Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_DivingHelmet_functions.cpp
2024-04-20 14:19:09 +02:00

93 lines
3.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_DivingHelmet.BP_DivingHelmet_C
// (Actor)
class UClass* ABP_DivingHelmet_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_DivingHelmet_C");
return Clss;
}
// BP_DivingHelmet_C BP_DivingHelmet.Default__BP_DivingHelmet_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_DivingHelmet_C* ABP_DivingHelmet_C::GetDefaultObj()
{
static class ABP_DivingHelmet_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_DivingHelmet_C*>(ABP_DivingHelmet_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_DivingHelmet.BP_DivingHelmet_C.UpdateLight
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_DivingHelmet_C::UpdateLight(class AActor* Player)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_DivingHelmet_C", "UpdateLight");
Params::ABP_DivingHelmet_C_UpdateLight_Params Parms{};
Parms.Player = Player;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_DivingHelmet.BP_DivingHelmet_C.ExecuteUbergraph_BP_DivingHelmet
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* K2Node_CustomEvent_Player (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ACharacter* CallFunc_GetPlayerCharacter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_DivingHelmet_C::ExecuteUbergraph_BP_DivingHelmet(int32 EntryPoint, class AActor* K2Node_CustomEvent_Player, class ACharacter* CallFunc_GetPlayerCharacter_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_DivingHelmet_C", "ExecuteUbergraph_BP_DivingHelmet");
Params::ABP_DivingHelmet_C_ExecuteUbergraph_BP_DivingHelmet_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_Player = K2Node_CustomEvent_Player;
Parms.CallFunc_GetPlayerCharacter_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}