoModeLimits{ VK_NONE };
KeyBindOption disableHeadCorrection{ VK_NONE };
static constexpr int baseFOV = 57;
static constexpr float baseSafezoneFOVReduction = -10.0f;
static constexpr float baseSprintHeadCorrectionFactor = 0.55f;
static void UpdateFOV() {
if (menuToggle.GetValue())
return;
GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
Engine::CBaseCamera* viewCam = nullptr;
if (iLevel)
viewCam = reinterpret_cast<Engine::CBaseCamera*>(iLevel->GetViewCamera());
static int previousFOV = FOV;
if (goProMode.GetValue()) {
if (goProMode.HasChangedTo(true)) {
previousFOV = FOV;
goProMode.SetPrevValue(true);
}
if (iLevel && viewCam)
viewCam->SetFOV(110.0f);
FOV = 110;
return;
} else if (goProMode.HasChangedTo(false)) {
FOV = previousFOV;
goProMode.SetPrevValue(false);
if (iLevel && viewCam)
viewCam->SetFOV(static_cast<float>(FOV));
}
Engine::CVideoSettings* videoSettings = Engine::CVideoSettings::Get();
if (!videoSettings || goProMode.GetValue())
return;
FOV = static_cast<int>(videoSettings->extraFOV) + baseFOV;
}
static void FreeCamUpdate() {
if (photoMode.GetValue())
return;
GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
if (!iLevel || !iLevel->IsLoaded())
return;
LPVOID viewCam = iLevel->GetViewCamera();
if (!viewCam)
return;
GamePH::GameDI_PH* pGameDI_PH = GamePH::GameDI_PH::Get();
if (!pGameDI_PH)
return;
GamePH::FreeCamera* pFreeCam = GamePH::FreeCamera::Get();
if (!pFreeCam)
return;
static bool prevFreeCam = freeCam.GetValue();
static bool prevEanbleSpeedMultiplier = pFreeCam->enableSpeedMultiplier1;
static float prevSpeedMultiplier = pFreeCam->speedMultiplier;
static float prevFOV = pFreeCam->FOV;
if (freeCam.GetValue() && !iLevel->IsTimerFrozen()) {
if (viewCam == pFreeCam) {
pFreeCam->enableSpeedMultiplier1 = true;
if (KeyBindOption::scrolledMouseWheelUp) {
KeyBindOption::scrolledMouseWheelUp = false;
freeCamSpeed += 0.1f;
} else if (KeyBindOption::scrolledMouseWheelDown) {
KeyBindOption::scrolledMouseWheelDown = false;
freeCamSpeed -= 0.1f;
}
if (freeCamSpeed < 0.1f)
freeCamSpeed = 0.1f;
else if (freeCamSpeed > 200.0f)
freeCamSpeed = 200.0f;
pFreeCam->speedMultiplier = freeCamSpeed;
pFreeCam->FOV = static_cast<float>(FOV);
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
pFreeCam->speedMultiplier *= 2.0f;
else if (ImGui::IsKeyDown(ImGuiKey_LeftAlt))
pFreeCam->speedMultiplier /= 2.0f;
pFreeCam->GetPosition(&Engine::Hooks::freeCamPosBeforeGamePause);
return;
}
prevEanbleSpeedMultiplier = pFreeCam->enableSpeedMultiplier1;
prevSpeedMultiplier = pFreeCam->speedMultiplier;
prevFOV = pFreeCam->FOV;
pGameDI_PH->TogglePhotoMode();
pFreeCam->AllowCameraMovement(2);
} else {
Engine::Hooks::switchedFreeCamByGamePause = freeCam.GetValue() && iLevel->IsTimerFrozen();
if (prevFreeCam) {
pFreeCam->enableSpeedMultiplier1 = prevEanbleSpeedMultiplier;
pFreeCam->speedMultiplier = prevSpeedMultiplier;
pFreeCam->FOV = prevFOV;
}
if (viewCam != pFreeCam)
return;
pGameDI_PH->TogglePhotoMode();
pFreeCam->AllowCameraMovement(0);
}
prevFreeCam = freeCam.GetValue();
}
static void UpdateTPPModel() {
GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
if (!iLevel || !iLevel->IsLoaded())
return;
GamePH::gen_TPPModel* pgen_TPPModel = GamePH::gen_TPPModel::Get();
if (pgen_TPPModel) {
if (Menu::Camera::freeCam.GetValue() && !iLevel->IsTimerFrozen())
GamePH::ShowTPPModel(true);
else if (Menu::Camera::freeCam.GetValue() && iLevel->IsTimerFrozen() && !photoMode.GetValue())
GamePH::ShowTPPModel(false);
else if (Menu::Camera::thirdPersonCamera.GetValue() && Menu::Camera::tpUseTPPModel.GetValue())
GamePH::ShowTPPModel(true);
else if (!photoMode.GetValue())
GamePH::ShowTPPModel(false);
}
}
static void UpdatePlayerVars() {
if (!GamePH::PlayerVariables::gotPlayerVars)
return;
GamePH::PlayerVariables::ManagePlayerVarOption("CameraDefaultFOVReduction", 0.0f, baseSafezoneFOVReduction, &disableSafezoneFOVReduction, true);
GamePH::PlayerVariables::ChangePlayerVar("FOVCorrection", goProMode.GetValue() ? 1.0f : lensDistortion / 100.0f);
