Renamed Props to Clothes. Reduced bytes for data
This commit is contained in:
@ -55,8 +55,8 @@ namespace CoopClient.Entities
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CurrentModelHash = value;
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}
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}
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private Dictionary<int, int> LastProps = null;
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internal Dictionary<int, int> Props { get; set; }
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private Dictionary<byte, short> LastClothes = null;
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internal Dictionary<byte, short> Clothes { get; set; }
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/// <summary>
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/// The latest character position (may not have been applied yet)
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/// </summary>
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@ -177,14 +177,14 @@ namespace CoopClient.Entities
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return;
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}
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}
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else if (Props != LastProps)
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else if (Clothes != LastClothes)
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{
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foreach (KeyValuePair<int, int> prop in Props)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, prop.Key, prop.Value, 0, 0);
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, cloth.Key, cloth.Value, 0, 0);
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}
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LastProps = Props;
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LastClothes = Clothes;
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}
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}
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@ -297,9 +297,9 @@ namespace CoopClient.Entities
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Function.Call(Hash.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, Character.Handle, false);
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}
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foreach (KeyValuePair<int, int> prop in Props)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, prop.Key, prop.Value, 0, 0);
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, cloth.Key, cloth.Value, 0, 0);
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}
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return true;
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@ -28,13 +28,13 @@ namespace CoopClient.Entities
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CurrentVehicleModelHash = value;
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}
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}
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private int[] LastVehicleColors = new int[] { 0, 0 };
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internal int[] VehicleColors { get; set; }
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private byte[] LastVehicleColors = new byte[] { 0, 0 };
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internal byte[] VehicleColors { get; set; }
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private Dictionary<int, int> LastVehicleMods = new Dictionary<int, int>();
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internal Dictionary<int, int> VehicleMods { get; set; }
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internal bool VehicleDead { get; set; }
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internal float VehicleEngineHealth { get; set; }
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internal int VehicleSeatIndex { get; set; }
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internal short VehicleSeatIndex { get; set; }
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/// <summary>
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/// ?
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/// </summary>
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@ -272,7 +272,7 @@ namespace CoopClient
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if (fullSync)
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{
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DebugSyncPed.ModelHash = player.Model.Hash;
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DebugSyncPed.Props = player.GetPedProps();
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DebugSyncPed.Clothes = player.GetPedClothes();
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}
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DebugSyncPed.Health = player.Health;
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DebugSyncPed.Position = player.Position;
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@ -286,15 +286,15 @@ namespace CoopClient
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flags = veh.GetVehicleFlags();
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int secondaryColor;
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int primaryColor;
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byte secondaryColor;
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byte primaryColor;
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unsafe
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{
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Function.Call<int>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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Function.Call<byte>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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}
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DebugSyncPed.VehicleModelHash = veh.Model.Hash;
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DebugSyncPed.VehicleSeatIndex = (int)player.SeatIndex;
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DebugSyncPed.VehicleSeatIndex = (short)player.SeatIndex;
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DebugSyncPed.VehiclePosition = veh.Position;
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DebugSyncPed.VehicleRotation = veh.Quaternion;
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DebugSyncPed.VehicleEngineHealth = veh.EngineHealth;
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@ -303,7 +303,7 @@ namespace CoopClient
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DebugSyncPed.VehicleSpeed = veh.Speed;
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DebugSyncPed.VehicleSteeringAngle = veh.SteeringAngle;
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DebugSyncPed.AimCoords = veh.IsTurretSeat((int)player.SeatIndex) ? Util.GetVehicleAimCoords() : new GTA.Math.Vector3();
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DebugSyncPed.VehicleColors = new int[] { primaryColor, secondaryColor };
