Small changes
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@ -117,6 +117,14 @@ namespace CoopClient
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#region NOT_IN_RANGE
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if (!Game.Player.Character.IsInRange(Position, 500f))
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{
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if (Character != null && Character.Exists())
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{
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Character.Kill();
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Character.MarkAsNoLongerNeeded();
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Character.Delete();
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Character = null;
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}
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if (MainVehicle != null && MainVehicle.Exists() && MainVehicle.IsSeatFree(VehicleSeat.Driver) && MainVehicle.PassengerCount == 0)
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{
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MainVehicle.MarkAsNoLongerNeeded();
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@ -124,12 +132,6 @@ namespace CoopClient
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MainVehicle = null;
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}
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if (Character != null && Character.Exists())
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{
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Character.Kill();
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Character.Delete();
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}
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if (username != null)
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{
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if (PedBlip != null && PedBlip.Exists())
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@ -25,46 +25,34 @@ namespace CoopClient.Entities
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lock (Main.Npcs)
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{
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localNpcs = new Dictionary<long, EntitiesNpc>(Main.Npcs);
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}
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int tickCount = Environment.TickCount;
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for (int i = localNpcs.Count - 1; i >= 0; i--)
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{
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long key = localNpcs.ElementAt(i).Key;
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if ((tickCount - localNpcs[key].LastUpdateReceived) > 3000)
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int tickCount = Environment.TickCount;
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foreach (KeyValuePair<long, EntitiesNpc> npc in new Dictionary<long, EntitiesNpc>(localNpcs))
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{
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if (localNpcs[key].Character != null && localNpcs[key].Character.Exists() && localNpcs[key].Health > 0)
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if ((tickCount - npc.Value.LastUpdateReceived) > 3000)
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{
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localNpcs[key].Character.Kill();
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localNpcs[key].Character.MarkAsNoLongerNeeded();
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localNpcs[key].Character.Delete();
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}
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if (npc.Value.Character != null && npc.Value.Character.Exists() && npc.Value.Health > 0)
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{
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npc.Value.Character.Kill();
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npc.Value.Character.MarkAsNoLongerNeeded();
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npc.Value.Character.Delete();
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}
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if (localNpcs[key].MainVehicle != null && localNpcs[key].MainVehicle.Exists() && localNpcs[key].MainVehicle.PassengerCount == 0)
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{
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localNpcs[key].MainVehicle.MarkAsNoLongerNeeded();
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localNpcs[key].MainVehicle.Delete();
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}
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if (npc.Value.MainVehicle != null && npc.Value.MainVehicle.Exists() && npc.Value.MainVehicle.IsSeatFree(VehicleSeat.Driver) && npc.Value.MainVehicle.PassengerCount == 0)
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{
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npc.Value.MainVehicle.MarkAsNoLongerNeeded();
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npc.Value.MainVehicle.Delete();
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}
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localNpcs.Remove(key);
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}
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}
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lock (Main.Npcs)
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{
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foreach (KeyValuePair<long, EntitiesNpc> npc in new Dictionary<long, EntitiesNpc>(Main.Npcs))
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{
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if (!localNpcs.ContainsKey(npc.Key))
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{
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localNpcs.Remove(npc.Key);
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Main.Npcs.Remove(npc.Key);
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}
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}
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}
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for (int i = 0; i < localNpcs.Count; i++)
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foreach (EntitiesNpc npc in localNpcs.Values)
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{
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localNpcs.ElementAt(i).Value.DisplayLocally(null);
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npc.DisplayLocally(null);
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}
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// Only if that player wants to share his NPCs with others
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