Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/AIC_SkinStealer_classes.hpp
2024-04-20 14:19:09 +02:00

40 lines
4.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x34 (0x35C - 0x328)
// BlueprintGeneratedClass AIC_SkinStealer.AIC_SkinStealer_C
class AAIC_SkinStealer_C : public AAIController
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x328(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UPawnSensingComponent* PawnSensing; // 0x330(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UBehaviorTree* BTAsset; // 0x338(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName CanSeeKey; // 0x340(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName Target; // 0x348(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName ShouldTeleport; // 0x350(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float DelayAmount; // 0x358(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class AAIC_SkinStealer_C* GetDefaultObj();
void Setup_AI(class UBehaviorTree* Behavior_Tree, bool ExtraHearing);
void BndEvt__Bacteria_AIC_PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature(class APawn* Pawn);
void BndEvt__AIC_SkinStealer_PawnSensing_K2Node_ComponentBoundEvent_1_HearNoiseDelegate__DelegateSignature(class APawn* Instigator, struct FVector& Location, float Volume);
void OnSeePlayer(class ABPCharacter_Demo_C* Player);
void OnStopSeePlayer();
void StartChase(class ABPCharacter_Demo_C* Character);
void ExecuteUbergraph_AIC_SkinStealer(int32 EntryPoint, bool CallFunc_HasAuthority_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class ABP_SkinStealer_C* K2Node_DynamicCast_AsBP_Skin_Stealer, bool K2Node_DynamicCast_bSuccess, class APawn* K2Node_ComponentBoundEvent_Instigator, const struct FVector& K2Node_ComponentBoundEvent_Location, float K2Node_ComponentBoundEvent_Volume, class APawn* K2Node_ComponentBoundEvent_Pawn, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess_1, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo_1, bool K2Node_DynamicCast_bSuccess_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UBehaviorTree* K2Node_CustomEvent_Behavior_Tree, bool K2Node_CustomEvent_ExtraHearing, class ABPCharacter_Demo_C* K2Node_CustomEvent_Player, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue, class ABPCharacter_Demo_C* K2Node_CustomEvent_Character, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class ABP_SkinStealer_C* K2Node_DynamicCast_AsBP_Skin_Stealer_1, bool K2Node_DynamicCast_bSuccess_3, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_1, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_InverseTransformLocation_ReturnValue, bool CallFunc_RunBehaviorTree_ReturnValue, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, bool CallFunc_HasAuthority_ReturnValue_1, float CallFunc_Abs_ReturnValue, bool CallFunc_LessEqual_FloatFloat_ReturnValue, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_3);
};
}