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DebugSyncPed.VehicleColors = new byte[] { primaryColor, secondaryColor };
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DebugSyncPed.VehicleMods = veh.Mods.GetVehicleMods();
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DebugSyncPed.VehDoors = veh.Doors.GetVehicleDoors();
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DebugSyncPed.VehTires = veh.Wheels.GetBrokenTires();
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@ -302,7 +302,7 @@ namespace CoopClient
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EntitiesPlayer player = Main.Players[packet.Extra.NetHandle];
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player.ModelHash = packet.ModelHash;
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player.Props = packet.Props;
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player.Clothes = packet.Clothes;
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player.Health = packet.Extra.Health;
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player.Position = packet.Extra.Position.ToVector();
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player.Rotation = packet.Rotation.ToVector();
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@ -332,7 +332,7 @@ namespace CoopClient
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EntitiesPlayer player = Main.Players[packet.Extra.NetHandle];
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player.ModelHash = packet.ModelHash;
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player.Props = packet.Props;
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player.Clothes = packet.Clothes;
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player.Health = packet.Extra.Health;
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player.Position = packet.Extra.Position.ToVector();
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player.VehicleModelHash = packet.VehModelHash;
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@ -575,7 +575,7 @@ namespace CoopClient
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npc.NPCVehHandle = 0;
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npc.ModelHash = packet.ModelHash;
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npc.Props = packet.Props;
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npc.Clothes = packet.Clothes;
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npc.Health = packet.Health;
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npc.Position = packet.Position.ToVector();
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npc.Rotation = packet.Rotation.ToVector();
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@ -599,7 +599,7 @@ namespace CoopClient
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Main.NPCs.Add(packet.NetHandle, new EntitiesNpc()
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{
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ModelHash = packet.ModelHash,
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Props = packet.Props,
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Clothes = packet.Clothes,
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Health = packet.Health,
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Position = packet.Position.ToVector(),
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Rotation = packet.Rotation.ToVector(),
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@ -633,7 +633,7 @@ namespace CoopClient
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npc.NPCVehHandle = packet.VehHandle;
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npc.ModelHash = packet.ModelHash;
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npc.Props = packet.Props;
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npc.Clothes = packet.Clothes;
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npc.Health = packet.Health;
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npc.Position = packet.Position.ToVector();
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npc.VehicleModelHash = packet.VehModelHash;
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@ -668,7 +668,7 @@ namespace CoopClient
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NPCVehHandle = packet.VehHandle,
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ModelHash = packet.ModelHash,
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Props = packet.Props,
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Clothes = packet.Clothes,
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Health = packet.Health,
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Position = packet.Position.ToVector(),
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VehicleModelHash = packet.VehModelHash,
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@ -719,12 +719,11 @@ namespace CoopClient
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{
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Vehicle veh = player.CurrentVehicle;
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int primaryColor = 0;
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int secondaryColor = 0;
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byte primaryColor = 0;
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byte secondaryColor = 0;
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unsafe
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{
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Function.Call<int>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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Function.Call<byte>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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}
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new FullSyncPlayerVehPacket()
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@ -736,9 +735,9 @@ namespace CoopClient
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Position = player.Position.ToLVector()
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},
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ModelHash = player.Model.Hash,
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Props = player.GetPedProps(),
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Clothes = player.GetPedClothes(),
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VehModelHash = veh.Model.Hash,
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VehSeatIndex = (int)player.SeatIndex,
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VehSeatIndex = (short)player.SeatIndex,
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VehPosition = veh.Position.ToLVector(),
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VehRotation = veh.Quaternion.ToLQuaternion(),
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VehEngineHealth = veh.EngineHealth,
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@ -747,7 +746,7 @@ namespace CoopClient
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VehSpeed = veh.Speed,
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VehSteeringAngle = veh.SteeringAngle,
