Fix wrong settings description
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@ -17,34 +17,34 @@ namespace RageCoop.Client.Menus
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};
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private static readonly NativeCheckboxItem _disableTrafficItem =
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new NativeCheckboxItem("Disable Traffic (NPCs/Vehicles)", "Local traffic only",
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new("Disable Traffic (NPCs/Vehicles)", "Local traffic only",
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Settings.DisableTraffic);
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private static readonly NativeCheckboxItem _flipMenuItem =
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new NativeCheckboxItem("Flip menu", Settings.FlipMenu);
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new("Flip menu", Settings.FlipMenu);
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private static readonly NativeCheckboxItem _disablePauseAlt = new NativeCheckboxItem("Disable Alternate Pause",
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private static readonly NativeCheckboxItem _disablePauseAlt = new("Disable Alternate Pause",
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"Don't freeze game time when Esc pressed", Settings.DisableAlternatePause);
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private static readonly NativeCheckboxItem _disableVoice = new NativeCheckboxItem("Enable voice",
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private static readonly NativeCheckboxItem _disableVoice = new("Enable voice",
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"Check your GTA:V settings to find the right key on your keyboard for PushToTalk and talk to your friends",
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Settings.Voice);
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private static readonly NativeCheckboxItem _showBlip = new NativeCheckboxItem("Show player blip",
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"Show other player's nametag on your screen, only effective if server didn't disable nametag display",
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private static readonly NativeCheckboxItem _showBlip = new("Show player blip",
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"Show other player's blip on map, can be overridden by server resource ",
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Settings.ShowPlayerBlip);
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private static readonly NativeCheckboxItem _showNametag = new NativeCheckboxItem("Show player nametag",
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"Show other player's blip on map, can be overridden by server resource ",
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private static readonly NativeCheckboxItem _showNametag = new("Show player nametag",
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"Show other player's nametag on your screen, only effective if server didn't disable nametag display",
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Settings.ShowPlayerNameTag);
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private static readonly NativeItem _menuKey =
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new NativeItem("Menu Key", "The key to open menu", Settings.MenuKey.ToString());
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private static readonly NativeItem _passengerKey = new NativeItem("Passenger Key",
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private static readonly NativeItem _passengerKey = new("Passenger Key",
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"The key to enter a vehicle as passenger", Settings.PassengerKey.ToString());
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private static readonly NativeItem _vehicleSoftLimit = new NativeItem("Vehicle limit (soft)",
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private static readonly NativeItem _vehicleSoftLimit = new("Vehicle limit (soft)",
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"The game won't spawn more NPC traffic if the limit is exceeded. \n-1 for unlimited (not recommended).",
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Settings.WorldVehicleSoftLimit.ToString());
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@ -15,7 +15,7 @@ using System.Resources;
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[assembly: AssemblyCulture("")]
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// Version information
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[assembly: AssemblyVersion("1.6.0.57")]
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[assembly: AssemblyFileVersion("1.6.0.57")]
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[assembly: AssemblyVersion("1.6.1.58")]
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[assembly: AssemblyFileVersion("1.6.1.58")]
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[assembly: NeutralResourcesLanguageAttribute( "en-US" )]
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Submodule libs/ScriptHookVDotNetCore updated: bf93205021...aef51f4d58
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