26 Commits

Author SHA1 Message Date
6c8f182ebe fix 'cheap' smokecloud 2025-05-26 10:51:17 +03:00
562a6d760e ability handle validation
not tested. probably correct address
2025-03-10 13:08:51 +03:00
5dd6df4471 no push 2025-02-25 12:55:56 +03:00
404b3732e6 stability
implementing logic for custom hitboxes isn't trivial, but at least to not crash; stumbled upon junk in `m_survivorCharacter` at `hehe30_9`. amend: finite checks
2025-02-24 10:29:21 +03:00
7070f6a68c remove FCVAR_CHEAT
just for some (e.g., mat_fullbright)
2025-02-17 11:35:09 +03:00
c6e7a71af1 EF_NODRAW
meant to solve invisible equipment. also, revert: `prevent "asynchronous" destruction violation`; more things are off, i'll have to find root cause of process termination (as soon as i'll be able to reproduce)
2025-02-12 06:26:26 +03:00
bb54206c74 network handle validation
stumbled upon race condition on "拜山2【bai mountain 2】" of m_hActiveWeapon not being updated during reinitialization along with entities or vice versa
2025-02-11 18:04:05 +03:00
386afb13c1 prevent asynchronous destruction violation
spontaneous "C_BasePlayer::RemoveSplitScreenPlayer" seems to be cause. couldn't reproduce to investigate further
2025-02-05 19:58:15 +03:00
92271625c8 always anti-afk 2025-02-05 06:21:06 +03:00
31043114f0 recompute climbing damage 2025-02-04 13:27:57 +03:00
1fc61ba184 ensure pointer isn't dangling (on reconnect)
which is undefined behaviour, as memory isn't necessarily deallocated
2025-02-03 06:29:38 +03:00
359928047c prevent memory corruption on packet loss
realistically, shouldn't ever happen;
theoretically, may happen on great uptime.
2025-02-02 11:00:15 +03:00
631d1e1358 fix typo, anti-afk (fixes #3)
typo is actually on valve's side (array was taken from game's SurvivorCharacterDisplayName function)
2025-02-02 09:06:49 +03:00
d5a3de9a21 disable prediction error smoothing
also z_sidespeed
2025-01-25 07:51:56 +03:00
0b54788d15 ignore burning common, potential collision fix 2025-01-11 17:52:47 +03:00
d12933fe27 fix uninitialized crosshair type
reproduce: give fireaxe; jointeam 1 and sb_takecontrol
2025-01-10 20:00:36 +03:00
f819000cfe s_iSurvivorSet for custom campaigns
e.g., glubtastic5_5 getting into APC affects m_iGender
2025-01-03 19:03:11 +03:00
a402400c01 test action owner
`Shove_Multiplier` wasn't asynchronous but `z_show_swings`
2025-01-03 16:18:13 +03:00
519d56c138 predicted chainsaw state 2/2
unfortunately there's no reliable way due to *::Deploy not being called in certain scenarios but that should serve as good foundation for later improvement.

minor precision loss possibly due to addition being replaced with multiplication (ie. cycle + rate * interval -> ticks * rate * interval)
2025-01-02 21:31:37 +03:00
f5fb3e4d30 predicted chainsaw state 1/2 2024-12-29 15:49:51 +03:00
81feda0668 predicted clock correction 2024-12-27 19:06:35 +03:00
61f5cad124 workaround jockey prediction errors
for some reason networked value (of when jockey wasn't on ground) is getting latched
2024-12-25 14:43:08 +03:00
8496bfcbeb fast actions, fix versus crash
"immobilized" attacks in versus are also considered as action
2024-12-22 14:35:23 +03:00
7b440b4004 precise timers 2/2
may be inaccurate (m_bRedraw, pain/adrenaline timer)
2024-12-21 16:29:02 +03:00
7c6d951aee precise timers 1/2 2024-12-20 14:12:42 +03:00
e2437349a0 shove assist, shotgun shove (finished)
https://www.youtube.com/watch?v=FApMeI1KlVo

shoving is also beneficial during unholstering for ~266.667ms (depends on sequence_duration, z_gun_swing_interval)

that's amended commit (prototype -> finished)
2024-12-17 11:02:26 +03:00
22 changed files with 693 additions and 628 deletions

View File

@ -4,7 +4,5 @@ void __thiscall Redirected_Calculate_View(void* Player, void* Unknown_Parameter_
{
(decltype(&Redirected_Calculate_View)(Original_Calculate_View_Caller))(Player, Unknown_Parameter_1, Angles, Unknown_Parameter_2);
using Get_Eye_Angles_Type = float*(__thiscall*)(void* Entity);
Byte_Manager::Copy_Bytes(1, Angles, sizeof(float[3]), Get_Eye_Angles_Type((unsigned __int32)Client_Module + 2237296)(Player));
Byte_Manager::Copy_Bytes(1, Angles, sizeof(float[3]), (float*)((unsigned __int32)Player + 4996));
}