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VehAimCoords = veh.IsTurretSeat((int)player.SeatIndex) ? Util.GetVehicleAimCoords().ToLVector() : new LVector3(),
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VehColors = new int[] { primaryColor, secondaryColor },
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VehColors = new byte[] { primaryColor, secondaryColor },
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VehMods = veh.Mods.GetVehicleMods(),
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VehDoors = veh.Doors.GetVehicleDoors(),
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VehTires = veh.Wheels.GetBrokenTires(),
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@ -766,7 +765,7 @@ namespace CoopClient
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Position = player.Position.ToLVector()
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},
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ModelHash = player.Model.Hash,
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Props = player.GetPedProps(),
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Clothes = player.GetPedClothes(),
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Rotation = player.Rotation.ToLVector(),
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Velocity = player.Velocity.ToLVector(),
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Speed = player.GetPedSpeed(),
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@ -796,7 +795,7 @@ namespace CoopClient
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Position = player.Position.ToLVector()
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},
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VehModelHash = veh.Model.Hash,
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VehSeatIndex = (int)player.SeatIndex,
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VehSeatIndex = (short)player.SeatIndex,
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VehPosition = veh.Position.ToLVector(),
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VehRotation = veh.Quaternion.ToLQuaternion(),
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VehVelocity = veh.Velocity.ToLVector(),
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@ -844,12 +843,11 @@ namespace CoopClient
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{
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Vehicle veh = npc.CurrentVehicle;
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int primaryColor = 0;
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int secondaryColor = 0;
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byte primaryColor = 0;
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byte secondaryColor = 0;
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unsafe
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{
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Function.Call<int>(Hash.GET_VEHICLE_COLOURS, npc.CurrentVehicle, &primaryColor, &secondaryColor);
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Function.Call<byte>(Hash.GET_VEHICLE_COLOURS, npc.CurrentVehicle, &primaryColor, &secondaryColor);
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}
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new FullSyncNpcVehPacket()
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@ -857,11 +855,11 @@ namespace CoopClient
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NetHandle = Main.LocalNetHandle + npc.Handle,
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VehHandle = Main.LocalNetHandle + veh.Handle,
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ModelHash = npc.Model.Hash,
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Props = npc.GetPedProps(),
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Clothes = npc.GetPedClothes(),
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Health = npc.Health,
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Position = npc.Position.ToLVector(),
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VehModelHash = veh.Model.Hash,
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VehSeatIndex = (int)npc.SeatIndex,
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VehSeatIndex = (short)npc.SeatIndex,
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VehPosition = veh.Position.ToLVector(),
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VehRotation = veh.Quaternion.ToLQuaternion(),
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VehEngineHealth = veh.EngineHealth,
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@ -869,7 +867,7 @@ namespace CoopClient
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VehVelocity = veh.Velocity.ToLVector(),
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VehSpeed = veh.Speed,
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VehSteeringAngle = veh.SteeringAngle,
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VehColors = new int[] { primaryColor, secondaryColor },
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VehColors = new byte[] { primaryColor, secondaryColor },
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VehMods = veh.Mods.GetVehicleMods(),
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VehDoors = veh.Doors.GetVehicleDoors(),
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VehTires = veh.Wheels.GetBrokenTires(),
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@ -883,7 +881,7 @@ namespace CoopClient
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{
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NetHandle = Main.LocalNetHandle + npc.Handle,
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ModelHash = npc.Model.Hash,
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Props = npc.GetPedProps(),
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Clothes = npc.GetPedClothes(),
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Health = npc.Health,
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Position = npc.Position.ToLVector(),
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Rotation = npc.Rotation.ToLVector(),
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@ -395,7 +395,7 @@ namespace CoopClient
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public int ModelHash { get; set; }
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[ProtoMember(3)]
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public Dictionary<int, int> Props { get; set; }
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public Dictionary<byte, short> Clothes { get; set; }
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[ProtoMember(4)]
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public LVector3 Rotation { get; set; }
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@ -436,7 +436,7 @@ namespace CoopClient
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Extra = data.Extra;
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ModelHash = data.ModelHash;
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Props = data.Props;
