Code cleanup, prepare fo ProjectileSync
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@ -68,7 +68,6 @@ namespace RageCoop.Client.Menus.Sub
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Main.Settings.PassengerKey.ToString(), 20));
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_passengerKey.AltTitle=Main.Settings.PassengerKey.ToString();
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Util.SaveSettings();
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}
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catch { }
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}
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GTA;
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using GTA.Math;
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namespace RageCoop.Client
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{
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@ -45,5 +46,9 @@ namespace RageCoop.Client
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public ulong LastUpdated { get; set; } = 0;
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#endregion
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public Vector3 Position { get; set; }
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public Vector3 Rotation { get; set; }
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public Vector3 Velocity { get; set; }
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}
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}
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@ -82,12 +82,6 @@ namespace RageCoop.Client
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public Dictionary<byte, short> Clothes { get; set; }
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public float Heading { get; set; }
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/// <summary>
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/// The latest character position (may not have been applied yet)
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/// </summary>
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public Vector3 Position { get; internal set; }
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public Vector3 Velocity { get; set; }
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public Vector3 RotationVelocity { get; set; }
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public Vector3 AimCoords { get; set; }
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@ -311,7 +305,6 @@ namespace RageCoop.Client
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/// <summary>
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/// The latest character rotation (may not have been applied yet)
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/// </summary>
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public Vector3 Rotation { get; internal set; }
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public byte Speed { get; set; }
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private bool _lastIsJumping = false;
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public bool IsJumping { get; set; }
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@ -66,10 +66,7 @@ namespace RageCoop.Client
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#endregion
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#region -- CRITICAL STUFF --
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public Vector3 Position { get; set; }
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public Vector3 Velocity { get; set; }
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public Vector3 RotationVelocity { get; set; }
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public Vector3 Rotation { get; set; }
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public float SteeringAngle { get; set; }
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public float ThrottlePower { get; set; }
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public float BrakePower { get; set; }
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@ -135,31 +135,20 @@ namespace RageCoop.Core
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VehicleStateSync = 21,
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CharacterSync = 22,
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CharacterStateSync = 23,
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ProjectileSync=24,
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#endregion
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#region EVENT
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PedKilled=30,
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BulletShot=31,
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ProjectileShot=32,
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ProjectileExploded=33,
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EnteringVehicle=34,
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LeaveVehicle = 35,
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EnteredVehicle=36,
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OwnerChanged=37,
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VehicleBulletShot = 38,
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EnteringVehicle=32,
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LeaveVehicle = 33,
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EnteredVehicle=34,
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OwnerChanged=35,
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VehicleBulletShot = 36,
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#endregion
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/// obsolete sync method
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/*
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FullSyncPlayer = 3,
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FullSyncPlayerVeh = 4,
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LightSyncPlayer = 5,
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LightSyncPlayerVeh = 6,
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SuperLightSync = 7,
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FullSyncNpc = 8,
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FullSyncNpcVeh = 9,
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*/
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#endregion
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}
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@ -34,11 +34,11 @@ namespace RageCoop.Core
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List<byte> byteArray = new List<byte>();
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// Write player netHandle
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byteArray.AddRange(BitConverter.GetBytes(ID));
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// Write ID
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byteArray.AddInt(ID);
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// Write player model hash
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byteArray.AddRange(BitConverter.GetBytes(ModelHash));
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// Write model hash
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byteArray.AddInt(ModelHash);
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// Write player clothes
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// Write the count of clothes
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@ -150,7 +150,7 @@ namespace RageCoop.Core
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List<byte> byteArray = new List<byte>();
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// Write ped ID
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byteArray.AddRange(BitConverter.GetBytes(ID));
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byteArray.AddInt(ID);
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// Write ped flags
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@ -160,19 +160,13 @@ namespace RageCoop.Core
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byteArray.AddRange(BitConverter.GetBytes(Health));
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// Write ped position
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byteArray.AddRange(BitConverter.GetBytes(Position.X));
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byteArray.AddRange(BitConverter.GetBytes(Position.Y));
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byteArray.AddRange(BitConverter.GetBytes(Position.Z));
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byteArray.AddLVector3(Position);
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// Write ped rotation
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byteArray.AddRange(BitConverter.GetBytes(Rotation.X));
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byteArray.AddRange(BitConverter.GetBytes(Rotation.Y));
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byteArray.AddRange(BitConverter.GetBytes(Rotation.Z));
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byteArray.AddLVector3(Rotation);
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// Write ped velocity
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byteArray.AddRange(BitConverter.GetBytes(Velocity.X));
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byteArray.AddRange(BitConverter.GetBytes(Velocity.Y));
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byteArray.AddRange(BitConverter.GetBytes(Velocity.Z));
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byteArray.AddLVector3(Velocity);
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if (Flag.HasFlag(PedDataFlags.IsRagdoll))
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{
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@ -188,9 +182,7 @@ namespace RageCoop.Core
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if (Flag.HasFlag(PedDataFlags.IsAiming))
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{
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// Write ped aim coords
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byteArray.AddRange(BitConverter.GetBytes(AimCoords.X));
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byteArray.AddRange(BitConverter.GetBytes(AimCoords.Y));