View File

@ -22,7 +22,7 @@ void* Get_Studio_Header(void* Entity)
void* Get_Hitbox_Set(Target_Structure* Target, float(*Bones)[3][4], float Time)
{
using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Current_Time);
using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Time);
if (Setup_Bones_Type((unsigned __int32)Client_Module + 246656)((void*)((unsigned __int32)Target->Self + 4), Bones, 128, 524032, Time) == 1)
{
@ -80,6 +80,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if (*(__int8*)((unsigned __int32)Local_Player + 327) == 0)
{
Command->Buttons |= 4194304 * (Command->Command_Number % 2);
float Move_Angles[3] =
{
Command->Angles[0],
@ -91,7 +93,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if ((Command->Buttons & 2) + *(__int8*)((unsigned __int32)Local_Player + 324) == 4)
{
Command->Move[0] = 0;
Command->Move[0] = 0.f;
if (*(void**)((unsigned __int32)Local_Player + 316) == INVALID_HANDLE_VALUE)
{
@ -114,11 +116,11 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if (__builtin_signbitf(Strafe_Angle) == 0)
{
Command->Move[1] = -400.f;
Command->Move[1] = -450.f;
}
else
{
Command->Move[1] = 400.f;
Command->Move[1] = 450.f;
}
Move_Angles[1] -= Strafe_Angle;
@ -127,11 +129,11 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
if (__builtin_signbitf(Difference) == 0)
{
Command->Move[1] = -400.f;
Command->Move[1] = -450.f;
}
else
{
Command->Move[1] = 400.f;
Command->Move[1] = 450.f;
}
}
}
@ -223,33 +225,91 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
};
static __int32 Accumulative_Correction;
auto Disable_Clock_Correction = [&](__int32 Queue) -> void
{
if (Queue > 0)
{
if (Extended_Command == Initial_Extended_Command)
{
Extended_Command->Extra_Commands = 0;
Extra_Commands = max((__int32)(0.06f / Global_Variables->Interval_Per_Tick + 0.5f), Queue);
}
else
{
Accumulative_Correction += 1;
}
if (Initial_Extended_Command->Extra_Commands == 0)
{
*(__int32*)((unsigned __int32)Network_Channel + 16) = -1;
*(__int32*)((unsigned __int32)Network_Channel + 28) = 255;
}
}
};
auto Correct_Extended_Command = [&]() -> void
{
if (*(__int32*)((unsigned __int32)Network_Channel + 16) != -1)
{
Extended_Command->Extra_Commands += Accumulative_Correction;
Accumulative_Correction = 0;
}
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
};
if (*(__int32*)((unsigned __int32)Local_Player + 228) == 3)
{
if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 1)
if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 0)
{
if (*(void**)((unsigned __int32)Local_Player + 10008) == INVALID_HANDLE_VALUE)
{
if ((*(void**)((unsigned __int32)Local_Player + 10012) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10024) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE) != 0)
{
Command->Buttons |= (*(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE) * 2;
Disable_Clock_Correction(Interface_Extra_Commands_Action.Integer);
}
}
else
{
Sequence_Shift(2);
}
}
else
{
if (*(__int32*)((unsigned __int32)Local_Player + 7324) == 0)
{
Sequence_Shift(-2);
}
}
else
{
if (*(void**)((unsigned __int32)Local_Player + 10008) != INVALID_HANDLE_VALUE)
{
Sequence_Shift(2);
}
}
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
Correct_Extended_Command();
}
else
{
__int8 Action = *(void**)((unsigned __int32)Local_Player + 7076) == *(void**)((unsigned __int32)Local_Player + 376);
__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800.f * Global_Variables->Interval_Per_Tick >= 560.f) + *(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708) != 0)
{
Sequence_Shift(2);
}
else
{
if (Action + Reviving != 0)
{
Disable_Clock_Correction(Interface_Extra_Commands_Action.Integer);
}
}
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
Correct_Extended_Command();
*(__int32*)((unsigned __int32)Local_Player + 5620) = Command->Command_Number;
@ -273,15 +333,15 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if ((*(__int32*)((unsigned __int32)Local_Player + 324) & 9) == 0)
{
__int8 Action = *(__int32*)((unsigned __int32)Local_Player + 7080) != 0;
if ((*(__int32*)((unsigned __int32)Local_Player + 5020) & 32) * (Action ^ 1) == 0)
{
using Can_Attack_Type = __int8(__thiscall*)(void* Player);
if (Can_Attack_Type((unsigned __int32)Client_Module + 2541696)(Local_Player) == 1)
{
void* Weapon = *(__int8*)((unsigned __int32)Local_Player + 7867) == 0 ? *(void**)((unsigned __int32)Client_Module + 7644532 + (((*(unsigned __int32*)((unsigned __int32)Local_Player + 4228) & 4095) - 4097) << 4)) : nullptr;
using Get_Weapon_Type = void*(__thiscall*)(void* Entity);
void* Weapon = *(__int8*)((unsigned __int32)Local_Player + 7867) == 0 ? Get_Weapon_Type((unsigned __int32)Client_Module + 74304)(Local_Player) : nullptr;
if (Weapon == nullptr)
{
@ -289,6 +349,59 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
else
{
__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Time) * (*(float*)((unsigned __int32)Weapon + 2404) <= Global_Variables->Time);
__int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0);
if ((Weapon_Identifier == 105) + (Weapon_Identifier == 121) == 0)
{
static std::unordered_set<__int32> Grenades = { 106, 118, 129 };
if (Grenades.contains(Weapon_Identifier) == 1)
{
Cancelable_Shove = min((*(__int16*)((unsigned __int32)Weapon + 3304) == 0) + (*(float*)((unsigned __int32)Weapon + 3308) == 0.f), Cancelable_Shove);
}
}
else
{
Cancelable_Shove = min(1 + (*(float*)((unsigned __int32)Weapon + 3312) == -1.f), Cancelable_Shove);
}
__int8 In_Shove = Global_Variables->Time >= *(float*)((unsigned __int32)Local_Player + 7904);
if (Global_Variables->Time >= *(float*)((unsigned __int32)Weapon + 2704))
{
In_Shove = *(__int8*)((unsigned __int32)Weapon + 2720);
}
__int32 Ammo = *(__int32*)((unsigned __int32)Weapon + 2436);
static void* Predicted_Shot;
using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon);
void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon);
__int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1;
__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
__int8 Can_Attack = 0;
if (Weapon_Identifier == 39)
{
Can_Attack = (min(Chainsaw_Cycles * 0.46153846f * Global_Variables->Interval_Per_Tick, 1.f) > 0.95f) * (In_Shove ^ 1);
}
else
{
Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1);
if ((*(double*)((unsigned __int32)Weapon + 3392) == 0.) * Weapon_Identifier == 153)
{
Can_Attack *= *(float*)((unsigned __int32)Weapon + 3400) <= Global_Variables->Time;
}
}
__int32 Entity_Number = 1;
using Get_Interpolation_Time_Type = float(__cdecl*)();
@ -367,172 +480,174 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
}
auto Target_List_Sort_Prepare = [](Target_Structure& X, Target_Structure& Y) -> __int8
auto Target_List_Sort = [](Target_Structure& X, Target_Structure& Y) -> __int8
{
return X.Priority < Y.Priority;
};
std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort_Prepare);
auto Target_List_Sort_Finish = [](Target_Structure& X, Target_Structure& Y) -> __int8
{
if (X.Priority > Y.Priority)
if (X.Priority == Y.Priority)
{
return 1;
return X.Distance < Y.Distance;
}
return X.Distance < Y.Distance;
return X.Priority > Y.Priority;
};
std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort_Finish);
std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort);
size_t Target_Number = 0;
__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon);
void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon);
__int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1;
__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (Reloading ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
__int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0);
using Get_Eye_Position_Type = void(__thiscall*)(void* Entity, float* Eye_Position);
float Eye_Position[3];
Get_Eye_Position_Type((unsigned __int32)Client_Module + 108512)(Local_Player, Eye_Position);
__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Current_Time);
Target_Structure* Shove_Target = nullptr;
if (Cancelable_Shove + (*(float*)((unsigned __int32)Weapon + 2400) == *(float*)((unsigned __int32)Weapon + 2404)) > 1)
{
using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence);
using Select_Sequence_Type = __int32(__thiscall*)(void* Entity, __int32 Activity);
using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon);
using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity);
__int8 Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time) * (Can_Attack ^ 1);
__int8 Is_Cold_Melee = Weapon_Identifier == 231;
Shove_Traverse_Sorted_Target_List_Label:
if (Cancelable_Shove + In_Shove > 1)
{
if (*(__int8*)((unsigned __int32)Local_Player + 8070) * (Weapon_Identifier == 231) == 0)
{
if (Target_Number != Sorted_Target_List.size())
if (Interface_Shotgun_Shove.Integer == 1)
{
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
__int8 Forced = 0;
if ((Reloading + Holstering + Is_Melee * (Weapon_Identifier * (Command->Buttons & 1) != 39)) * (Action + Reviving ^ 1) != 0)
if ((Weapon_Identifier - 148) % 14 == 0)
{
if ((Target->Identifier ^ 72) % 348 >= 72)
if ((void*)((unsigned __int32)Weapon + Ammo) == Predicted_Shot)
{
Forced = 1;
Predicted_Shot = nullptr;
goto Shove_Label;
Command->Buttons |= 2048;
Block_Buttons = 1;
}
}
}
if (((270 - Is_Cold_Melee - (*(__int8*)((unsigned __int32)Local_Player + 8070) ^ 1) - Target->Identifier) ^ Target->Identifier - 263) > 0)
__int8 Is_Chainsaw = Weapon_Identifier == 39;
__int8 Holstering = 0;
if (Is_Chainsaw == 0)
