mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
685 lines
45 KiB
C++
685 lines
45 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass Lobby_GS.Lobby_GS_C
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// (Actor)
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class UClass* ALobby_GS_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("Lobby_GS_C");
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return Clss;
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}
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// Lobby_GS_C Lobby_GS.Default__Lobby_GS_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ALobby_GS_C* ALobby_GS_C::GetDefaultObj()
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{
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static class ALobby_GS_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ALobby_GS_C*>(ALobby_GS_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Lobby_GS.Lobby_GS_C.Update_Lobby_VoiceChat
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CanTalk (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class APlayerState*> CallFunc_GetPlayerStateArray_ReturnValue (ReferenceParm)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerState* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ALobby_GS_C::Update_Lobby_VoiceChat(bool CanTalk, int32 Temp_int_Array_Index_Variable, bool CallFunc_HasAuthority_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class AGameStateBase* CallFunc_GetGameState_ReturnValue, TArray<class APlayerState*>& CallFunc_GetPlayerStateArray_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class APlayerState* CallFunc_Array_Get_Item, class AActor* CallFunc_GetOwner_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby_VoiceChat");
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Params::ALobby_GS_C_Update_Lobby_VoiceChat_Params Parms{};
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Parms.CanTalk = CanTalk;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue;
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Parms.CallFunc_GetPlayerStateArray_ReturnValue = CallFunc_GetPlayerStateArray_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.Update_Lobby_Launchevent
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool LaunchingGame_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ALobby_GS_C::Update_Lobby_Launchevent(bool LaunchingGame_, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby_Launchevent");
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Params::ALobby_GS_C_Update_Lobby_Launchevent_Params Parms{};
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Parms.LaunchingGame_ = LaunchingGame_;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.Set_CurrentMap
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FS_Gamemode CallFunc_GetDataTableRowFromName_OutRow (HasGetValueTypeHash)
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// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FText CallFunc_Conv_NameToText_ReturnValue (None)
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void ALobby_GS_C::Set_CurrentMap(const class FString& CallFunc_Conv_TextToString_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, const struct FS_Gamemode& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, class FText CallFunc_Conv_NameToText_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "Set_CurrentMap");
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Params::ALobby_GS_C_Set_CurrentMap_Params Parms{};
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Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
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Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue;
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Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
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Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
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Parms.CallFunc_Conv_NameToText_ReturnValue = CallFunc_Conv_NameToText_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.OnRep_Current_GameMode
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ALobby_GS_C::OnRep_Current_GameMode(class APlayerController* CallFunc_GetPlayerController_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "OnRep_Current_GameMode");
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Params::ALobby_GS_C_OnRep_Current_GameMode_Params Parms{};
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.Update_Lobby
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ALobby_GS_C::Update_Lobby()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_GS.Lobby_GS_C.Reset_Player_ReadyStatus
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ALobby_GS_C::Reset_Player_ReadyStatus(bool CallFunc_HasAuthority_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "Reset_Player_ReadyStatus");
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Params::ALobby_GS_C_Reset_Player_ReadyStatus_Params Parms{};
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Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_PS = K2Node_DynamicCast_AsLobby_PS;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.Update_Lobby_PlayerList
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ALobby_GS_C::Update_Lobby_PlayerList(class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby_PlayerList");
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Params::ALobby_GS_C_Update_Lobby_PlayerList_Params Parms{};
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.Update_Host_ReadyUpButton
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
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// bool WarningState_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ALobby_GS_C::Update_Host_ReadyUpButton(class FText Text, bool WarningState_, bool CallFunc_HasAuthority_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "Update_Host_ReadyUpButton");
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Params::ALobby_GS_C_Update_Host_ReadyUpButton_Params Parms{};
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Parms.Text = Text;
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Parms.WarningState_ = WarningState_;
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Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.Update_Lobby_StatusIndicator
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class ESlateVisibility CircularThrobber_Visibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText LobbyStatus_Text (BlueprintVisible, BlueprintReadOnly, Parm)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ALobby_GS_C::Update_Lobby_StatusIndicator(enum class ESlateVisibility CircularThrobber_Visibility, class FText LobbyStatus_Text, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby_StatusIndicator");
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Params::ALobby_GS_C_Update_Lobby_StatusIndicator_Params Parms{};
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Parms.CircularThrobber_Visibility = CircularThrobber_Visibility;
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Parms.LobbyStatus_Text = LobbyStatus_Text;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.OnRep_ReadyForLaunch?
