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Update SkinChanger.hpp
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@ -41,8 +41,7 @@ struct iitem
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};
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/*
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struct hud_weapons_t
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{
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std::int32_t* get_weapon_count()
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@ -50,7 +49,7 @@ struct hud_weapons_t
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return reinterpret_cast<std::int32_t*>(std::uintptr_t(this) + 0x80);
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}
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};
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*/
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struct String_t
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{
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