{
using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence);
using Select_Sequence_Type = __int32(__thiscall*)(void* Entity, __int32 Activity);
using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity);
using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon);
Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Time) * (Can_Attack ^ 1);
}
else
{
Is_Chainsaw = Can_Attack * (Command->Buttons & 1);
}
Shove_Traverse_Sorted_Target_List_Label:
{
if (Target_Number != Sorted_Target_List.size())
{
Shove_Label:
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
__int8 Forced = 0;
if (((Command->Buttons & 2048) + Reloading + Holstering + Is_Melee * (Is_Chainsaw ^ 1)) * (Action + Reviving ^ 1) != 0)
{
__int8 Infected = (Target->Identifier == 264) * (Forced ^ 1);
__int32 Gender = *(__int32*)((unsigned __int32)Target->Self + 52);
if ((Infected ^ 1) + (Gender == 15) != 0)
if ((Target->Identifier ^ 72) % 348 >= 72)
{
using Get_Sequence_Name_Type = char*(__thiscall*)(void* Entity, __int32 Sequence);
Forced = 1;
if (__builtin_strstr(Get_Sequence_Name_Type((unsigned __int32)Client_Module + 203392)(Target->Self, *(__int32*)((unsigned __int32)Target->Self + 2212)), "hove") == nullptr)
goto Shove_Label;
}
}
if ((270 - Target->Identifier ^ Target->Identifier - 263) >= 0)
{
Shove_Label:
{
__int8 Infected = (Target->Identifier == 264) * (Forced ^ 1);
__int32 Gender = *(__int32*)((unsigned __int32)Target->Self + 52);
if ((Infected ^ 1) + (Gender == 15) != 0)
{
using Perform_Shove_Trace = __int8(__thiscall*)(void* Weapon, float* Direction);
float* Target_Origin = Get_Center(Target->Self);
float Direction[3] =
if (__builtin_strstr(Get_Sequence_Name(Target->Self), "hove") == nullptr)
{
Target_Origin[0] - Eye_Position[0],
using Perform_Shove_Trace = __int8(__thiscall*)(void* Weapon, float* Direction);
Target_Origin[1] - Eye_Position[1],
float* Target_Origin = Get_Center(Target->Self);
Target_Origin[2] - Eye_Position[2]
};
Vector_Normalize(Direction);
*(float*)((unsigned __int32)Weapon + 2724) = 75.f;
*(__int32*)((unsigned __int32)Weapon + 3248) = 0;
Perform_Trace_Target = Target->Self;
Perform_Trace_Damage = 0.f;
Perform_Shove_Trace((unsigned __int32)Client_Module + 3220512)(Weapon, Direction);
Perform_Trace_Target = nullptr;
if (Perform_Trace_Damage == 1.f)
{
if (Action == 0)
float Direction[3] =
{
Command->Tick_Number = Target->Tick_Number;
Target_Origin[0] - Eye_Position[0],
Command->Angles[0] = __builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180.f / 3.1415927f;
Target_Origin[1] - Eye_Position[1],
Command->Angles[1] = __builtin_atan2f(Direction[1], Direction[0]) * 180.f / 3.1415927f;
Target_Origin[2] - Eye_Position[2]
};
if (Cancelable_Shove == 1)
Vector_Normalize(Direction);
*(float*)((unsigned __int32)Weapon + 2724) = 75.f;
*(__int32*)((unsigned __int32)Weapon + 3248) = 0;
Perform_Trace_Target = Target->Self;
Perform_Trace_Damage = 0.f;
Perform_Shove_Trace((unsigned __int32)Client_Module + 3220512)(Weapon, Direction);
Perform_Trace_Target = nullptr;
if (Perform_Trace_Damage == 1.f)
{
if (Action == 0)
{
float Shove_Multiplier = min((Global_Variables->Current_Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
Command->Tick_Number = Target->Tick_Number;
Command->Angles[1] += -45.f * Shove_Multiplier + 45.f * (1.f - Shove_Multiplier);
}
else
{
Command->Angles[1] += 45.f;
Command->Angles[0] = __builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180.f / 3.1415927f;
Command->Angles[1] = __builtin_atan2f(Direction[1], Direction[0]) * 180.f / 3.1415927f;
if (Cancelable_Shove == 1)
{
float Shove_Multiplier = min((Global_Variables->Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
Command->Angles[1] += -45.f * Shove_Multiplier + 45.f * (1.f - Shove_Multiplier);
}
else
{
Command->Angles[1] += 45.f;
}
Command->Buttons |= 2048;
Block_Buttons = 1;
Cancelable_Shove = (Gender * Interface_Riot_Deprioritize.Integer * (Forced ^ 1)) == 15;
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
goto Shove_Found_Target_Label;
}
Command->Buttons |= 2048;
Block_Buttons = 1;
Cancelable_Shove = (Gender * Interface_Riot_Deprioritize.Integer * (Forced ^ 1)) == 15;
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
Cancelable_Shove = 0;
goto Shove_Found_Target_Label;
}
Cancelable_Shove = 0;
goto Shove_Found_Target_Label;
}
}
}
}
}
Target_Number += 1;
Target_Number += 1;
goto Shove_Traverse_Sorted_Target_List_Label;
goto Shove_Traverse_Sorted_Target_List_Label;
Shove_Found_Target_Label:
{
Shove_Target = Target;
Shove_Found_Target_Label:
{
Shove_Target = Target;
}
}
}
}
@ -540,7 +655,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if (Cancelable_Shove != 0)
{
if (Reviving + (Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0)
if (Reviving + (Can_Attack ^ 1) == 0)
{
Target_Structure* Aim_Target = nullptr;
@ -566,12 +681,9 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
if (Weapon_Identifier == 153)
{
if (*(double*)((unsigned __int32)Weapon + 3392) != 0.)
{
Compensate_Burst = 1;
Compensate_Burst = *(double*)((unsigned __int32)Weapon + 3392) != 0.;
Command->Buttons |= 1;
}
Command->Buttons |= Compensate_Burst;
}
else
{
@ -602,7 +714,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
float Bones[128][3][4];
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Current_Time);
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Time);
if (Hitbox_Set != nullptr)
{
@ -612,7 +724,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
__int32 Bullets = *(__int32*)((unsigned __int32)Weapon_Data + 2520);
if (Interface_Penetration_Damage.Floating_Point == 0)
if (Interface_Penetration_Damage.Floating_Point == 0.f)
{
*(__int32*)((unsigned __int32)Weapon_Data + 2520) = 1;
}
@ -681,57 +793,60 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitboxes[Target->Identifier] * 68);
float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
float Hitbox_Center[3]
if (*(__int32*)Hitbox < sizeof(Bones) / sizeof(Bones[0]))
{
(Hitbox_Minimum[0] + Hitbox_Maximum[0]) / 2.f,
float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
(Hitbox_Minimum[1] + Hitbox_Maximum[1]) / 2.f,
float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
(Hitbox_Minimum[2] + Hitbox_Maximum[2]) / 2.f
};
float Hitbox_Center[3]
{
(Hitbox_Minimum[0] + Hitbox_Maximum[0]) / 2.f,
float Target_Origin[3] =
{
Bones[*(__int32*)Hitbox][0][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][0][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][0][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][0][3],
(Hitbox_Minimum[1] + Hitbox_Maximum[1]) / 2.f,
Bones[*(__int32*)Hitbox][1][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][1][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][1][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][1][3],
(Hitbox_Minimum[2] + Hitbox_Maximum[2]) / 2.f
};
Bones[*(__int32*)Hitbox][2][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][2][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][2][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][2][3]
};
float Target_Origin[3] =
{
Bones[*(__int32*)Hitbox][0][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][0][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][0][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][0][3],
float Direction[3] =
{
Target_Origin[0] - Eye_Position[0],
Bones[*(__int32*)Hitbox][1][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][1][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][1][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][1][3],
Target_Origin[1] - Eye_Position[1],
Bones[*(__int32*)Hitbox][2][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][2][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][2][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][2][3]
};
Target_Origin[2] - Eye_Position[2]
};
float Direction[3] =
{
Target_Origin[0] - Eye_Position[0],
Vector_Normalize(Direction);
Target_Origin[1] - Eye_Position[1],
float Angles[3] =
{
__builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180.f / 3.1415927f,
Target_Origin[2] - Eye_Position[2]
};
__builtin_atan2f(Direction[1], Direction[0]) * 180.f / 3.1415927f
};
Vector_Normalize(Direction);
if (Perform_Trace(Angles) == 1)
{
Command->Tick_Number = Target->Tick_Number;
float Angles[3] =
{
__builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180.f / 3.1415927f,
Byte_Manager::Copy_Bytes(1, Command->Angles, sizeof(Angles), Angles);
__builtin_atan2f(Direction[1], Direction[0]) * 180.f / 3.1415927f
};
Command->Buttons |= 1;
if (Perform_Trace(Angles) == 1)
{
Command->Tick_Number = Target->Tick_Number;
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
Byte_Manager::Copy_Bytes(1, Command->Angles, sizeof(Angles), Angles);
goto Aim_Found_Target_Label;
Command->Buttons |= 1;
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
goto Aim_Found_Target_Label;
}
}
}
@ -776,6 +891,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Command->Angles[2] -= Recoil[2];
}
Predicted_Shot = (void*)((unsigned __int32)Weapon + Ammo - 1);
Block_Buttons = 2048;
}
}
@ -796,7 +913,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Correct_Movement();
*(__int8*)((unsigned __int32)__builtin_frame_address(0) + 235) = Extra_Commands <= 0;
*(__int8*)((unsigned __int32)__builtin_frame_address(0) + 235) = max(Extra_Commands <= 0, *(__int32*)((unsigned __int32)Network_Channel + 16) == -1);
}
}

