[saco] Match GameSetLocalPlayerWeaponSkillLevel(...)

This commit is contained in:
RD42
2024-11-03 17:33:45 +08:00
parent 0c52dc8cdd
commit 218e6b1d53
2 changed files with 4 additions and 5 deletions

View File

@ -167,11 +167,11 @@ void __stdcall GameSetPlayerWeaponSkillLevel(int iPlayer, int iSkill, WORD wLeve
//----------------------------------------------------------
void __stdcall GameSetLocalPlayerWeaponSkillLevel(int iSkill, float fLevel)
void __stdcall GameSetLocalPlayerWeaponSkillLevel(int iSkill, WORD wLevel)
{
if(iSkill < 11) {
fLocalWeaponSkill[iSkill] = fLevel;
pfStats[iSkill + 69] = fLevel;
fLocalWeaponSkill[iSkill] = (float)wLevel;
pfStats[iSkill + 69] = (float)wLevel;
}
}
@ -225,7 +225,6 @@ void __stdcall GameResetLocalPlayerWeaponSkills()
pfStats[78] = 999.0f; // m4
pfStats[79] = 999.0f; // sniper
GameStoreLocalPlayerWeaponSkills();
}

View File

@ -29,8 +29,8 @@ void __stdcall GameSetRemotePlayerCameraExtZoom(BYTE bytePlayerID);
float __stdcall GameGetLocalPlayerCameraExtZoom();
float __stdcall GameGetLocalPlayerAspectRatio();
void __stdcall GameSetLocalPlayerWeaponSkillLevel(int iSkill, float fLevel);
void __stdcall GameSetPlayerWeaponSkillLevel(int iPlayer, int iSkill, WORD wLevel);
void __stdcall GameSetLocalPlayerWeaponSkillLevel(int iSkill, WORD wLevel);
void __stdcall GameStoreLocalPlayerWeaponSkills();
void __stdcall GameSetLocalPlayerWeaponSkills();
void __stdcall GameResetLocalPlayerWeaponSkills();