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[bot] Update CNetGame::Packet_PassengerSync(...)
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@ -558,6 +558,8 @@ void CNetGame::Packet_ConnectionSucceeded(Packet *p)
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uiChallenge ^= NETGAME_VERSION;
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//logprintf("NPC: Connection Succeeded");
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int iVersion = NETGAME_VERSION;
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BYTE byteMod = 1;
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BYTE byteNameLen = (BYTE)strlen(m_pPlayerPool->GetLocalPlayerName());
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