View File

@ -64,4 +64,8 @@ void Redirected_Draw_Crosshair()
}
Rotation_Angle = __builtin_remainderf(Rotation_Angle + (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Frame_Time * Interface_Storm_Speed.Integer, 360.f);
using Get_Display_Type = void*(__cdecl*)();
*(__int32*)((unsigned __int32)Get_Display_Type((unsigned __int32)Client_Module + 2930128)() + 400) = 0;
}

View File

@ -2,11 +2,9 @@ void* Original_Draw_Effect_Caller;
__int8 __thiscall Redirected_Draw_Effect(void* Effect, void* Unknown_Parameter_1, void* Unknown_Parameter_2)
{
using Get_Effect_Name_Type = char*(__thiscall*)(void* a1);
using Get_Effect_Name_Type = char*(__thiscall*)(void* Effect);
char* Effect_Name = Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423120)((void*)((unsigned __int32)Effect - 8));
if (__builtin_strstr(Effect_Name, "ecloud_") == nullptr)
if (__builtin_strstr(Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423120)((void*)((unsigned __int32)Effect - 8)), "ecloud_ca") == nullptr)
{
return (decltype(&Redirected_Draw_Effect)(Original_Draw_Effect_Caller))(Effect, Unknown_Parameter_1, Unknown_Parameter_2);
}

