Fix wrong settings description

This commit is contained in:
Sardelka9515
2023-03-15 11:42:32 +08:00
parent bdcdf75a8e
commit fd4b5f8afb
3 changed files with 13 additions and 13 deletions

View File

@ -17,34 +17,34 @@ namespace RageCoop.Client.Menus
};
private static readonly NativeCheckboxItem _disableTrafficItem =
new NativeCheckboxItem("Disable Traffic (NPCs/Vehicles)", "Local traffic only",
new("Disable Traffic (NPCs/Vehicles)", "Local traffic only",
Settings.DisableTraffic);
private static readonly NativeCheckboxItem _flipMenuItem =
new NativeCheckboxItem("Flip menu", Settings.FlipMenu);
new("Flip menu", Settings.FlipMenu);
private static readonly NativeCheckboxItem _disablePauseAlt = new NativeCheckboxItem("Disable Alternate Pause",
private static readonly NativeCheckboxItem _disablePauseAlt = new("Disable Alternate Pause",
"Don't freeze game time when Esc pressed", Settings.DisableAlternatePause);
private static readonly NativeCheckboxItem _disableVoice = new NativeCheckboxItem("Enable voice",
private static readonly NativeCheckboxItem _disableVoice = new("Enable voice",
"Check your GTA:V settings to find the right key on your keyboard for PushToTalk and talk to your friends",
Settings.Voice);
private static readonly NativeCheckboxItem _showBlip = new NativeCheckboxItem("Show player blip",
"Show other player's nametag on your screen, only effective if server didn't disable nametag display",
private static readonly NativeCheckboxItem _showBlip = new("Show player blip",
"Show other player's blip on map, can be overridden by server resource ",
Settings.ShowPlayerBlip);
private static readonly NativeCheckboxItem _showNametag = new NativeCheckboxItem("Show player nametag",
"Show other player's blip on map, can be overridden by server resource ",
private static readonly NativeCheckboxItem _showNametag = new("Show player nametag",
"Show other player's nametag on your screen, only effective if server didn't disable nametag display",
Settings.ShowPlayerNameTag);
private static readonly NativeItem _menuKey =
new NativeItem("Menu Key", "The key to open menu", Settings.MenuKey.ToString());
private static readonly NativeItem _passengerKey = new NativeItem("Passenger Key",
private static readonly NativeItem _passengerKey = new("Passenger Key",
"The key to enter a vehicle as passenger", Settings.PassengerKey.ToString());
private static readonly NativeItem _vehicleSoftLimit = new NativeItem("Vehicle limit (soft)",
private static readonly NativeItem _vehicleSoftLimit = new("Vehicle limit (soft)",
"The game won't spawn more NPC traffic if the limit is exceeded. \n-1 for unlimited (not recommended).",
Settings.WorldVehicleSoftLimit.ToString());

View File

@ -15,7 +15,7 @@ using System.Resources;
[assembly: AssemblyCulture("")]
// Version information
[assembly: AssemblyVersion("1.6.0.57")]
[assembly: AssemblyFileVersion("1.6.0.57")]
[assembly: AssemblyVersion("1.6.1.58")]
[assembly: AssemblyFileVersion("1.6.1.58")]
[assembly: NeutralResourcesLanguageAttribute( "en-US" )]