9 Commits

Author SHA1 Message Date
a402400c01 test action owner
`Shove_Multiplier` wasn't asynchronous but `z_show_swings`
2025-01-03 16:18:13 +03:00
519d56c138 predicted chainsaw state 2/2
unfortunately there's no reliable way due to *::Deploy not being called in certain scenarios but that should serve as good foundation for later improvement.

minor precision loss possibly due to addition being replaced with multiplication (ie. cycle + rate * interval -> ticks * rate * interval)
2025-01-02 21:31:37 +03:00
f5fb3e4d30 predicted chainsaw state 1/2 2024-12-29 15:49:51 +03:00
81feda0668 predicted clock correction 2024-12-27 19:06:35 +03:00
61f5cad124 workaround jockey prediction errors
for some reason networked value (of when jockey wasn't on ground) is getting latched
2024-12-25 14:43:08 +03:00
8496bfcbeb fast actions, fix versus crash
"immobilized" attacks in versus are also considered as action
2024-12-22 14:35:23 +03:00
7b440b4004 precise timers 2/2
may be inaccurate (m_bRedraw, pain/adrenaline timer)
2024-12-21 16:29:02 +03:00
7c6d951aee precise timers 1/2 2024-12-20 14:12:42 +03:00
e2437349a0 shove assist, shotgun shove (finished)
https://www.youtube.com/watch?v=FApMeI1KlVo

shoving is also beneficial during unholstering for ~266.667ms (depends on sequence_duration, z_gun_swing_interval)

that's amended commit (prototype -> finished)
2024-12-17 11:02:26 +03:00
10 changed files with 341 additions and 238 deletions