View File

@ -2,8 +2,6 @@
#include <TlHelp32.h>
#include <cstdio>
#include "Byte_Manager/Byte_Manager.hpp"
#include "Redirection_Manager/Redirection_Manager.hpp"
@ -22,10 +20,6 @@ void* Client_Module;
#include "Update_Animations.hpp"
#include <unordered_set>
#include <unordered_map>
#include "Estimate_Velocity.hpp"
#include "Spawn_Grenade.hpp"
@ -38,8 +32,6 @@ void* Client_Module;
#include "Play_Footstep_Sound.hpp"
#include <algorithm>
#include "Finish_Move.hpp"
#include "Item_Post_Frame.hpp"
@ -54,8 +46,6 @@ void* Client_Module;
#include "Send_Move.hpp"
#include <vector>
#include "Copy_Command.hpp"
#include "Calculate_View.hpp"
@ -129,29 +119,11 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
HANDLE Standard_Output_Handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_FONT_INFOEX Console_Font_Information;
Console_Font_Information.cbSize = sizeof(CONSOLE_FONT_INFOEX);
Console_Font_Information.nFont = 0;
Console_Font_Information.dwFontSize.X = 0;
Console_Font_Information.dwFontSize.Y = 12;
Console_Font_Information.FontFamily = FF_DONTCARE;
Console_Font_Information.FontWeight = FW_NORMAL;
wcscpy(Console_Font_Information.FaceName, L"Terminal");
CONSOLE_FONT_INFOEX Console_Font_Information = { sizeof(CONSOLE_FONT_INFOEX), 0, { 0, 12 }, FF_DONTCARE, FW_NORMAL, { L"Terminal" } };
SetCurrentConsoleFontEx(Standard_Output_Handle, 0, &Console_Font_Information);
CONSOLE_CURSOR_INFO Console_Cursor_Information;
Console_Cursor_Information.bVisible = 0;
Console_Cursor_Information.dwSize = sizeof(Console_Cursor_Information);
CONSOLE_CURSOR_INFO Console_Cursor_Information = { sizeof(Console_Cursor_Information) };
SetConsoleTextAttribute(Standard_Output_Handle, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_BLUE);
@ -169,6 +141,11 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
Engine_Module = GetModuleHandleW(L"engine.dll");
_putws(L"[ + ] Delimit Interface");
{
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Engine_Module + 1423205), 1, 235);
}
_putws(L"[ + ] Extend Interface");
{
Implement_Extended_Interface();
@ -196,11 +173,11 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
_putws(L"[ + ] Animations");
{
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 205296), (void*)Redirected_Update_Animations);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 205296), (void*)Redirected_Update_Animations);
Original_Estimate_Velocity_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 311856), (void*)Redirected_Estimate_Velocity);
unsigned __int8 Maintain_Sequence_Transitions_Bytes[3] = { 194, 24, 0 };
unsigned __int8 Maintain_Sequence_Transitions_Bytes[3] = { 194, 24 };
Byte_Manager::Copy_Bytes(0, (void*)((unsigned __int32)Client_Module + 245232), sizeof(Maintain_Sequence_Transitions_Bytes), Maintain_Sequence_Transitions_Bytes);
@ -247,7 +224,7 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
Original_Perform_Shove_Trace_Caller = (void*)((unsigned __int32)Client_Module + 3221111);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 3221102), (void*)Redirected_Perform_Shove_Trace);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 3221102), (void*)Redirected_Perform_Shove_Trace);
}
_putws(L"[ + ] Network");
@ -256,7 +233,7 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
Original_Move_Caller = Redirection_Manager::Redirect_Function(3, (void*)((unsigned __int32)Engine_Module + 512288), (void*)Redirected_Move);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Engine_Module + 511680), (void*)Redirected_Send_Move);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Engine_Module + 511680), (void*)Redirected_Send_Move);
}
_putws(L"[ + ] Input");
@ -265,11 +242,15 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 417204), 1, 235);
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 2538675), 1, 255);
Original_Copy_Command_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 1094624), (void*)Redirected_Copy_Command);
}
_putws(L"[ + ] Effects");
{
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 407384), 1, 133);
Original_Calculate_View_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 132944), (void*)Redirected_Calculate_View);
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 133424), 1, 235);
@ -289,17 +270,17 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
{
Original_Write_Texture_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)GetModuleHandleW(L"vguimatsurface.dll") + 100592), (void*)Redirected_Write_Texture);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 2913504), (void*)Redirected_Paint);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 2913504), (void*)Redirected_Paint);
Original_Get_Glow_Color_Caller = Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 2455600), (void*)Redirected_Get_Glow_Color);
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 3244715), 1, 49);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 2301184), (void*)Redirected_Draw_Crosshair);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 2301184), (void*)Redirected_Draw_Crosshair);
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 2930985), 1, 235);
Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 3118720), (void*)Redirected_Draw_Crosshair);
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 3118720), (void*)Redirected_Draw_Crosshair);
}
}
}

