mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 10:53:04 +08:00
93 lines
3.1 KiB
C++
93 lines
3.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_DivingHelmet.BP_DivingHelmet_C
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// (Actor)
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class UClass* ABP_DivingHelmet_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_DivingHelmet_C");
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return Clss;
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}
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// BP_DivingHelmet_C BP_DivingHelmet.Default__BP_DivingHelmet_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_DivingHelmet_C* ABP_DivingHelmet_C::GetDefaultObj()
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{
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static class ABP_DivingHelmet_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_DivingHelmet_C*>(ABP_DivingHelmet_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_DivingHelmet.BP_DivingHelmet_C.UpdateLight
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_DivingHelmet_C::UpdateLight(class AActor* Player)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_DivingHelmet_C", "UpdateLight");
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Params::ABP_DivingHelmet_C_UpdateLight_Params Parms{};
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Parms.Player = Player;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_DivingHelmet.BP_DivingHelmet_C.ExecuteUbergraph_BP_DivingHelmet
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* K2Node_CustomEvent_Player (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ACharacter* CallFunc_GetPlayerCharacter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_DivingHelmet_C::ExecuteUbergraph_BP_DivingHelmet(int32 EntryPoint, class AActor* K2Node_CustomEvent_Player, class ACharacter* CallFunc_GetPlayerCharacter_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_DivingHelmet_C", "ExecuteUbergraph_BP_DivingHelmet");
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Params::ABP_DivingHelmet_C_ExecuteUbergraph_BP_DivingHelmet_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_CustomEvent_Player = K2Node_CustomEvent_Player;
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Parms.CallFunc_GetPlayerCharacter_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue;
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Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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