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Clothes = data.Clothes;
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Rotation = data.Rotation;
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Velocity = data.Velocity;
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Speed = data.Speed;
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@ -457,13 +457,13 @@ namespace CoopClient
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public int ModelHash { get; set; }
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[ProtoMember(3)]
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public Dictionary<int, int> Props { get; set; }
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public Dictionary<byte, short> Clothes { get; set; }
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[ProtoMember(4)]
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public int VehModelHash { get; set; }
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[ProtoMember(5)]
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public int VehSeatIndex { get; set; }
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public short VehSeatIndex { get; set; }
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[ProtoMember(6)]
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public LVector3 VehPosition { get; set; }
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@ -490,7 +490,7 @@ namespace CoopClient
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public LVector3 VehAimCoords { get; set; }
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[ProtoMember(14)]
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public int[] VehColors { get; set; }
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public byte[] VehColors { get; set; }
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[ProtoMember(15)]
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public Dictionary<int, int> VehMods { get; set; }
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@ -525,7 +525,7 @@ namespace CoopClient
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Extra = data.Extra;
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ModelHash = data.ModelHash;
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Props = data.Props;
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Clothes = data.Clothes;
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VehModelHash = data.VehModelHash;
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VehSeatIndex = data.VehSeatIndex;
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VehPosition = data.VehPosition;
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@ -605,7 +605,7 @@ namespace CoopClient
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public int VehModelHash { get; set; }
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[ProtoMember(5)]
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public int VehSeatIndex { get; set; }
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public short VehSeatIndex { get; set; }
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[ProtoMember(6)]
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public LVector3 VehPosition { get; set; }
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@ -834,7 +834,7 @@ namespace CoopClient
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public int ModelHash { get; set; }
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[ProtoMember(3)]
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public Dictionary<int, int> Props { get; set; }
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public Dictionary<byte, short> Clothes { get; set; }
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[ProtoMember(4)]
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public int Health { get; set; }
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@ -878,7 +878,7 @@ namespace CoopClient
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NetHandle = data.NetHandle;
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ModelHash = data.ModelHash;
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Props = data.Props;
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Clothes = data.Clothes;
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Health = data.Health;
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Position = data.Position;
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Rotation = data.Rotation;
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@ -903,7 +903,7 @@ namespace CoopClient
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public int ModelHash { get; set; }
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[ProtoMember(4)]
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public Dictionary<int, int> Props { get; set; }
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public Dictionary<byte, short> Clothes { get; set; }
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[ProtoMember(5)]
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public int Health { get; set; }
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@ -915,7 +915,7 @@ namespace CoopClient
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public int VehModelHash { get; set; }
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[ProtoMember(8)]
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public int VehSeatIndex { get; set; }
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public short VehSeatIndex { get; set; }
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[ProtoMember(9)]
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public LVector3 VehPosition { get; set; }
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@ -939,7 +939,7 @@ namespace CoopClient
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public float VehSteeringAngle { get; set; }
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[ProtoMember(16)]
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public int[] VehColors { get; set; }
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public byte[] VehColors { get; set; }
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[ProtoMember(17)]
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public Dictionary<int, int> VehMods { get; set; }
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@ -975,7 +975,7 @@ namespace CoopClient
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NetHandle = data.NetHandle;
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VehHandle = data.VehHandle;
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ModelHash = data.ModelHash;
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Props = data.Props;
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Clothes = data.Clothes;
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Health = data.Health;
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Position = data.Position;
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VehModelHash = data.VehModelHash;
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|
@ -225,12 +225,12 @@ namespace CoopClient
