Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_Card_functions.cpp
2024-04-20 14:19:09 +02:00

122 lines
4.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Card.BP_Card_C
// (Actor)
class UClass* ABP_Card_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Card_C");
return Clss;
}
// BP_Card_C BP_Card.Default__BP_Card_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_Card_C* ABP_Card_C::GetDefaultObj()
{
static class ABP_Card_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_Card_C*>(ABP_Card_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Card.BP_Card_C.OnRep_IsVisible
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* CallFunc_GetAttachParentActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsLocallyControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_Card_C::OnRep_IsVisible(class AActor* CallFunc_GetAttachParentActor_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsLocallyControlled_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Card_C", "OnRep_IsVisible");
Params::ABP_Card_C_OnRep_IsVisible_Params Parms{};
Parms.CallFunc_GetAttachParentActor_ReturnValue = CallFunc_GetAttachParentActor_ReturnValue;
Parms.K2Node_DynamicCast_AsBPCharacter_Demo = K2Node_DynamicCast_AsBPCharacter_Demo;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_IsLocallyControlled_ReturnValue = CallFunc_IsLocallyControlled_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Card.BP_Card_C.OnRep_PlayerName
// (HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText CallFunc_Conv_NameToText_ReturnValue (None)
// class UUserWidget* CallFunc_GetWidget_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCard_UI_C* K2Node_DynamicCast_AsCard_UI (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_Card_C::OnRep_PlayerName(class FText CallFunc_Conv_NameToText_ReturnValue, class UUserWidget* CallFunc_GetWidget_ReturnValue, class UCard_UI_C* K2Node_DynamicCast_AsCard_UI, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Card_C", "OnRep_PlayerName");
Params::ABP_Card_C_OnRep_PlayerName_Params Parms{};
Parms.CallFunc_Conv_NameToText_ReturnValue = CallFunc_Conv_NameToText_ReturnValue;
Parms.CallFunc_GetWidget_ReturnValue = CallFunc_GetWidget_ReturnValue;
Parms.K2Node_DynamicCast_AsCard_UI = K2Node_DynamicCast_AsCard_UI;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Card.BP_Card_C.ToggleVisibility
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_Card_C::ToggleVisibility(bool IsVisible, bool CallFunc_Not_PreBool_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Card_C", "ToggleVisibility");
Params::ABP_Card_C_ToggleVisibility_Params Parms{};
Parms.IsVisible = IsVisible;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}