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32 lines
2.3 KiB
C++
32 lines
2.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x240 - 0x220)
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// BlueprintGeneratedClass Flashlight_BP.Flashlight_BP_C
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class AFlashlight_BP_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UStaticMeshComponent* FlashlightMesh; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USpotLightComponent* Flashlight; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x238(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class AFlashlight_BP_C* GetDefaultObj();
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void ReceiveBeginPlay();
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void ExecuteUbergraph_Flashlight_BP(int32 EntryPoint, class ABP_LightFade_Box_C* CallFunc_GetActorOfClass_ReturnValue, const class FString& CallFunc_GetCurrentLevelName_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue_1, bool CallFunc_EqualEqual_StrStr_ReturnValue_2, bool CallFunc_EqualEqual_StrStr_ReturnValue_3, bool CallFunc_EqualEqual_StrStr_ReturnValue_4, bool CallFunc_EqualEqual_StrStr_ReturnValue_5, bool CallFunc_EqualEqual_StrStr_ReturnValue_6, bool CallFunc_EqualEqual_StrStr_ReturnValue_7, bool CallFunc_EqualEqual_StrStr_ReturnValue_8, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue, TArray<class AActor*>& CallFunc_GetOverlappingActors_OverlappingActors, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue);
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};
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}
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