Commit Graph

15 Commits

Author SHA1 Message Date
485ff54642 extend interpolation history; events ordering
intentionally was kept until "something" along with watermark inside of datamap lol

jitters in certain scenarios due to interpolation history not being filled which doesn't bothers anyone (probably) so i've removed "fading"
2024-12-06 03:11:27 +03:00
e462dff4f5 revert to old approach
i've got problem with imagination regarding reliable method of relative correction on networking errors so old approach is preferable for moment

currently focusing on gmod-x64 fork of segregation so probably won't update l4d2 for period of time

[^\S\r\n]+(?=\r?$)
2024-11-05 18:11:13 +03:00
2dc81b9839 adjust special infected shotgun scaling
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp
2024-11-01 16:43:34 +03:00
6554d9e04e CTerrorPlayer::IsInvulnerable embryo
i'll get rid of server's timer eventually

also there's bug (i'll take look on later) of "correction accumulation" on tickbase when server is paused which causes memory corruption
2024-10-31 13:33:26 +03:00
08820dca32 game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
924e32b297 some progress on prediction redesignment 2024-10-21 06:13:28 +03:00
58cd042e46 typo: shouldn't use raw id 2024-10-15 02:38:32 +03:00
60192c7dfb satisfied 2024-10-15 01:32:36 +03:00
f0e7cf6300 latching workaround 2024-10-14 04:52:51 +03:00
319fed21a4 autoshove logic (on reload) 2024-10-13 05:42:41 +03:00
3dab45c4aa shotgun seeds (dumped from aw. noop), mindamage (almost) 2024-10-12 05:19:00 +03:00
9e8f4ae26e mindamage (details are in comments) 2024-10-09 07:00:21 +03:00
c068afb171 optional intersection testing. mindamage is next 2024-10-08 04:41:25 +03:00
932f00bf0e almost finished 2024-10-06 22:45:39 +03:00
44738da337 Commit 2024-04-03 22:17:09 +03:00