View File

@ -223,33 +223,93 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
};
static __int32 Accumulative_Correction;
auto Disable_Clock_Correction = [&](__int32 Queue) -> void
{
if (Queue > 0)
{
if (Extended_Command == Initial_Extended_Command)
{
Extended_Command->Extra_Commands = 0;
Extra_Commands = max((__int32)(0.06f / Global_Variables->Interval_Per_Tick + 0.5f), Queue);
}
else
{
Accumulative_Correction += 1;
}
if (Initial_Extended_Command->Extra_Commands == 0)
{
*(__int32*)((unsigned __int32)Network_Channel + 16) = -1;
*(__int32*)((unsigned __int32)Network_Channel + 28) = 255;
}
}
};
auto Correct_Extended_Command = [&]() -> void
{
if (*(__int32*)((unsigned __int32)Network_Channel + 16) != -1)
{
Extended_Command->Extra_Commands += Accumulative_Correction;
Accumulative_Correction = 0;
}
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
};
if (*(__int32*)((unsigned __int32)Local_Player + 228) == 3)
{
if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 1)
if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 0)
{
if (*(void**)((unsigned __int32)Local_Player + 10008) == INVALID_HANDLE_VALUE)
{
__int8 Is_Jockey_Victim = *(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE;
if ((*(void**)((unsigned __int32)Local_Player + 10012) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10024) != INVALID_HANDLE_VALUE) + Is_Jockey_Victim != 0)
{
Command->Buttons |= Is_Jockey_Victim * 2;
Disable_Clock_Correction(Interface_Extra_Commands_Action.Integer);
}
}
else
{
Sequence_Shift(2);
}
}
else
{
if (*(__int32*)((unsigned __int32)Local_Player + 7324) == 0)
{
Sequence_Shift(-2);
}
}
else
{
if (*(void**)((unsigned __int32)Local_Player + 10008) != INVALID_HANDLE_VALUE)
{
Sequence_Shift(2);
}
}
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
Correct_Extended_Command();
}
else
{
__int8 Action = *(void**)((unsigned __int32)Local_Player + 7076) == *(void**)((unsigned __int32)Local_Player + 376);
__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800.f * Global_Variables->Interval_Per_Tick >= 560.f) + *(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708) != 0)
{
Sequence_Shift(2);
}
else
{
if (Action + Reviving != 0)
{
Disable_Clock_Correction(Interface_Extra_Commands_Action.Integer);
}
}
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
Correct_Extended_Command();
*(__int32*)((unsigned __int32)Local_Player + 5620) = Command->Command_Number;
@ -273,8 +333,6 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if ((*(__int32*)((unsigned __int32)Local_Player + 324) & 9) == 0)
{
__int8 Action = *(__int32*)((unsigned __int32)Local_Player + 7080) != 0;
if ((*(__int32*)((unsigned __int32)Local_Player + 5020) & 32) * (Action ^ 1) == 0)
{
using Can_Attack_Type = __int8(__thiscall*)(void* Player);
@ -289,6 +347,59 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
else
{
__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Current_Time) * (*(float*)((unsigned __int32)Weapon + 2404) <= Global_Variables->Current_Time);
__int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0);
if ((Weapon_Identifier == 105) + (Weapon_Identifier == 121) == 0)
{
static std::unordered_set<__int32> Grenades = { 106, 118, 129 };
if (Grenades.contains(Weapon_Identifier) == 1)
{
Cancelable_Shove = min((*(__int16*)((unsigned __int32)Weapon + 3304) == 0) + (*(float*)((unsigned __int32)Weapon + 3308) == 0.f), Cancelable_Shove);
}
}
else
{
Cancelable_Shove = min(1 + (*(float*)((unsigned __int32)Weapon + 3312) == -1.f), Cancelable_Shove);
}
__int8 In_Shove = Global_Variables->Current_Time >= *(float*)((unsigned __int32)Local_Player + 7904);
if (Global_Variables->Current_Time >= *(float*)((unsigned __int32)Weapon + 2704))
{
In_Shove = *(__int8*)((unsigned __int32)Weapon + 2720);
}
__int32 Ammo = *(__int32*)((unsigned __int32)Weapon + 2436);
static void* Predicted_Shot;
using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon);
void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon);
__int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1;
__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
__int8 Can_Attack = 0;
if (Weapon_Identifier == 39)
{
Can_Attack = (min(Chainsaw_Cycles * 0.46153846f * Global_Variables->Interval_Per_Tick, 1.f) > 0.95f) * (In_Shove ^ 1);
}
else
{
Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1);
if ((*(double*)((unsigned __int32)Weapon + 3392) == 0.) * Weapon_Identifier == 153)
{
Can_Attack *= *(float*)((unsigned __int32)Weapon + 3400) <= Global_Variables->Current_Time;
}
}
__int32 Entity_Number = 1;
using Get_Interpolation_Time_Type = float(__cdecl*)();
@ -388,31 +499,38 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
size_t Target_Number = 0;
__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon);
void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon);
__int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1;
__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (Reloading ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
__int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0);
using Get_Eye_Position_Type = void(__thiscall*)(void* Entity, float* Eye_Position);
float Eye_Position[3];
Get_Eye_Position_Type((unsigned __int32)Client_Module + 108512)(Local_Player, Eye_Position);
__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Current_Time);
Target_Structure* Shove_Target = nullptr;
if (Cancelable_Shove + (*(float*)((unsigned __int32)Weapon + 2400) == *(float*)((unsigned __int32)Weapon + 2404)) > 1)
if (Cancelable_Shove + In_Shove > 1)
{
if (*(__int8*)((unsigned __int32)Local_Player + 8070) * (Weapon_Identifier == 231) == 0)
{
if (Interface_Shotgun_Shove.Integer == 1)
{
if ((Weapon_Identifier - 148) % 14 == 0)
{
if ((void*)((unsigned __int32)Weapon + Ammo) == Predicted_Shot)
{
Predicted_Shot = nullptr;
Command->Buttons |= 2048;
Block_Buttons = 1;
}
}
}
__int8 Is_Chainsaw = Weapon_Identifier == 39;
__int8 Holstering = 0;
if (Is_Chainsaw == 0)
{
using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence);
@ -422,9 +540,12 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity);
__int8 Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time) * (Can_Attack ^ 1);
__int8 Is_Cold_Melee = Weapon_Identifier == 231;
Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time) * (Can_Attack ^ 1);
}
else
{
Is_Chainsaw = Can_Attack * (Command->Buttons & 1);
}
Shove_Traverse_Sorted_Target_List_Label:
{
@ -434,7 +555,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
__int8 Forced = 0;
if ((Reloading + Holstering + Is_Melee * (Weapon_Identifier * (Command->Buttons & 1) != 39)) * (Action + Reviving ^ 1) != 0)
if (((Command->Buttons & 2048) + Reloading + Holstering + Is_Melee * (Is_Chainsaw ^ 1)) * (Action + Reviving ^ 1) != 0)
{
if ((Target->Identifier ^ 72) % 348 >= 72)
{
@ -444,7 +565,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
}
if (((270 - Is_Cold_Melee - (*(__int8*)((unsigned __int32)Local_Player + 8070) ^ 1) - Target->Identifier) ^ Target->Identifier - 263) > 0)
if ((270 - Target->Identifier ^ Target->Identifier - 263) >= 0)
{
Shove_Label:
{
@ -537,10 +658,11 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
}
}
}
if (Cancelable_Shove != 0)
{
if (Reviving + (Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0)
if (Reviving + (Can_Attack ^ 1) == 0)
{
Target_Structure* Aim_Target = nullptr;
@ -566,12 +688,9 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
if (Weapon_Identifier == 153)
{
if (*(double*)((unsigned __int32)Weapon + 3392) != 0.)
{
Compensate_Burst = 1;
Compensate_Burst = *(double*)((unsigned __int32)Weapon + 3392) != 0.;
Command->Buttons |= 1;
}
Command->Buttons |= Compensate_Burst;
}
else
{
@ -776,6 +895,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Command->Angles[2] -= Recoil[2];
}
Predicted_Shot = (void*)((unsigned __int32)Weapon + Ammo - 1);
Block_Buttons = 2048;
}
}
@ -796,7 +917,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Correct_Movement();
*(__int8*)((unsigned __int32)__builtin_frame_address(0) + 235) = Extra_Commands <= 0;
*(__int8*)((unsigned __int32)__builtin_frame_address(0) + 235) = max(Extra_Commands <= 0, *(__int32*)((unsigned __int32)Network_Channel + 16) == -1);
}
}

