Files
SA-MP/saco/unkclass10.cpp

67 lines
1.0 KiB
C++

#include "main.h"
CUnkClass10::CUnkClass10(IDirect3DDevice9 *pD3DDevice)
{
m_pD3DDevice = pD3DDevice;
field_7C = 0;
field_113 = -1;
field_80 = 0;
field_84 = 0;
field_78 = 0;
field_A3 = 0;
field_A4 = 0;
field_A5 = 0;
field_A6 = 0;
field_A2 = 0;
field_88 = -1;
field_9E = GetTickCount();
D3DXCreateLine(pD3DDevice, &m_pD3DLine);
D3DXCreateFont(m_pD3DDevice, 22, 0, FW_NORMAL, 1, FALSE,
SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &m_pD3DFont1);
D3DXCreateFont(m_pD3DDevice, 28, 0, FW_NORMAL, 1, FALSE,
SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &m_pD3DFont2);
}
void CUnkClass10::FUNC10072BC0(int a2)
{
}
void CUnkClass10::FUNC100724E0(int a2)
{
}
int CUnkClass10::FUNC10071D20(int a2, float a3)
{
}
void CUnkClass10::FUNC10073460(int a2, float a3)
{
}
int CUnkClass10::WndProc(int a2, int a3, int a4)
{
}
void CUnkClass10::FUNC10073780()
{
}
void CUnkClass10::FUNC10072AC0(int a2)
{
}
void CUnkClass10::FUNC100728B0(int a2)
{
}