mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
122 lines
4.7 KiB
C++
122 lines
4.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_Card.BP_Card_C
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// (Actor)
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class UClass* ABP_Card_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_Card_C");
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return Clss;
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}
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// BP_Card_C BP_Card.Default__BP_Card_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_Card_C* ABP_Card_C::GetDefaultObj()
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{
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static class ABP_Card_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_Card_C*>(ABP_Card_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_Card.BP_Card_C.OnRep_IsVisible
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* CallFunc_GetAttachParentActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_IsLocallyControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_Card_C::OnRep_IsVisible(class AActor* CallFunc_GetAttachParentActor_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsLocallyControlled_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Card_C", "OnRep_IsVisible");
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Params::ABP_Card_C_OnRep_IsVisible_Params Parms{};
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Parms.CallFunc_GetAttachParentActor_ReturnValue = CallFunc_GetAttachParentActor_ReturnValue;
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Parms.K2Node_DynamicCast_AsBPCharacter_Demo = K2Node_DynamicCast_AsBPCharacter_Demo;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_IsLocallyControlled_ReturnValue = CallFunc_IsLocallyControlled_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Card.BP_Card_C.OnRep_PlayerName
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// (HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText CallFunc_Conv_NameToText_ReturnValue (None)
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// class UUserWidget* CallFunc_GetWidget_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCard_UI_C* K2Node_DynamicCast_AsCard_UI (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_Card_C::OnRep_PlayerName(class FText CallFunc_Conv_NameToText_ReturnValue, class UUserWidget* CallFunc_GetWidget_ReturnValue, class UCard_UI_C* K2Node_DynamicCast_AsCard_UI, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Card_C", "OnRep_PlayerName");
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Params::ABP_Card_C_OnRep_PlayerName_Params Parms{};
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Parms.CallFunc_Conv_NameToText_ReturnValue = CallFunc_Conv_NameToText_ReturnValue;
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Parms.CallFunc_GetWidget_ReturnValue = CallFunc_GetWidget_ReturnValue;
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Parms.K2Node_DynamicCast_AsCard_UI = K2Node_DynamicCast_AsCard_UI;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Card.BP_Card_C.ToggleVisibility
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_Card_C::ToggleVisibility(bool IsVisible, bool CallFunc_Not_PreBool_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Card_C", "ToggleVisibility");
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Params::ABP_Card_C_ToggleVisibility_Params Parms{};
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Parms.IsVisible = IsVisible;
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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