View File

@ -196,7 +196,7 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
_putws(L"[ + ] Animations");
{
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 205296), (void*)Redirected_Update_Animations);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 205296), (void*)Redirected_Update_Animations);
Original_Estimate_Velocity_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 311856), (void*)Redirected_Estimate_Velocity);
@ -247,7 +247,7 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
Original_Perform_Shove_Trace_Caller = (void*)((unsigned __int32)Client_Module + 3221111);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 3221102), (void*)Redirected_Perform_Shove_Trace);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 3221102), (void*)Redirected_Perform_Shove_Trace);
}
_putws(L"[ + ] Network");
@ -256,7 +256,7 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
Original_Move_Caller = Redirection_Manager::Redirect_Function(3, (void*)((unsigned __int32)Engine_Module + 512288), (void*)Redirected_Move);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Engine_Module + 511680), (void*)Redirected_Send_Move);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Engine_Module + 511680), (void*)Redirected_Send_Move);
}
_putws(L"[ + ] Input");
@ -289,17 +289,17 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
{
Original_Write_Texture_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)GetModuleHandleW(L"vguimatsurface.dll") + 100592), (void*)Redirected_Write_Texture);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 2913504), (void*)Redirected_Paint);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 2913504), (void*)Redirected_Paint);
Original_Get_Glow_Color_Caller = Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 2455600), (void*)Redirected_Get_Glow_Color);
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 3244715), 1, 49);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 2301184), (void*)Redirected_Draw_Crosshair);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 2301184), (void*)Redirected_Draw_Crosshair);
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 2930985), 1, 235);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 3118720), (void*)Redirected_Draw_Crosshair);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 3118720), (void*)Redirected_Draw_Crosshair);
}
}
}

