30 lines
1.9 KiB
C++
30 lines
1.9 KiB
C++
#ifndef WEAPON_NETWORK_MODIFIERS_H
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#define WEAPON_NETWORK_MODIFIERS_H
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//////////////////////////////////////////////////////////////////////////
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// CWeaponNetworkModifiers
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//////////////////////////////////////////////////////////////////////////
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/* Deprecated ... please adjust through weapons.meta ...
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class CWeaponNetworkModifiers
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{
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public:
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// Network modifiers for additional weapon types not stored in the weapons array
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static dev_float ms_fNetPlayerRammedByCarModifier; // multiplier applied to damage value when applying to network players
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static dev_float ms_fNetPedRammedByCarModifier; // multiplier applied to damage value when applying to network peds
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static dev_float ms_fNetPlayerRunOverByCarModifier; // multiplier applied to damage value when applying to network players
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static dev_float ms_fNetPedRunOverByCarModifier; // multiplier applied to damage value when applying to network peds
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static dev_float ms_fNetPlayerExplosionModifier; // multiplier applied to damage value when applying to network players
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static dev_float ms_fNetPedExplosionModifier; // multiplier applied to damage value when applying to network peds
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static dev_float ms_fNetPlayerUziDriveByModifier; // multiplier applied to damage value when applying to network players
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static dev_float ms_fNetPedUziDriveByModifier; // multiplier applied to damage value when applying to network peds
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static dev_float ms_fNetPlayerDrowningModifier; // multiplier applied to damage value when applying to network players
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static dev_float ms_fNetPedDrowningModifier; // multiplier applied to damage value when applying to network peds
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static dev_float ms_fNetPlayerFallModifier; // multiplier applied to damage value when applying to network players
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static dev_float ms_fNetPedFallModifier; // multiplier applied to damage value when applying to network peds
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};
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*/
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#endif // WEAPON_NETWORK_MODIFIERS_H
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