View File

@ -1,3 +1,10 @@
char* Get_Sequence_Name(void* Entity)
{
using Get_Sequence_Name_Type = char*(__thiscall*)(void* Entity, __int32 Sequence);
return Get_Sequence_Name_Type((unsigned __int32)Client_Module + 203392)(Entity, *(__int32*)((unsigned __int32)Entity + 2212));
}
__int32 Get_Identifier(void* Entity, __int8 Raw, __int8 Equipment)
{
using Get_Identifier_Type = void*(__cdecl**)();
@ -9,128 +16,91 @@ __int32 Get_Identifier(void* Entity, __int8 Raw, __int8 Equipment)
return Identifier;
}
static std::unordered_set<__int32> Targets =
if (*(__int8*)((unsigned __int32)Entity + 221) == 0)
{
0,
static std::unordered_set<__int32> Targets = { 0, 13, 99, 232, 263, 264, 265, 270, 272, 275, 276, 277 };
13,
99,
232,
263,
264,
265,
270,
272,
275,
276,
277
};
if (Targets.contains(Identifier) == 1)
{
__int8 Valid = 0;
if (Identifier == 13)
if (Targets.contains(Identifier) == 1)
{
*(__int32*)((unsigned __int32)Entity + 228) = 1;
__int8 Valid = 0;
Valid = *(__int8*)((unsigned __int32)Entity + 324) == 5;
}
else
{
if (*(__int8*)((unsigned __int32)Entity + 221) == 0)
if (Identifier == 13)
{
*(__int32*)((unsigned __int32)Entity + 228) = 1;
Valid = *(__int8*)((unsigned __int32)Entity + 324) == 5;
}
else
{
if ((*(__int32*)((unsigned __int32)Entity + 572) - 131088 & 255) == 0)
{
using Get_Sequence_Name_Type = char*(__thiscall*)(void* Entity, __int32 Sequence);
if (__builtin_strstr(Get_Sequence_Name_Type((unsigned __int32)Client_Module + 203392)(Entity, *(__int32*)((unsigned __int32)Entity + 2212)), "eath") == nullptr)
if (__builtin_strstr(Get_Sequence_Name(Entity), "eath") == nullptr)
{
Valid = 1;
Valid = Identifier == 264 ? *(__int8*)((unsigned __int32)Entity + 4493) ^ 1 : 1;
}
}
}
}
if (Valid == 1)
{
if (Identifier * (*(__int32*)((unsigned __int32)Entity + 228) == 3) == 232)
if (Valid == 1)
{
static std::unordered_map<__int32, __int32> Translators =
{
{ 1, 270 },
{ 2, 0 },
{ 3, 263 },
{ 4, 272 },
{ 5, 265 },
{ 6, 99 },
{ 8, 276 }
};
Identifier = Translators[*(__int32*)((unsigned __int32)Entity + 7312)];
}
return (Identifier - 232) % 43 ? Identifier : 232;
}
}
else
{
if (Equipment == 1)
{
static std::unordered_set<__int32> Equipment_List =
{
73,
105,
109,
121,
256,
260
};
if (Equipment_List.contains(Identifier) == 1)
{
if (Identifier == 260)
if (Identifier * (*(__int32*)((unsigned __int32)Entity + 228) == 3) == 232)
{
static std::unordered_map<__int32, __int32> Translators =
{
{ 12, 73 },
{ 1, 270 },
{ 15, 121 },
{ 2, 0 },
{ 23, 105 },
{ 3, 263 },
{ 24, 109 }
{ 4, 272 },
{ 5, 265 },
{ 6, 99 },
{ 8, 276 }
};
Identifier = Translators[*(__int32*)((unsigned __int32)Entity + 2392)];
Identifier = Translators[*(__int32*)((unsigned __int32)Entity + 7312)];
}
if (Identifier != 0)
return (Identifier - 232) % 43 ? Identifier : 232;
}
}
else
{
if (Equipment == 1)
{
if ((*(__int32*)((unsigned __int32)Entity + 224) & 32) == 0)
{
if (*(void**)((unsigned __int32)Entity + 312) == INVALID_HANDLE_VALUE)
static std::unordered_set<__int32> Equipment_List = { 73, 105, 109, 121, 256, 260 };
if (Equipment_List.contains(Identifier) == 1)
{
return -Identifier;
if (Identifier == 260)
{
static std::unordered_map<__int32, __int32> Translators =
{
{ 12, 73 },
{ 15, 121 },
{ 23, 105 },
{ 24, 109 }
};
Identifier = Translators[*(__int32*)((unsigned __int32)Entity + 2392)];
}
if (Identifier != 0)
{
if (*(void**)((unsigned __int32)Entity + 312) == INVALID_HANDLE_VALUE)
{
return -Identifier;
}
}
}
}
}
@ -144,12 +114,7 @@ void* Original_Estimate_Velocity_Caller;
void __thiscall Redirected_Estimate_Velocity(void* Entity, float* Velocity)
{
static std::unordered_set<__int32> Invalids =
{
264,
277
};
static std::unordered_set<__int32> Invalids = { 264, 277 };
if (Invalids.contains(Get_Identifier(Entity, 1, 0)) == 1)
{
@ -161,10 +126,6 @@ void __thiscall Redirected_Estimate_Velocity(void* Entity, float* Velocity)
Calculate_Velocity_Type((unsigned __int32)Client_Module + 290704)(Entity);
Velocity[0] = *(float*)((unsigned __int32)Entity + 136);
Velocity[1] = *(float*)((unsigned __int32)Entity + 140);
Velocity[2] = *(float*)((unsigned __int32)Entity + 144);
Byte_Manager::Copy_Bytes(1, Velocity, sizeof(float[3]), (float*)((unsigned __int32)Entity + 136));
}
}

View File

@ -11,10 +11,14 @@ struct Interface_Structure
Interface_Structure Interface_Extra_Commands;
Interface_Structure Interface_Extra_Commands_Action;
Interface_Structure Interface_Interpolate_Extra_Commands;
Interface_Structure Interface_Target_On_Simulation;
Interface_Structure Interface_Shotgun_Shove;
Interface_Structure Interface_Riot_Deprioritize;
Interface_Structure Interface_Penetrate_Teammates;
@ -52,10 +56,14 @@ void Implement_Extended_Interface()
Create_Interface(Pointer_Name(Interface_Extra_Commands), (char*)"5", nullptr);
Create_Interface(Pointer_Name(Interface_Extra_Commands_Action), (char*)"10", nullptr);
Create_Interface(Pointer_Name(Interface_Interpolate_Extra_Commands), (char*)"1", nullptr);
Create_Interface(Pointer_Name(Interface_Target_On_Simulation), (char*)"0", nullptr);
Create_Interface(Pointer_Name(Interface_Shotgun_Shove), (char*)"1", nullptr);
Create_Interface(Pointer_Name(Interface_Riot_Deprioritize), (char*)"0", nullptr);
Create_Interface(Pointer_Name(Interface_Penetrate_Teammates), (char*)"0", nullptr);

View File

@ -1,30 +1,34 @@
__int32 Extra_Commands;
__int32 Chainsaw_Cycles;
void* Original_Move_Caller;
void Redirected_Move(float Unknown_Parameter, __int8 Final)
{
void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
using Run_Prediction_Type = void(__cdecl*)();
if (*(void**)((unsigned __int32)Client_Module + 7498712) != nullptr)
if (Local_Player != nullptr)
{
Redirected_Read_Packets(Final);
Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
using Update_Animations_Type = void(__cdecl*)();
Update_Animations_Type((unsigned __int32)Client_Module + 205296)();
Redirected_Update_Animations();
using Fire_Events_Type = void(__cdecl*)();
Fire_Events_Type((unsigned __int32)Engine_Module + 521648)();
Update_Animation_Time = (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Current_Time;
Update_Animation_Time = (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Time;
Update_Animation_Type = 1;
Update_Animations_Type((unsigned __int32)Client_Module + 205296)();
Redirected_Update_Animations();
Update_Animation_Type = 0;
}
@ -37,6 +41,17 @@ void Redirected_Move(float Unknown_Parameter, __int8 Final)
Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
if (Local_Player != nullptr)
{
Chainsaw_Cycles += 1 + (Chainsaw_Cycles == 0);
static float Deploy_Time;
Chainsaw_Cycles *= *(float*)((unsigned __int32)Local_Player + 3872) == Deploy_Time;
Deploy_Time = *(float*)((unsigned __int32)Local_Player + 3872);
}
if (Extra_Commands > 0)
{
Extra_Commands -= 1;