View File

@ -9,32 +9,7 @@ __int32 Get_Identifier(void* Entity, __int8 Raw, __int8 Equipment)
return Identifier;
}
static std::unordered_set<__int32> Targets =
{
0,
13,
99,
232,
263,
264,
265,
270,
272,
275,
276,
277
};
static std::unordered_set<__int32> Targets = { 0, 13, 99, 232, 263, 264, 265, 270, 272, 275, 276, 277 };
if (Targets.contains(Identifier) == 1)
{
@ -93,20 +68,7 @@ __int32 Get_Identifier(void* Entity, __int8 Raw, __int8 Equipment)
{
if (Equipment == 1)
{
static std::unordered_set<__int32> Equipment_List =
{
73,
105,
109,
121,
256,
260
};
static std::unordered_set<__int32> Equipment_List = { 73, 105, 109, 121, 256, 260 };
if (Equipment_List.contains(Identifier) == 1)
{
@ -144,12 +106,7 @@ void* Original_Estimate_Velocity_Caller;
void __thiscall Redirected_Estimate_Velocity(void* Entity, float* Velocity)
{
static std::unordered_set<__int32> Invalids =
{
264,
277
};
static std::unordered_set<__int32> Invalids = { 264, 277 };
if (Invalids.contains(Get_Identifier(Entity, 1, 0)) == 1)
{
@ -161,10 +118,6 @@ void __thiscall Redirected_Estimate_Velocity(void* Entity, float* Velocity)
Calculate_Velocity_Type((unsigned __int32)Client_Module + 290704)(Entity);
Velocity[0] = *(float*)((unsigned __int32)Entity + 136);
Velocity[1] = *(float*)((unsigned __int32)Entity + 140);
Velocity[2] = *(float*)((unsigned __int32)Entity + 144);
Byte_Manager::Copy_Bytes(1, Velocity, sizeof(float[3]), (float*)((unsigned __int32)Entity + 136));
}
}

View File

@ -11,10 +11,14 @@ struct Interface_Structure
Interface_Structure Interface_Extra_Commands;
Interface_Structure Interface_Extra_Commands_Action;
Interface_Structure Interface_Interpolate_Extra_Commands;
Interface_Structure Interface_Target_On_Simulation;
Interface_Structure Interface_Shotgun_Shove;
Interface_Structure Interface_Riot_Deprioritize;
Interface_Structure Interface_Penetrate_Teammates;
@ -52,10 +56,14 @@ void Implement_Extended_Interface()
Create_Interface(Pointer_Name(Interface_Extra_Commands), (char*)"5", nullptr);
Create_Interface(Pointer_Name(Interface_Extra_Commands_Action), (char*)"10", nullptr);
Create_Interface(Pointer_Name(Interface_Interpolate_Extra_Commands), (char*)"1", nullptr);
Create_Interface(Pointer_Name(Interface_Target_On_Simulation), (char*)"0", nullptr);
Create_Interface(Pointer_Name(Interface_Shotgun_Shove), (char*)"1", nullptr);
Create_Interface(Pointer_Name(Interface_Riot_Deprioritize), (char*)"0", nullptr);
Create_Interface(Pointer_Name(Interface_Penetrate_Teammates), (char*)"0", nullptr);

View File

@ -1,12 +1,16 @@
__int32 Extra_Commands;
__int32 Chainsaw_Cycles;
void* Original_Move_Caller;
void Redirected_Move(float Unknown_Parameter, __int8 Final)
{
void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
using Run_Prediction_Type = void(__cdecl*)();
if (*(void**)((unsigned __int32)Client_Module + 7498712) != nullptr)
if (Local_Player != nullptr)
{
Redirected_Read_Packets(Final);
@ -37,6 +41,17 @@ void Redirected_Move(float Unknown_Parameter, __int8 Final)
Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
if (Local_Player != nullptr)
{
Chainsaw_Cycles += 1 + (Chainsaw_Cycles == 0);
static float Deploy_Time;
Chainsaw_Cycles *= *(float*)((unsigned __int32)Local_Player + 3872) == Deploy_Time;
Deploy_Time = *(float*)((unsigned __int32)Local_Player + 3872);
}
if (Extra_Commands > 0)
{
Extra_Commands -= 1;

