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Update c_baseentity.h
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@ -74,6 +74,7 @@ public:
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NETVAR2(GetGroundEntity, "DT_BasePlayer", "m_hGroundEntity", int);
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NETVAR2(GetCollisionGroup, "DT_CSPlayer", "m_CollisionGroup", int);
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NETVAR2(GetColorRender, "DT_BaseEntity", "m_clrRender", int);
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int GetSequenceActivity(int sequence, studiohdr_t* hdr)
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{
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