Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/WB_Button_RestartGame_classes.hpp
2024-04-20 14:19:09 +02:00

32 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x280 - 0x260)
// WidgetBlueprintGeneratedClass WB_Button_RestartGame.WB_Button_RestartGame_C
class UWB_Button_RestartGame_C : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x260(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UButton* Button; // 0x268(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
FMulticastInlineDelegateProperty_ OnClicked; // 0x270(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
static class UClass* StaticClass();
static class UWB_Button_RestartGame_C* GetDefaultObj();
void BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature();
void ExecuteUbergraph_WB_Button_RestartGame(int32 EntryPoint);
void OnClicked__DelegateSignature();
};
}