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return flags;
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}
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public static Dictionary<int, int> GetPedProps(this Ped ped)
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public static Dictionary<byte, short> GetPedClothes(this Ped ped)
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{
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Dictionary<int, int> result = new Dictionary<int, int>();
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for (int i = 0; i < 11; i++)
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Dictionary<byte, short> result = new Dictionary<byte, short>();
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for (byte i = 0; i < 11; i++)
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{
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int mod = Function.Call<int>(Hash.GET_PED_DRAWABLE_VARIATION, ped.Handle, i);
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short mod = Function.Call<short>(Hash.GET_PED_DRAWABLE_VARIATION, ped.Handle, i);
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result.Add(i, mod);
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}
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return result;
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|
@ -310,7 +310,7 @@ namespace CoopServer
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public int ModelHash { get; set; }
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[ProtoMember(3)]
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public Dictionary<int, int> Props { get; set; }
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public Dictionary<byte, short> Clothes { get; set; }
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[ProtoMember(4)]
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public LVector3 Rotation { get; set; }
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@ -351,7 +351,7 @@ namespace CoopServer
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Extra = data.Extra;
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ModelHash = data.ModelHash;
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Props = data.Props;
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Clothes = data.Clothes;
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Rotation = data.Rotation;
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Velocity = data.Velocity;
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Speed = data.Speed;
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@ -372,13 +372,13 @@ namespace CoopServer
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public int ModelHash { get; set; }
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[ProtoMember(3)]
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public Dictionary<int, int> Props { get; set; }
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public Dictionary<byte, short> Clothes { get; set; }
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[ProtoMember(4)]
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public int VehModelHash { get; set; }
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[ProtoMember(5)]
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public int VehSeatIndex { get; set; }
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public short VehSeatIndex { get; set; }
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[ProtoMember(6)]
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public LVector3 VehPosition { get; set; }
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@ -405,7 +405,7 @@ namespace CoopServer
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public LVector3 VehAimCoords { get; set; }
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[ProtoMember(14)]
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public int[] VehColors { get; set; }
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public byte[] VehColors { get; set; }
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[ProtoMember(15)]
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public Dictionary<int, int> VehMods { get; set; }
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@ -440,7 +440,7 @@ namespace CoopServer
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Extra = data.Extra;
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ModelHash = data.ModelHash;
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Props = data.Props;
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Clothes = data.Clothes;
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VehModelHash = data.VehModelHash;
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VehSeatIndex = data.VehSeatIndex;
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VehPosition = data.VehPosition;
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@ -520,7 +520,7 @@ namespace CoopServer
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||||
public int VehModelHash { get; set; }
|
||||
|
||||
[ProtoMember(5)]
|
||||
public int VehSeatIndex { get; set; }
|
||||
public short VehSeatIndex { get; set; }
|
||||
|
||||
[ProtoMember(6)]
|
||||
public LVector3 VehPosition { get; set; }
|
||||
@ -749,7 +749,7 @@ namespace CoopServer
|
||||
public int ModelHash { get; set; }
|
||||
|
||||
[ProtoMember(3)]
|
||||
public Dictionary<int, int> Props { get; set; }
|
||||
public Dictionary<byte, short> Clothes { get; set; }
|
||||
|
||||
[ProtoMember(4)]
|
||||
public int Health { get; set; }
|
||||
@ -793,7 +793,7 @@ namespace CoopServer
|
||||
|
||||
NetHandle = data.NetHandle;
|
||||
ModelHash = data.ModelHash;
|
||||
Props = data.Props;
|
||||
Clothes = data.Clothes;
|
||||
Health = data.Health;
|
||||
Position = data.Position;
|
||||
Rotation = data.Rotation;
|
||||
@ -818,7 +818,7 @@ namespace CoopServer
|
||||
public int ModelHash { get; set; }
|
||||
|
||||
[ProtoMember(4)]
|
||||
public Dictionary<int, int> Props { get; set; }
|
||||
public Dictionary<byte, short> Clothes { get; set; }
|
||||
|
||||
[ProtoMember(5)]
|
||||
public int Health { get; set; }
|
||||
@ -830,7 +830,7 @@ namespace CoopServer
|
||||
public int VehModelHash { get; set; }
|
||||
|
||||
[ProtoMember(8)]
|
||||
public int VehSeatIndex { get; set; }
|
||||
public short VehSeatIndex { get; set; }
|
||||
|
||||
[ProtoMember(9)]
|
||||
public LVector3 VehPosition { get; set; }
|
||||
@ -854,7 +854,7 @@ namespace CoopServer
|
||||
public float VehSteeringAngle { get; set; }
|
||||
|
||||
[ProtoMember(16)]
|
||||
public int[] VehColors { get; set; }
|
||||
public byte[] VehColors { get; set; }
|
||||
|
||||
[ProtoMember(17)]
|
||||
public Dictionary<int, int> VehMods { get; set; }
|
||||
@ -890,7 +890,7 @@ namespace CoopServer
|
||||
NetHandle = data.NetHandle;
|
||||
VehHandle = data.VehHandle;
|
||||
ModelHash = data.ModelHash;
|
||||
Props = data.Props;
|
||||
Clothes = data.Clothes;
|
||||
Health = data.Health;
|
||||
Position = data.Position;
|
||||
VehModelHash = data.VehModelHash;
|
||||
|
Reference in New Issue
Block a user