mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2025-07-18 09:27:51 +08:00
fixed FOV stuff again
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@ -43,7 +43,9 @@ namespace Menu {
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return;
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GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
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Engine::CBaseCamera* viewCam = reinterpret_cast<Engine::CBaseCamera*>(iLevel->GetViewCamera());
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Engine::CBaseCamera* viewCam = nullptr;
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if (iLevel)
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viewCam = reinterpret_cast<Engine::CBaseCamera*>(iLevel->GetViewCamera());
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static int previousFOV = FOV;
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@ -55,7 +57,7 @@ namespace Menu {
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if (iLevel && viewCam)
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viewCam->SetFOV(110.0f);
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FOV = 110.0f;
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FOV = 110;
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return;
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} else if (goProMode.HasChangedTo(false)) {
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FOV = previousFOV;
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