Code cleanup, prepare fo ProjectileSync
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@ -82,12 +82,6 @@ namespace RageCoop.Client
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public Dictionary<byte, short> Clothes { get; set; }
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public float Heading { get; set; }
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/// <summary>
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/// The latest character position (may not have been applied yet)
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/// </summary>
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public Vector3 Position { get; internal set; }
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public Vector3 Velocity { get; set; }
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public Vector3 RotationVelocity { get; set; }
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public Vector3 AimCoords { get; set; }
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@ -311,7 +305,6 @@ namespace RageCoop.Client
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/// <summary>
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/// The latest character rotation (may not have been applied yet)
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/// </summary>
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public Vector3 Rotation { get; internal set; }
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public byte Speed { get; set; }
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private bool _lastIsJumping = false;
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public bool IsJumping { get; set; }
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