175
Paint.hpp
View File

@ -77,13 +77,13 @@ void __thiscall Redirected_Paint(void* Panel)
{
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
float Bounds[4] = { __builtin_inff(), -__builtin_inff(), __builtin_inff(), -__builtin_inff()};
float Bounds[4] = { __builtin_inff(), -__builtin_inff(), __builtin_inff(), -__builtin_inff() };
auto Get_Bounds = [&]() -> __int8
{
float Bones[128][3][4];
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Current_Time);
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Time);
if (Hitbox_Set != nullptr)
{
@ -95,84 +95,87 @@ void __thiscall Redirected_Paint(void* Panel)
{
void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitbox_Number * 68);
float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
float Hitbox_Vertices[8][3];
__int32 Axis_Number = 0;
Initialize_Vertices_Label:
if (*(__int32*)Hitbox < sizeof(Bones) / sizeof(Bones[0]))
{
Hitbox_Vertices[0][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
Hitbox_Vertices[1][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
Hitbox_Vertices[2][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
float Hitbox_Vertices[8][3];
Hitbox_Vertices[3][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
__int32 Axis_Number = 0;
Hitbox_Vertices[4][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[5][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[6][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[7][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
if (Axis_Number != 2)
Initialize_Vertices_Label:
{
Hitbox_Vertices[0][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[1][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[2][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[3][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[4][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[5][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[6][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Hitbox_Vertices[7][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
Axis_Number += 1;
goto Initialize_Vertices_Label;
}
}
__int32 Vertex_Number = 0;
Transform_Vertices_Label:
{
using Screen_Transform_Type = __int8(__cdecl*)(float* World, float* Screen);
float Screen[3];
if (Screen_Transform_Type((unsigned __int32)Client_Module + 1841648)(Hitbox_Vertices[Vertex_Number], Screen) == 0)
{
using Get_Screen_Size_Type = __int32(__cdecl*)();
__int32 Screen_Width = Get_Screen_Size_Type((unsigned __int32)Client_Module + 738576)();
__int32 Screen_Height = Get_Screen_Size_Type((unsigned __int32)Client_Module + 738544)();
Screen[0] = Screen[0] / 2.f * Screen_Width + Screen_Width / 2.f;
Screen[1] = -Screen[1] / 2.f * Screen_Height + Screen_Height / 2.f;
Bounds[0] = min(Bounds[0], Screen[0]);
Bounds[1] = max(Bounds[1], Screen[0]);
Bounds[2] = min(Bounds[2], Screen[1]);
Bounds[3] = max(Bounds[3], Screen[1]);
}
else
{
return 0;
if (Axis_Number != sizeof(Hitbox_Vertices[0]) / sizeof(float))
{
goto Initialize_Vertices_Label;
}
}
if (Vertex_Number != 7)
__int32 Vertex_Number = 0;
Transform_Vertices_Label:
{
using Screen_Transform_Type = __int8(__cdecl*)(float* World, float* Screen);
float Screen[3];
if (Screen_Transform_Type((unsigned __int32)Client_Module + 1841648)(Hitbox_Vertices[Vertex_Number], Screen) == 0)
{
using Get_Screen_Size_Type = __int32(__cdecl*)();
__int32 Screen_Width = Get_Screen_Size_Type((unsigned __int32)Client_Module + 738576)();
__int32 Screen_Height = Get_Screen_Size_Type((unsigned __int32)Client_Module + 738544)();
Screen[0] = Screen[0] / 2.f * Screen_Width + Screen_Width / 2.f;
Screen[1] = -Screen[1] / 2.f * Screen_Height + Screen_Height / 2.f;
Bounds[0] = min(Bounds[0], Screen[0]);
Bounds[1] = max(Bounds[1], Screen[0]);
Bounds[2] = min(Bounds[2], Screen[1]);
Bounds[3] = max(Bounds[3], Screen[1]);
}
else
{
return 0;
}
Vertex_Number += 1;
goto Transform_Vertices_Label;
if (Vertex_Number != sizeof(Hitbox_Vertices) / sizeof(Hitbox_Vertices[0]))
{
goto Transform_Vertices_Label;
}
}
Hitbox_Number += 1;
goto Get_Bounds_Label;
}
Hitbox_Number += 1;
goto Get_Bounds_Label;
}
}
@ -183,11 +186,9 @@ void __thiscall Redirected_Paint(void* Panel)
Bounds[2] -= 2.f;
Bounds[3] += 2.f;
return (Bounds[1] != 2.f) * (Bounds[3] != 2.f);
}
return 0;
return __builtin_isfinite(Bounds[0]) * (Bounds[1] != 2.f) * (Bounds[3] != 2.f);
};
if (Get_Bounds() == 1)
@ -240,9 +241,9 @@ void __thiscall Redirected_Paint(void* Panel)
if (Target->Identifier == 232)
{
static wchar_t* Survivors[8] = { (wchar_t*)L"Bill", (wchar_t*)L"Zoey", (wchar_t*)L"Francis", (wchar_t*)L"Louis", (wchar_t*)L"Nick", (wchar_t*)L"Rochelle", (wchar_t*)L"Coach", (wchar_t*)L"Ellis" };
static wchar_t* Survivors[8] = { (wchar_t*)L"Nick", (wchar_t*)L"Rochelle", (wchar_t*)L"Coach", (wchar_t*)L"Ellis", (wchar_t*)L"Bill", (wchar_t*)L"Zoey", (wchar_t*)L"Louis", (wchar_t*)L"Francis" };
Paint_Data->Name = Survivors[*(__int32*)((unsigned __int32)Target->Self + 52) - 3];
Paint_Data->Name = Survivors[std::clamp(*(__int32*)((unsigned __int32)Target->Self + 7308), 0, 7) + 4 * (*(__int32*)((unsigned __int32)Client_Module + 8144624) == 1)];
}
__int8 Ghost = 0;
@ -252,10 +253,23 @@ void __thiscall Redirected_Paint(void* Panel)
Ghost = *(__int8*)((unsigned __int32)Target->Self + 7322);
}
auto Draw_Box = [&](__int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y)
auto Draw_Box = [&](__int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y) -> void
{
using Set_Color_Type = void(__thiscall**)(void* Surface, unsigned __int8 Red, unsigned __int8 Green, unsigned __int8 Blue, unsigned __int8 Alpha);
if (Ghost == 0)
{
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, (__int32)(Paint_Data->Color[0] / 2.f + 0.5f), (__int32)(Paint_Data->Color[1] / 2.f + 0.5f), (__int32)(Paint_Data->Color[2] / 2.f + 0.5f), 128);
}
else
{
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 64, 64, 64, 128);
}
using Draw_Filled_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y);
(*Draw_Filled_Rect_Type(*(unsigned __int32*)Surface + 48))(Surface, From_X + 2, From_Y + 2, To_X - 2, To_Y - 2);
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 0, 0, 0, 255);
using Draw_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y);
@ -274,19 +288,6 @@ void __thiscall Redirected_Paint(void* Panel)
}
(*Draw_Rect_Type(*(unsigned __int32*)Surface + 56))(Surface, From_X, From_Y, To_X, To_Y);
if (Ghost == 0)
{
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, (__int32)(Paint_Data->Color[0] / 2.f + 0.5f), (__int32)(Paint_Data->Color[1] / 2.f + 0.5f), (__int32)(Paint_Data->Color[2] / 2.f + 0.5f), 128);
}
else
{
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 64, 64, 64, 128);
}
using Draw_Filled_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y);
(*Draw_Filled_Rect_Type(*(unsigned __int32*)Surface + 48))(Surface, From_X + 2, From_Y + 2, To_X - 2, To_Y - 2);
};
Draw_Box(Bounds[0], Bounds[2], Bounds[1], Bounds[3]);
@ -313,6 +314,8 @@ void __thiscall Redirected_Paint(void* Panel)
Draw_Text_Type((unsigned __int32)Engine_Module + 2218736)(Font, 0, 0, 0, 0, 0, 0, Text);
Write_Character = 0;
if (Character != L'~')
{
Character += L'\1';
@ -365,8 +368,6 @@ void __thiscall Redirected_Paint(void* Panel)
wchar_t Text[2] = { Paint_Data->Name[Character_Number] };
Write_Character = Text[0];
if (Ghost == 0)
{
Draw_Text_Type((unsigned __int32)Engine_Module + 2218736)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, Paint_Data->Color[0], Paint_Data->Color[1], Paint_Data->Color[2], 255, Text);
@ -376,8 +377,6 @@ void __thiscall Redirected_Paint(void* Panel)
Draw_Text_Type((unsigned __int32)Engine_Module + 2218736)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, 128, 128, 128, 255, Text);
}
Write_Character = 0;
Offset_X += Character_Bounds[1] + 1;
Character_Number += 1;