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ALobby_GS_C::OnRep_ReadyForLaunch_()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "OnRep_ReadyForLaunch?");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_GS.Lobby_GS_C.OnRep_Launching?
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ALobby_GS_C::OnRep_Launching_(bool CallFunc_Not_PreBool_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_GS_C", "OnRep_Launching?");
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Params::ALobby_GS_C_OnRep_Launching__Params Parms{};
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_PS = K2Node_DynamicCast_AsLobby_PS;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_GS.Lobby_GS_C.Check_EveryoneReady?
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CanStart (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 NumReady (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Multiply_IntFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_GreaterEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FS_ConnectedPlayer CallFunc_Array_Get_Item (ZeroConstructor, ContainsInstancedReference, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ALobby_GS_C::Check_EveryoneReady_(bool* CanStart, int32 NumReady, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Variable, float CallFunc_Conv_IntToFloat_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, float CallFunc_Multiply_IntFloat_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable, const struct FS_ConnectedPlayer& CallFunc_Array_Get_Item, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "Check_EveryoneReady?");
|
|
|
|
Params::ALobby_GS_C_Check_EveryoneReady__Params Parms{};
|
|
|
|
Parms.NumReady = NumReady;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.Temp_int_Variable = Temp_int_Variable;
|
|
Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Multiply_IntFloat_ReturnValue = CallFunc_Multiply_IntFloat_ReturnValue;
|
|
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
|
|
Parms.CallFunc_GreaterEqual_FloatFloat_ReturnValue = CallFunc_GreaterEqual_FloatFloat_ReturnValue;
|
|
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (CanStart != nullptr)
|
|
*CanStart = Parms.CanStart;
|
|
|
|
}
|
|
|
|
|
|
// Function Lobby_GS.Lobby_GS_C.OnRep_ServerName
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ALobby_GS_C::OnRep_ServerName(class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "OnRep_ServerName");
|
|
|
|
Params::ALobby_GS_C_OnRep_ServerName_Params Parms{};
|
|
|
|
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Lobby_GS.Lobby_GS_C.Update_ServerName
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FText SessionName (Edit, BlueprintVisible)
|
|
// bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APlayerState* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class ABasePS_C* K2Node_DynamicCast_AsBase_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
|
|
|
|
void ALobby_GS_C::Update_ServerName(class FText SessionName, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class APlayerState* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class ABasePS_C* K2Node_DynamicCast_AsBase_PS, bool K2Node_DynamicCast_bSuccess, bool CallFunc_BooleanAND_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "Update_ServerName");
|
|
|
|
Params::ALobby_GS_C_Update_ServerName_Params Parms{};
|
|
|
|
Parms.SessionName = SessionName;
|
|
Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsBase_PS = K2Node_DynamicCast_AsBase_PS;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
|
|
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Lobby_GS.Lobby_GS_C.OnRep_PlayersConnected
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool CallFunc_Check_EveryoneReady__CanStart (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ALobby_GS_C::OnRep_PlayersConnected(bool CallFunc_Check_EveryoneReady__CanStart, bool CallFunc_HasAuthority_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "OnRep_PlayersConnected");