View File

@ -121,10 +121,10 @@ void __thiscall Redirected_Paint(void* Panel)
Hitbox_Vertices[7][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
if (Axis_Number != 2)
{
Axis_Number += 1;
if (Axis_Number != sizeof(Hitbox_Vertices[0]) / sizeof(float))
{
goto Initialize_Vertices_Label;
}
}
@ -162,10 +162,10 @@ void __thiscall Redirected_Paint(void* Panel)
return 0;
}
if (Vertex_Number != 7)
{
Vertex_Number += 1;
if (Vertex_Number != sizeof(Hitbox_Vertices) / sizeof(Hitbox_Vertices[0]))
{
goto Transform_Vertices_Label;
}
}
@ -252,10 +252,23 @@ void __thiscall Redirected_Paint(void* Panel)
Ghost = *(__int8*)((unsigned __int32)Target->Self + 7322);
}
auto Draw_Box = [&](__int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y)
auto Draw_Box = [&](__int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y) -> void
{
using Set_Color_Type = void(__thiscall**)(void* Surface, unsigned __int8 Red, unsigned __int8 Green, unsigned __int8 Blue, unsigned __int8 Alpha);
if (Ghost == 0)
{
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, (__int32)(Paint_Data->Color[0] / 2.f + 0.5f), (__int32)(Paint_Data->Color[1] / 2.f + 0.5f), (__int32)(Paint_Data->Color[2] / 2.f + 0.5f), 128);
}
else
{
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 64, 64, 64, 128);
}
using Draw_Filled_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y);
(*Draw_Filled_Rect_Type(*(unsigned __int32*)Surface + 48))(Surface, From_X + 2, From_Y + 2, To_X - 2, To_Y - 2);
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 0, 0, 0, 255);
using Draw_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y);
@ -274,19 +287,6 @@ void __thiscall Redirected_Paint(void* Panel)
}
(*Draw_Rect_Type(*(unsigned __int32*)Surface + 56))(Surface, From_X, From_Y, To_X, To_Y);
if (Ghost == 0)
{
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, (__int32)(Paint_Data->Color[0] / 2.f + 0.5f), (__int32)(Paint_Data->Color[1] / 2.f + 0.5f), (__int32)(Paint_Data->Color[2] / 2.f + 0.5f), 128);
}
else
{
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 64, 64, 64, 128);
}
using Draw_Filled_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y);
(*Draw_Filled_Rect_Type(*(unsigned __int32*)Surface + 48))(Surface, From_X + 2, From_Y + 2, To_X - 2, To_Y - 2);
};
Draw_Box(Bounds[0], Bounds[2], Bounds[1], Bounds[3]);

View File

@ -13,10 +13,13 @@ void __thiscall Redirected_Process_Movement(void* Unknown_Parameter, void* Playe
(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
if (Get_Identifier(Player, 0, 0) == 272)
{
void* Ability = *(void**)((unsigned __int32)Client_Module + 7644532 + (((*(unsigned __int32*)((unsigned __int32)Player + 7892) & 4095) - 4097) << 4));
if (Ability != nullptr)
{
*(float*)((unsigned __int32)Ability + 1636) = 0.f;
}
}
}

View File

@ -62,7 +62,10 @@ void Redirected_Send_Move()
void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24);
if (*(__int32*)((unsigned __int32)Network_Channel + 16) != -1)
{
*(__int32*)((unsigned __int32)Network_Channel + 28) -= Extra_Commands_Queue;
}
using Send_Message_Type = void(__thiscall**)(void* Network_Channel, void* Message, void* Unknown_Parameter_1, void* Unknown_Parameter_2);

View File

@ -14,10 +14,10 @@ void __thiscall Redirected_Write_Texture(void* Unknown_Parameter_1, void* Unknow
unsigned __int32 Offset_X = Width;
unsigned __int32 Offset_Y = Height;
unsigned __int32 Character_Width = 0;
unsigned __int32 Offset_Y = Height;
unsigned __int32 Character_Height = 0;
Traverse_Horizontal_Label:
@ -28,11 +28,11 @@ void __thiscall Redirected_Write_Texture(void* Unknown_Parameter_1, void* Unknow
{
if (*(unsigned __int32*)((unsigned __int32)Texture + X * 4 + Y * 4 * Width) != 0)
{
Offset_X = min(Offset_X, X);
Offset_X = min(X, Offset_X);
Character_Width = max(Character_Width, X + 1);
Offset_Y = min(Offset_Y, Y);
Offset_Y = min(Y, Offset_Y);
Character_Height = max(Character_Height, Y + 1);
}