GamePH::PlayerVariables::ManagePlayerVarOption("HeadBobFactor", 1.25f, 1.0f, &goProMode, true);
GamePH::PlayerVariables::ManagePlayerVarOption("SprintHeadCorrectionFactor", 0.0f, baseSprintHeadCorrectionFactor, goProMode.GetValue() ? &goProMode : &disableHeadCorrection, true);
}
static void UpdateDisabledOptions() {
GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
freeCam.SetChangesAreDisabled(!iLevel || !iLevel->IsLoaded() || photoMode.GetValue());
teleportPlayerToCamera.SetChangesAreDisabled(!iLevel || !iLevel->IsLoaded());
thirdPersonCamera.SetChangesAreDisabled(freeCam.GetValue() || photoMode.GetValue());
tpUseTPPModel.SetChangesAreDisabled(freeCam.GetValue() || photoMode.GetValue());
}
static void HandleToggles() {
if (goProMode.HasChanged()) {
goProMode.SetPrevValue(goProMode.GetValue());
GamePH::ReloadJumps();
}
if (disableHeadCorrection.HasChanged()) {
disableHeadCorrection.SetPrevValue(disableHeadCorrection.GetValue());
GamePH::ReloadJumps();
}
}
Tab Tab::instance{};
void Tab::Update() {
UpdateFOV();
FreeCamUpdate();
UpdateTPPModel();
UpdatePlayerVars();
UpdateDisabledOptions();
HandleToggles();
}
void Tab::Render() {
ImGui::SeparatorText("Free Camera");
ImGui::BeginDisabled(freeCam.GetChangesAreDisabled() || photoMode.GetValue()); {
ImGui::CheckboxHotkey("Enabled##FreeCam", &freeCam, "Enables free camera which allows you to travel anywhere with the camera");
ImGui::EndDisabled();
}
ImGui::SameLine();
ImGui::BeginDisabled(teleportPlayerToCamera.GetChangesAreDisabled()); {
ImGui::CheckboxHotkey("Teleport Player to Camera", &teleportPlayerToCamera, "Teleports the player to the camera while Free Camera is activated");
ImGui::EndDisabled();
}
ImGui::SliderFloat("Speed##FreeCam", &freeCamSpeed, 0.1f, 200.0f, "%.2fx", ImGuiSliderFlags_AlwaysClamp);
ImGui::SeparatorText("Third Person Camera");
ImGui::BeginDisabled(thirdPersonCamera.GetChangesAreDisabled()); {
ImGui::CheckboxHotkey("Enabled##ThirdPerson", &thirdPersonCamera, "Enables the third person camera");
ImGui::EndDisabled();
}
ImGui::SameLine();
ImGui::BeginDisabled(tpUseTPPModel.GetChangesAreDisabled()); {
ImGui::CheckboxHotkey("Use Third Person Player (TPP) Model", &tpUseTPPModel, "Uses Aiden's TPP (Third Person Player) model while the third person camera is enabled");
ImGui::EndDisabled();
}
ImGui::SliderFloat("Distance behind player", &tpDistanceBehindPlayer, 1.0f, 10.0f, "%.2fm");
ImGui::SliderFloat("Height above player", &tpHeightAbovePlayer, 1.0f, 3.0f, "%.2fm");
ImGui::SliderFloat("Horizontal distance from player", &tpHorizontalDistanceFromPlayer, -2.0f, 2.0f, "%.2fm");
ImGui::SeparatorText("Misc");
Engine::CVideoSettings* pCVideoSettings = Engine::CVideoSettings::Get();
ImGui::BeginDisabled(!pCVideoSettings || goProMode.GetValue()); {
if (ImGui::SliderInt("FOV", "Camera Field of View", &FOV, 20, 160) && pCVideoSettings)
pCVideoSettings->extraFOV = static_cast<float>(FOV - baseFOV);
else if (pCVideoSettings && !goProMode.GetValue()) {
FOV = static_cast<int>(pCVideoSettings->extraFOV) + baseFOV;
}
ImGui::EndDisabled();
}
ImGui::SliderFloat("Lens Distortion", "Default game value is 20%", &lensDistortion, 0.0f, 100.0f, "%.1f%%");
ImGui::CheckboxHotkey("GoPro Mode *", &goProMode, "Makes the camera behave similar to a GoPro mounted on the chest");
ImGui::SameLine();
ImGui::CheckboxHotkey("Disable Safezone FOV Reduction", &disableSafezoneFOVReduction, "Disables the FOV reduction that happens while you're in a safezone");
ImGui::CheckboxHotkey("Disable Photo Mode Limits", &disablePhotoModeLimits, "Disables the invisible box while in Photo Mode");
ImGui::SameLine();
ImGui::CheckboxHotkey("Disable Head Correction", &disableHeadCorrection, "Disables centering of the player's hands to the center of the camera");
ImGui::Separator();
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(IM_COL32(200, 0, 0, 255)), "* GoPro Mode is best used with Head Bob Reduction set to 0 and Player FOV\nCorrection set to 0 in game options");
}
}
}