Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/AIC_Hound_functions.cpp
2024-04-20 14:19:09 +02:00

325 lines
20 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass AIC_Hound.AIC_Hound_C
// (Actor)
class UClass* AAIC_Hound_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AIC_Hound_C");
return Clss;
}
// AIC_Hound_C AIC_Hound.Default__AIC_Hound_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class AAIC_Hound_C* AAIC_Hound_C::GetDefaultObj()
{
static class AAIC_Hound_C* Default = nullptr;
if (!Default)
Default = static_cast<AAIC_Hound_C*>(AAIC_Hound_C::StaticClass()->DefaultObject);
return Default;
}
// Function AIC_Hound.AIC_Hound_C.Setup AI
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBehaviorTree* BTAsset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AAIC_Hound_C::Setup_AI(class UBehaviorTree* BTAsset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "Setup AI");
Params::AAIC_Hound_C_Setup_AI_Params Parms{};
Parms.BTAsset = BTAsset;
UObject::ProcessEvent(Func, &Parms);
}
// Function AIC_Hound.AIC_Hound_C.BndEvt__Bacteria_AIC_PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class APawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AAIC_Hound_C::BndEvt__Bacteria_AIC_PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature(class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "BndEvt__Bacteria_AIC_PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature");
Params::AAIC_Hound_C_BndEvt__Bacteria_AIC_PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature_Params Parms{};
Parms.Pawn = Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function AIC_Hound.AIC_Hound_C.Retreat
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void AAIC_Hound_C::Retreat()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "Retreat");
UObject::ProcessEvent(Func, nullptr);
}
// Function AIC_Hound.AIC_Hound_C.TriggerAggressive
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABPCharacter_Demo_C* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AAIC_Hound_C::TriggerAggressive(class ABPCharacter_Demo_C* Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "TriggerAggressive");
Params::AAIC_Hound_C_TriggerAggressive_Params Parms{};
Parms.Target = Target;
UObject::ProcessEvent(Func, &Parms);
}
// Function AIC_Hound.AIC_Hound_C.BndEvt__AIC_Hound_PawnSensing_K2Node_ComponentBoundEvent_1_HearNoiseDelegate__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class APawn* Instigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Volume (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AAIC_Hound_C::BndEvt__AIC_Hound_PawnSensing_K2Node_ComponentBoundEvent_1_HearNoiseDelegate__DelegateSignature(class APawn* Instigator, struct FVector& Location, float Volume)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "BndEvt__AIC_Hound_PawnSensing_K2Node_ComponentBoundEvent_1_HearNoiseDelegate__DelegateSignature");
Params::AAIC_Hound_C_BndEvt__AIC_Hound_PawnSensing_K2Node_ComponentBoundEvent_1_HearNoiseDelegate__DelegateSignature_Params Parms{};
Parms.Instigator = Instigator;
Parms.Location = Location;
Parms.Volume = Volume;
UObject::ProcessEvent(Func, &Parms);
}
// Function AIC_Hound.AIC_Hound_C.WarnPlayer
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABPCharacter_Demo_C* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AAIC_Hound_C::WarnPlayer(class ABPCharacter_Demo_C* Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "WarnPlayer");
Params::AAIC_Hound_C_WarnPlayer_Params Parms{};
Parms.Target = Target;
UObject::ProcessEvent(Func, &Parms);
}
// Function AIC_Hound.AIC_Hound_C.ResetAggressive
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void AAIC_Hound_C::ResetAggressive()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "ResetAggressive");
UObject::ProcessEvent(Func, nullptr);
}
// Function AIC_Hound.AIC_Hound_C.ResetFlashlightCheck
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void AAIC_Hound_C::ResetFlashlightCheck()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "ResetFlashlightCheck");
UObject::ProcessEvent(Func, nullptr);
}
// Function AIC_Hound.AIC_Hound_C.ExecuteUbergraph_AIC_Hound
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBehaviorTree* K2Node_CustomEvent_BTAsset (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_ComponentBoundEvent_Pawn (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_RunBehaviorTree_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ABPCharacter_Demo_C* K2Node_CustomEvent_Target_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_Has_Been_Initd_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_GetValueAsBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* K2Node_ComponentBoundEvent_Instigator (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector K2Node_ComponentBoundEvent_Location (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_ComponentBoundEvent_Volume (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_GetValueAsBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_IsClosed_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ABPCharacter_Demo_C* K2Node_CustomEvent_Target (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_HasAuthority_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_6 (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_Vector_Distance2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_7 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_8 (ZeroConstructor, IsPlainOldData, NoDestructor)
