Update README.md
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@ -15,14 +15,13 @@ All script, net and sync events and natives are logged in csv format.
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- sync/ack events - invalid object id
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- sync/ack events - invalid time random or backwards in time
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- sync/ack events - to objects you dont own - or nor existant
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- sync/ack events - change of object type boat -> car
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- sync events - wrong synctree type - sending boat sync trees to car
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- sync create - invalid object type
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- sync create - flooding with the sync_flag == 4 - script objects
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- sync create - multiple objects in the same location
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- sync create - duplicate objects id or other players objects
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- sync create - creating too many objects in your bubble_id
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- sync create - attach or proximity
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- sync events - wrong synctree type - sending boat sync trees to car
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- sync remove/ack events - removing other players objects or player id's
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- sync acks - wrong player, wrong ower or invalid object id
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- protocol errors - out of sequence messages / messages depending on player before player object is created
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