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byteArray.AddRange(BitConverter.GetBytes(AimCoords.Z));
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byteArray.AddLVector3(AimCoords);
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}
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byteArray.AddFloat(Heading);
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@ -217,28 +209,13 @@ namespace RageCoop.Core
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Health = reader.ReadInt();
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// Read player position
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Position = new LVector3()
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{
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X = reader.ReadFloat(),
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Y = reader.ReadFloat(),
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Z = reader.ReadFloat()
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};
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Position = reader.ReadLVector3();
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// Read player rotation
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Rotation = new LVector3()
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{
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X = reader.ReadFloat(),
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Y = reader.ReadFloat(),
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Z = reader.ReadFloat()
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};
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Rotation = reader.ReadLVector3();
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// Read player velocity
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Velocity = new LVector3()
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{
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X = reader.ReadFloat(),
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Y = reader.ReadFloat(),
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Z = reader.ReadFloat()
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};
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Velocity = reader.ReadLVector3();
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// Read rotation velocity if in ragdoll
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if (Flag.HasFlag(PedDataFlags.IsRagdoll))
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@ -256,12 +233,7 @@ namespace RageCoop.Core
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if (Flag.HasFlag(PedDataFlags.IsAiming))
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{
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// Read player aim coords
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AimCoords = new LVector3()
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{
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X = reader.ReadFloat(),
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Y = reader.ReadFloat(),
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Z = reader.ReadFloat()
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};
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AimCoords = reader.ReadLVector3();
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}
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Heading=reader.ReadFloat();
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67
Core/Packets/ProjectileSync.cs
Normal file
67
Core/Packets/ProjectileSync.cs
Normal file
@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Lidgren.Network;
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namespace RageCoop.Core
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{
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internal class ProjectileSync:Packet
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{
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public int ID { get; set; }
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public LVector3 Position { get; set; }
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public LVector3 Rotation { get; set; }
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public LVector3 Velocity { get; set; }
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public override void Pack(NetOutgoingMessage message)
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{
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#region PacketToNetOutGoingMessage
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message.Write((byte)PacketTypes.ProjectileSync);
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List<byte> byteArray = new List<byte>();
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// Write vehicle id
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byteArray.AddInt(ID);
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// Write position
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byteArray.AddLVector3(Position);
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// Write rotation
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byteArray.AddLVector3(Rotation);
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// Write velocity
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byteArray.AddLVector3(Velocity);
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byte[] result = byteArray.ToArray();
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message.Write(result.Length);
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message.Write(result);
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#endregion
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}
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public override void Unpack(byte[] array)
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{
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#region NetIncomingMessageToPacket
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BitReader reader = new BitReader(array);
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// Read id
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ID = reader.ReadInt();
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// Read position
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Position = reader.ReadLVector3();
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// Read rotation
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Rotation = reader.ReadLVector3();
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// Read velocity
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Velocity =reader.ReadLVector3();
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#endregion
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}
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}
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}
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@ -1,50 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Lidgren.Network;
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namespace RageCoop.Core
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{
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public partial class Packets
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{
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/// <summary>
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/// Non-critical stuff, such as damage model, landing gear, health, etc..
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/// </summary>
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public class UpdateOwner : Packet
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{
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public int ID { get; set; }
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public int OwnerID { get; set; }
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public override void Pack(NetOutgoingMessage message)
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{
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#region PacketToNetOutGoingMessage
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message.Write((byte)PacketTypes.PlayerConnect);
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List<byte> byteArray = new List<byte>();
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// Write ID
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byteArray.AddRange(BitConverter.GetBytes(ID));
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// Write OwnerID
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byteArray.AddRange(BitConverter.GetBytes(OwnerID));
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byte[] result = byteArray.ToArray();
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message.Write(result.Length);
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message.Write(result);
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#endregion
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}
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public override void Unpack(byte[] array)
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{
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BitReader reader = new BitReader(array);
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// Read player ID
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ID = reader.ReadInt();
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// Read Username
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OwnerID = reader.ReadInt();
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}
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}
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}
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}
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@ -228,7 +228,7 @@ namespace RageCoop.Core
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List<byte> byteArray = new List<byte>();
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// Write vehicle id
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byteArray.AddRange(BitConverter.GetBytes(ID));
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byteArray.AddInt(ID);
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// Write position
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byteArray.AddLVector3(Position);
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