void AAIC_Hound_C::ExecuteUbergraph_AIC_Hound(int32 EntryPoint, class UBehaviorTree* K2Node_CustomEvent_BTAsset, class APawn* K2Node_ComponentBoundEvent_Pawn, bool CallFunc_RunBehaviorTree_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight, bool K2Node_DynamicCast_bSuccess_1, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_1, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable, class APawn* CallFunc_K2_GetPawn_ReturnValue, class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound, bool K2Node_DynamicCast_bSuccess_2, class ABPCharacter_Demo_C* K2Node_CustomEvent_Target_1, bool CallFunc_IsValid_ReturnValue, bool Temp_bool_Has_Been_Initd_Variable_1, bool CallFunc_GetValueAsBool_ReturnValue, class APawn* K2Node_ComponentBoundEvent_Instigator, const struct FVector& K2Node_ComponentBoundEvent_Location, float K2Node_ComponentBoundEvent_Volume, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo_1, bool K2Node_DynamicCast_bSuccess_3, bool CallFunc_GetValueAsBool_ReturnValue_1, bool Temp_bool_IsClosed_Variable_1, bool CallFunc_HasAuthority_ReturnValue, class ABPCharacter_Demo_C* K2Node_CustomEvent_Target, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_1, bool K2Node_DynamicCast_bSuccess_4, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_2, bool K2Node_DynamicCast_bSuccess_5, bool CallFunc_HasAuthority_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_3, bool K2Node_DynamicCast_bSuccess_6, float CallFunc_Vector_Distance2D_ReturnValue, bool CallFunc_LessEqual_FloatFloat_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_6, class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_4, bool K2Node_DynamicCast_bSuccess_7, class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound_5, bool K2Node_DynamicCast_bSuccess_8)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AIC_Hound_C", "ExecuteUbergraph_AIC_Hound");
Params::AAIC_Hound_C_ExecuteUbergraph_AIC_Hound_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_BTAsset = K2Node_CustomEvent_BTAsset;
Parms.K2Node_ComponentBoundEvent_Pawn = K2Node_ComponentBoundEvent_Pawn;
Parms.CallFunc_RunBehaviorTree_ReturnValue = CallFunc_RunBehaviorTree_ReturnValue;
Parms.K2Node_DynamicCast_AsBPCharacter_Demo = K2Node_DynamicCast_AsBPCharacter_Demo;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetBlackboard_ReturnValue = CallFunc_GetBlackboard_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Item_Flashlight = K2Node_DynamicCast_AsBP_Item_Flashlight;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetBlackboard_ReturnValue_1 = CallFunc_GetBlackboard_ReturnValue_1;
Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable;
Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Hound = K2Node_DynamicCast_AsBP_Hound;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.K2Node_CustomEvent_Target_1 = K2Node_CustomEvent_Target_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.Temp_bool_Has_Been_Initd_Variable_1 = Temp_bool_Has_Been_Initd_Variable_1;
Parms.CallFunc_GetValueAsBool_ReturnValue = CallFunc_GetValueAsBool_ReturnValue;
Parms.K2Node_ComponentBoundEvent_Instigator = K2Node_ComponentBoundEvent_Instigator;
Parms.K2Node_ComponentBoundEvent_Location = K2Node_ComponentBoundEvent_Location;
Parms.K2Node_ComponentBoundEvent_Volume = K2Node_ComponentBoundEvent_Volume;
Parms.K2Node_DynamicCast_AsBPCharacter_Demo_1 = K2Node_DynamicCast_AsBPCharacter_Demo_1;
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
Parms.CallFunc_GetValueAsBool_ReturnValue_1 = CallFunc_GetValueAsBool_ReturnValue_1;
Parms.Temp_bool_IsClosed_Variable_1 = Temp_bool_IsClosed_Variable_1;
Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
Parms.K2Node_CustomEvent_Target = K2Node_CustomEvent_Target;
Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Hound_1 = K2Node_DynamicCast_AsBP_Hound_1;
Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4;
Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
Parms.K2Node_DynamicCast_AsBP_Hound_2 = K2Node_DynamicCast_AsBP_Hound_2;
Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5;
Parms.CallFunc_HasAuthority_ReturnValue_1 = CallFunc_HasAuthority_ReturnValue_1;
Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3;
Parms.CallFunc_K2_GetPawn_ReturnValue_4 = CallFunc_K2_GetPawn_ReturnValue_4;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Hound_3 = K2Node_DynamicCast_AsBP_Hound_3;
Parms.K2Node_DynamicCast_bSuccess_6 = K2Node_DynamicCast_bSuccess_6;
Parms.CallFunc_Vector_Distance2D_ReturnValue = CallFunc_Vector_Distance2D_ReturnValue;
Parms.CallFunc_LessEqual_FloatFloat_ReturnValue = CallFunc_LessEqual_FloatFloat_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue_5 = CallFunc_K2_GetPawn_ReturnValue_5;
Parms.CallFunc_K2_GetPawn_ReturnValue_6 = CallFunc_K2_GetPawn_ReturnValue_6;
Parms.K2Node_DynamicCast_AsBP_Hound_4 = K2Node_DynamicCast_AsBP_Hound_4;
Parms.K2Node_DynamicCast_bSuccess_7 = K2Node_DynamicCast_bSuccess_7;
Parms.K2Node_DynamicCast_AsBP_Hound_5 = K2Node_DynamicCast_AsBP_Hound_5;
Parms.K2Node_DynamicCast_bSuccess_8 = K2Node_DynamicCast_bSuccess_8;
UObject::ProcessEvent(Func, &Parms);
}
}