|
|
|
|
Params::ALobby_GS_C_OnRep_PlayersConnected_Params Parms{};
|
|
|
|
Parms.CallFunc_Check_EveryoneReady__CanStart = CallFunc_Check_EveryoneReady__CanStart;
|
|
Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Lobby_GS.Lobby_GS_C.Update_ConnectedPlayers_Array
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<struct FS_ConnectedPlayer> LocalPlayersConnected (Edit, BlueprintVisible, ContainsInstancedReference)
|
|
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APlayerState* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class ABasePS_C* K2Node_DynamicCast_AsBase_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FS_PlayerConnectionInfo K2Node_MakeStruct_S_PlayerConnectionInfo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FS_ConnectedPlayer K2Node_MakeStruct_S_ConnectedPlayer (ZeroConstructor, ContainsInstancedReference, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void ALobby_GS_C::Update_ConnectedPlayers_Array(const TArray<struct FS_ConnectedPlayer>& LocalPlayersConnected, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class APlayerState* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class ABasePS_C* K2Node_DynamicCast_AsBase_PS, bool K2Node_DynamicCast_bSuccess, const struct FS_PlayerConnectionInfo& K2Node_MakeStruct_S_PlayerConnectionInfo, const struct FS_ConnectedPlayer& K2Node_MakeStruct_S_ConnectedPlayer, int32 CallFunc_Array_Add_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "Update_ConnectedPlayers_Array");
|
|
|
|
Params::ALobby_GS_C_Update_ConnectedPlayers_Array_Params Parms{};
|
|
|
|
Parms.LocalPlayersConnected = LocalPlayersConnected;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsBase_PS = K2Node_DynamicCast_AsBase_PS;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.K2Node_MakeStruct_S_PlayerConnectionInfo = K2Node_MakeStruct_S_PlayerConnectionInfo;
|
|
Parms.K2Node_MakeStruct_S_ConnectedPlayer = K2Node_MakeStruct_S_ConnectedPlayer;
|
|
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Lobby_GS.Lobby_GS_C.OnFailure_BAB015064C915C7C1CCCA3AAB0A02F3B
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ALobby_GS_C::OnFailure_BAB015064C915C7C1CCCA3AAB0A02F3B()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "OnFailure_BAB015064C915C7C1CCCA3AAB0A02F3B");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Lobby_GS.Lobby_GS_C.OnSuccess_BAB015064C915C7C1CCCA3AAB0A02F3B
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ALobby_GS_C::OnSuccess_BAB015064C915C7C1CCCA3AAB0A02F3B()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "OnSuccess_BAB015064C915C7C1CCCA3AAB0A02F3B");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Lobby_GS.Lobby_GS_C.UpdateCanJoin
|
|
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool CanJoin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ALobby_GS_C::UpdateCanJoin(bool CanJoin)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "UpdateCanJoin");
|
|
|
|
Params::ALobby_GS_C_UpdateCanJoin_Params Parms{};
|
|
|
|
Parms.CanJoin = CanJoin;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Lobby_GS.Lobby_GS_C.ExecuteUbergraph_Lobby_GS
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor)
|
|
// bool K2Node_CustomEvent_CanJoin (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 CallFunc_GetSessionSettings_NumConnections (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_GetSessionSettings_NumPrivateConnections (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetSessionSettings_bIsLAN (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_GetSessionSettings_bIsDedicated (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_GetSessionSettings_bAllowInvites (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_GetSessionSettings_bAllowJoinInProgress (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_GetSessionSettings_bIsAnticheatEnabled (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 CallFunc_GetSessionSettings_BuildUniqueID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<struct FSessionPropertyKeyPair>CallFunc_GetSessionSettings_ExtraSettings (ReferenceParm)
