Ladder animation update
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@ -108,38 +108,7 @@ namespace CoopClient.Entities.Player
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if (IsOnLadder)
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{
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if (_currentAnimation[0] != "laddersbase")
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{
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_currentAnimation[0] = "laddersbase";
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}
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if (Math.Abs(Velocity.Z) < 0.5)
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{
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if (_currentAnimation[1] != "base_left_hand_up")
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{
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Character.Task.ClearAllImmediately();
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_currentAnimation[1] = "base_left_hand_up";
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}
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if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, "laddersbase", "base_left_hand_up", 3))
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{
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Character.Task.PlayAnimation("laddersbase", "base_left_hand_up", 8f, -1, AnimationFlags.Loop);
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}
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}
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else if (Velocity.Z > 0)
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{
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if (_currentAnimation[1] != "climb_up")
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{
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Character.Task.ClearAllImmediately();
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_currentAnimation[1] = "climb_up";
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}
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if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, "laddersbase", "climb_up", 3))
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{
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Character.Task.PlayAnimation("laddersbase", "climb_up", 8f, -1, AnimationFlags.Loop);
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}
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}
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else if (Velocity.Z < 0)
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if (Velocity.Z < 0)
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{
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string anim = Velocity.Z < -2f ? "slide_climb_down" : "climb_down";
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if (_currentAnimation[1] != anim)
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@ -153,6 +122,35 @@ namespace CoopClient.Entities.Player
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Character.Task.PlayAnimation("laddersbase", anim, 8f, -1, AnimationFlags.Loop);
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}
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}
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else
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{
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if (Math.Abs(Velocity.Z) < 0.5)
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{
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if (_currentAnimation[1] != "base_left_hand_up")
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{
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Character.Task.ClearAllImmediately();
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_currentAnimation[1] = "base_left_hand_up";
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}
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if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, "laddersbase", "base_left_hand_up", 3))
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{
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Character.Task.PlayAnimation("laddersbase", "base_left_hand_up", 8f, -1, AnimationFlags.Loop);
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}
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}
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else
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{
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if (_currentAnimation[1] != "climb_up")
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{
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Character.Task.ClearAllImmediately();
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_currentAnimation[1] = "climb_up";
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}
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if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, "laddersbase", "climb_up", 3))
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{
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Character.Task.PlayAnimation("laddersbase", "climb_up", 8f, -1, AnimationFlags.Loop);
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}
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}
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}
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UpdateOnFootPosition(true, true, false);
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@ -161,7 +159,7 @@ namespace CoopClient.Entities.Player
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if (!IsOnLadder && Function.Call<bool>(Hash.GET_IS_TASK_ACTIVE, Character.Handle, ETasks.CLIMB_LADDER))
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{
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Character.Task.ClearAllImmediately();
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_currentAnimation = new string[2] { "", "" };
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_currentAnimation[1] = "";
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}
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if (IsVaulting)
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