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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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40 lines
4.3 KiB
C++
40 lines
4.3 KiB
C++
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#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x34 (0x35C - 0x328)
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// BlueprintGeneratedClass AIC_SkinStealer.AIC_SkinStealer_C
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class AAIC_SkinStealer_C : public AAIController
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x328(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UPawnSensingComponent* PawnSensing; // 0x330(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UBehaviorTree* BTAsset; // 0x338(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName CanSeeKey; // 0x340(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName Target; // 0x348(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName ShouldTeleport; // 0x350(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float DelayAmount; // 0x358(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class AAIC_SkinStealer_C* GetDefaultObj();
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void Setup_AI(class UBehaviorTree* Behavior_Tree, bool ExtraHearing);
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void BndEvt__Bacteria_AIC_PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature(class APawn* Pawn);
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void BndEvt__AIC_SkinStealer_PawnSensing_K2Node_ComponentBoundEvent_1_HearNoiseDelegate__DelegateSignature(class APawn* Instigator, struct FVector& Location, float Volume);
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void OnSeePlayer(class ABPCharacter_Demo_C* Player);
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void OnStopSeePlayer();
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void StartChase(class ABPCharacter_Demo_C* Character);
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void ExecuteUbergraph_AIC_SkinStealer(int32 EntryPoint, bool CallFunc_HasAuthority_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class ABP_SkinStealer_C* K2Node_DynamicCast_AsBP_Skin_Stealer, bool K2Node_DynamicCast_bSuccess, class APawn* K2Node_ComponentBoundEvent_Instigator, const struct FVector& K2Node_ComponentBoundEvent_Location, float K2Node_ComponentBoundEvent_Volume, class APawn* K2Node_ComponentBoundEvent_Pawn, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess_1, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo_1, bool K2Node_DynamicCast_bSuccess_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UBehaviorTree* K2Node_CustomEvent_Behavior_Tree, bool K2Node_CustomEvent_ExtraHearing, class ABPCharacter_Demo_C* K2Node_CustomEvent_Player, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue, class ABPCharacter_Demo_C* K2Node_CustomEvent_Character, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class ABP_SkinStealer_C* K2Node_DynamicCast_AsBP_Skin_Stealer_1, bool K2Node_DynamicCast_bSuccess_3, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_1, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_InverseTransformLocation_ReturnValue, bool CallFunc_RunBehaviorTree_ReturnValue, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, bool CallFunc_HasAuthority_ReturnValue_1, float CallFunc_Abs_ReturnValue, bool CallFunc_LessEqual_FloatFloat_ReturnValue, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_3);
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};
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}
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