|
|
// enum class EBlueprintResultSwitch CallFunc_GetSessionSettings_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FSessionPropertyKeyPair CallFunc_MakeLiteralSessionPropertyBool_ReturnValue (None)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// TArray<struct FSessionPropertyKeyPair>K2Node_MakeArray_Array (ReferenceParm)
|
|
// int32 CallFunc_GetSessionSettings_NumConnections_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_GetSessionSettings_NumPrivateConnections_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetSessionSettings_bIsLAN_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_GetSessionSettings_bIsDedicated_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_GetSessionSettings_bAllowInvites_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_GetSessionSettings_bAllowJoinInProgress_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_GetSessionSettings_bIsAnticheatEnabled_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 CallFunc_GetSessionSettings_BuildUniqueID_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<struct FSessionPropertyKeyPair>CallFunc_GetSessionSettings_ExtraSettings_1 (ReferenceParm)
|
|
// enum class EBlueprintResultSwitch CallFunc_GetSessionSettings_Result_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<struct FSessionPropertyKeyPair>CallFunc_AddOrModifyExtraSettings_ModifiedSettingsArray (ReferenceParm)
|
|
// bool K2Node_SwitchEnum_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class UUpdateSessionCallbackProxyAdvanced*CallFunc_UpdateSession_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// enum class ESessionSettingSearchResultCallFunc_GetSessionPropertyBool_SearchResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetSessionPropertyBool_SettingValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class FString CallFunc_Conv_BoolToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ALobby_GS_C::ExecuteUbergraph_Lobby_GS(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, bool K2Node_CustomEvent_CanJoin, int32 CallFunc_GetSessionSettings_NumConnections, int32 CallFunc_GetSessionSettings_NumPrivateConnections, bool CallFunc_GetSessionSettings_bIsLAN, bool CallFunc_GetSessionSettings_bIsDedicated, bool CallFunc_GetSessionSettings_bAllowInvites, bool CallFunc_GetSessionSettings_bAllowJoinInProgress, bool CallFunc_GetSessionSettings_bIsAnticheatEnabled, int32 CallFunc_GetSessionSettings_BuildUniqueID, TArray<struct FSessionPropertyKeyPair>& CallFunc_GetSessionSettings_ExtraSettings, enum class EBlueprintResultSwitch CallFunc_GetSessionSettings_Result, const struct FSessionPropertyKeyPair& CallFunc_MakeLiteralSessionPropertyBool_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, TArray<struct FSessionPropertyKeyPair>& K2Node_MakeArray_Array, int32 CallFunc_GetSessionSettings_NumConnections_1, int32 CallFunc_GetSessionSettings_NumPrivateConnections_1, bool CallFunc_GetSessionSettings_bIsLAN_1, bool CallFunc_GetSessionSettings_bIsDedicated_1, bool CallFunc_GetSessionSettings_bAllowInvites_1, bool CallFunc_GetSessionSettings_bAllowJoinInProgress_1, bool CallFunc_GetSessionSettings_bIsAnticheatEnabled_1, int32 CallFunc_GetSessionSettings_BuildUniqueID_1, TArray<struct FSessionPropertyKeyPair>& CallFunc_GetSessionSettings_ExtraSettings_1, enum class EBlueprintResultSwitch CallFunc_GetSessionSettings_Result_1, TArray<struct FSessionPropertyKeyPair>& CallFunc_AddOrModifyExtraSettings_ModifiedSettingsArray, bool K2Node_SwitchEnum_CmpSuccess_1, class UUpdateSessionCallbackProxyAdvanced* CallFunc_UpdateSession_ReturnValue, enum class ESessionSettingSearchResult CallFunc_GetSessionPropertyBool_SearchResult, bool CallFunc_GetSessionPropertyBool_SettingValue, const class FString& CallFunc_Conv_BoolToString_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess_2, const class FString& CallFunc_Concat_StrStr_ReturnValue, bool CallFunc_IsValid_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Lobby_GS_C", "ExecuteUbergraph_Lobby_GS");
