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GTASource/game/weapons/WeaponNetworkModifiers.h

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2025-02-23 17:40:52 +08:00
#ifndef WEAPON_NETWORK_MODIFIERS_H
#define WEAPON_NETWORK_MODIFIERS_H
//////////////////////////////////////////////////////////////////////////
// CWeaponNetworkModifiers
//////////////////////////////////////////////////////////////////////////
/* Deprecated ... please adjust through weapons.meta ...
class CWeaponNetworkModifiers
{
public:
// Network modifiers for additional weapon types not stored in the weapons array
static dev_float ms_fNetPlayerRammedByCarModifier; // multiplier applied to damage value when applying to network players
static dev_float ms_fNetPedRammedByCarModifier; // multiplier applied to damage value when applying to network peds
static dev_float ms_fNetPlayerRunOverByCarModifier; // multiplier applied to damage value when applying to network players
static dev_float ms_fNetPedRunOverByCarModifier; // multiplier applied to damage value when applying to network peds
static dev_float ms_fNetPlayerExplosionModifier; // multiplier applied to damage value when applying to network players
static dev_float ms_fNetPedExplosionModifier; // multiplier applied to damage value when applying to network peds
static dev_float ms_fNetPlayerUziDriveByModifier; // multiplier applied to damage value when applying to network players
static dev_float ms_fNetPedUziDriveByModifier; // multiplier applied to damage value when applying to network peds
static dev_float ms_fNetPlayerDrowningModifier; // multiplier applied to damage value when applying to network players
static dev_float ms_fNetPedDrowningModifier; // multiplier applied to damage value when applying to network peds
static dev_float ms_fNetPlayerFallModifier; // multiplier applied to damage value when applying to network players
static dev_float ms_fNetPedFallModifier; // multiplier applied to damage value when applying to network peds
};
*/
#endif // WEAPON_NETWORK_MODIFIERS_H