26 lines
631 B
C++
26 lines
631 B
C++
// Class header
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#include "Animation/AnimDataManager.h"
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// Game headers
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#include "Animation/AnimData.h"
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#include "system/memory.h"
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//////////////////////////////////////////////////////////////////////////
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// CAnimObjectManager
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//////////////////////////////////////////////////////////////////////////
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// Static initialisation
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CAnimDataManager CAnimDataManager::ms_instance;
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void CAnimDataManager::InitSession()
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{
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sysMemUseMemoryBucket b(MEMBUCKET_ANIMATION);
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CGameDataMgr::Init("Anim", "platform:/data/metadata/anim.dat", ANIMDATA_SCHEMA_VERSION);
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}
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void CAnimDataManager::ShutdownSession()
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{
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CGameDataMgr::Shutdown();
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}
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