|
|
|
|
Params::ALobby_GS_C_ExecuteUbergraph_Lobby_GS_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
|
|
Parms.K2Node_CustomEvent_CanJoin = K2Node_CustomEvent_CanJoin;
|
|
Parms.CallFunc_GetSessionSettings_NumConnections = CallFunc_GetSessionSettings_NumConnections;
|
|
Parms.CallFunc_GetSessionSettings_NumPrivateConnections = CallFunc_GetSessionSettings_NumPrivateConnections;
|
|
Parms.CallFunc_GetSessionSettings_bIsLAN = CallFunc_GetSessionSettings_bIsLAN;
|
|
Parms.CallFunc_GetSessionSettings_bIsDedicated = CallFunc_GetSessionSettings_bIsDedicated;
|
|
Parms.CallFunc_GetSessionSettings_bAllowInvites = CallFunc_GetSessionSettings_bAllowInvites;
|
|
Parms.CallFunc_GetSessionSettings_bAllowJoinInProgress = CallFunc_GetSessionSettings_bAllowJoinInProgress;
|
|
Parms.CallFunc_GetSessionSettings_bIsAnticheatEnabled = CallFunc_GetSessionSettings_bIsAnticheatEnabled;
|
|
Parms.CallFunc_GetSessionSettings_BuildUniqueID = CallFunc_GetSessionSettings_BuildUniqueID;
|
|
Parms.CallFunc_GetSessionSettings_ExtraSettings = CallFunc_GetSessionSettings_ExtraSettings;
|
|
Parms.CallFunc_GetSessionSettings_Result = CallFunc_GetSessionSettings_Result;
|
|
Parms.CallFunc_MakeLiteralSessionPropertyBool_ReturnValue = CallFunc_MakeLiteralSessionPropertyBool_ReturnValue;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
|
|
Parms.CallFunc_GetSessionSettings_NumConnections_1 = CallFunc_GetSessionSettings_NumConnections_1;
|
|
Parms.CallFunc_GetSessionSettings_NumPrivateConnections_1 = CallFunc_GetSessionSettings_NumPrivateConnections_1;
|
|
Parms.CallFunc_GetSessionSettings_bIsLAN_1 = CallFunc_GetSessionSettings_bIsLAN_1;
|
|
Parms.CallFunc_GetSessionSettings_bIsDedicated_1 = CallFunc_GetSessionSettings_bIsDedicated_1;
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Parms.CallFunc_GetSessionSettings_bAllowInvites_1 = CallFunc_GetSessionSettings_bAllowInvites_1;
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Parms.CallFunc_GetSessionSettings_bAllowJoinInProgress_1 = CallFunc_GetSessionSettings_bAllowJoinInProgress_1;
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Parms.CallFunc_GetSessionSettings_bIsAnticheatEnabled_1 = CallFunc_GetSessionSettings_bIsAnticheatEnabled_1;
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Parms.CallFunc_GetSessionSettings_BuildUniqueID_1 = CallFunc_GetSessionSettings_BuildUniqueID_1;
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Parms.CallFunc_GetSessionSettings_ExtraSettings_1 = CallFunc_GetSessionSettings_ExtraSettings_1;
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Parms.CallFunc_GetSessionSettings_Result_1 = CallFunc_GetSessionSettings_Result_1;
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Parms.CallFunc_AddOrModifyExtraSettings_ModifiedSettingsArray = CallFunc_AddOrModifyExtraSettings_ModifiedSettingsArray;
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Parms.K2Node_SwitchEnum_CmpSuccess_1 = K2Node_SwitchEnum_CmpSuccess_1;
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Parms.CallFunc_UpdateSession_ReturnValue = CallFunc_UpdateSession_ReturnValue;
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Parms.CallFunc_GetSessionPropertyBool_SearchResult = CallFunc_GetSessionPropertyBool_SearchResult;
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Parms.CallFunc_GetSessionPropertyBool_SettingValue = CallFunc_GetSessionPropertyBool_SettingValue;
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Parms.CallFunc_Conv_BoolToString_ReturnValue = CallFunc_Conv_BoolToString_ReturnValue;
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Parms.K2Node_SwitchEnum_CmpSuccess_2 = K2Node_SwitchEnum_CmpSuccess_2;
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Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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