Started with version 1.1.0
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@ -21,7 +21,7 @@ namespace CoopClient
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private bool GameLoaded = false;
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internal static readonly string CurrentVersion = "V1_0_1";
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internal static readonly string CurrentVersion = "V1_1_0";
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internal static bool ShareNpcsWithPlayers = false;
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internal static bool DisableTraffic = false;
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@ -258,11 +258,9 @@ namespace CoopClient
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byte? flags;
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Vehicle vehicleTryingToEnter = null;
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if (player.IsInVehicle() || (vehicleTryingToEnter = player.VehicleTryingToEnter) != null)
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if (player.IsInVehicle())
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{
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Vehicle veh = player.CurrentVehicle ?? vehicleTryingToEnter;
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Vehicle veh = player.CurrentVehicle;
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veh.Opacity = 75;
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flags = veh.GetVehicleFlags(fullSync);
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@ -21,7 +21,7 @@ namespace CoopServer
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internal class Server
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{
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private static readonly string CompatibleVersion = "V1_0";
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private static readonly string CompatibleVersion = "V1_1";
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public static readonly Settings MainSettings = Util.Read<Settings>("CoopSettings.xml");
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private readonly Blocklist MainBlocklist = Util.Read<Blocklist>("Blocklist.xml");
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