much better...
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@ -585,7 +585,7 @@ namespace CoopClient
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}
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}
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered);
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.UnreliableSequenced);
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Client.FlushSendQueue();
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FullPlayerSync = !FullPlayerSync;
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@ -632,7 +632,7 @@ namespace CoopClient
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}.PacketToNetOutGoingMessage(outgoingMessage);
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}
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered);
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.Unreliable);
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Client.FlushSendQueue();
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}
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@ -582,7 +582,7 @@ namespace CoopServer
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NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
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packet.PacketToNetOutGoingMessage(outgoingMessage);
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MainNetServer.SendMessage(outgoingMessage, playerList, NetDeliveryMethod.ReliableOrdered, 0);
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MainNetServer.SendMessage(outgoingMessage, playerList, NetDeliveryMethod.ReliableSequenced, 0);
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}
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private static void FullSyncNpcVeh(NetConnection local, FullSyncNpcVehPacket packet)
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@ -595,7 +595,7 @@ namespace CoopServer
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NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
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packet.PacketToNetOutGoingMessage(outgoingMessage);
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MainNetServer.SendMessage(outgoingMessage, playerList, NetDeliveryMethod.ReliableOrdered, 0);
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MainNetServer.SendMessage(outgoingMessage, playerList, NetDeliveryMethod.ReliableSequenced, 0);
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}
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#endregion
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}
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