View File

@ -1,10 +1,8 @@
void __thiscall Perform_Shove_Trace(void* Stack)
{
void* Entity = *(void**)((unsigned __int32)Stack + 332);
if (Entity == Perform_Trace_Target)
if (*(void**)((unsigned __int32)Stack + 332) == Perform_Trace_Target)
{
Perform_Trace_Damage = 1;
Perform_Trace_Damage = 1.f;
}
}

View File

@ -70,7 +70,7 @@ void __thiscall Perform_Trace(void* Stack)
auto Compute_Damage = [&]() -> void
{
if (Interface_Penetration_Damage.Integer == 0)
if (Interface_Penetration_Damage.Floating_Point == 0.f)
{
Perform_Trace_Damage = 1.f;
}
@ -140,7 +140,7 @@ void __thiscall Perform_Trace(void* Stack)
float Distance = Calculate_Distance_Type((unsigned __int32)Client_Module + 878608)((void*)((unsigned __int32)Local_Player + 540), Bounds);
if (Distance < 100)
if (Distance < 100.f)
{
Damage += 4.f * Damage * __builtin_powf(1.f - Distance / 100.f, 2.f);
}
@ -164,27 +164,15 @@ void __thiscall Perform_Trace(void* Stack)
{
Apply_Shotgun_Scaling();
__int8 Is_Sniper_Rifle = (Bullet_Type - 8) > 0;
__int8 Is_Sniper_Rifle = Bullet_Type > 8;
if (Group == 1)
{
if (Gender == 14)
{
auto Is_Neutral = [&]() -> __int8
{
__int32 Sequence_Activity = *(__int32*)((unsigned __int32)Entity + 4688);
static std::unordered_set<__int32> Neutrals = { 563, 567, 592, 600, 648 };
unsigned __int32 Absolute_Sequence_Activity = Sequence_Activity - 563;
if (Absolute_Sequence_Activity <= 29)
{
return (536870929 & (1 << (Absolute_Sequence_Activity & 31))) != 0;
}
return (Sequence_Activity == 600) + (Sequence_Activity == 648);
};
if (Is_Neutral() == 1)
if (Neutrals.contains(*(__int32*)((unsigned __int32)Entity + 4688)) == 1)
{
Damage = __builtin_inff();
}
@ -213,7 +201,7 @@ void __thiscall Perform_Trace(void* Stack)
{
if (Is_Sniper_Rifle * Realism == 0)
{
Damage = 450;
Damage = 450.f;
}
}
else
@ -250,7 +238,9 @@ void __thiscall Perform_Trace(void* Stack)
Damage *= min(Multipliers[Group], 4.f - 2.75f * Is_Shotgun);
}
if (Get_Identifier(Entity, 1, 0) == 99)
__int32 Raw_Identifier = Get_Identifier(Entity, 1, 0);
if (Raw_Identifier == 99)
{
if (*(__int32*)((unsigned __int32)Entity + 2212) == 5)
{
@ -263,7 +253,7 @@ void __thiscall Perform_Trace(void* Stack)
{
if (*(void**)((unsigned __int32)Entity + 8040) != INVALID_HANDLE_VALUE)
{
if (Damage > 50)
if (Damage > 50.f)
{
__int8 Competitive = ('v' - Mode[0] ^ Mode[0] - 's') == 3;
@ -283,7 +273,15 @@ void __thiscall Perform_Trace(void* Stack)
if (Damage != __builtin_inff())
{
Damage = (__int32)(Damage + 1.f * (Damage < 1));
Damage = (__int32)(Damage + 1.f * (Damage < 1.f));
if (Raw_Identifier == 276)
{
if (__builtin_strstr(Get_Sequence_Name(Entity), "limb") != nullptr)
{
Damage = min(Damage, *(__int32*)((unsigned __int32)Entity + 236) - 1.f);
}
}
}
}
}
@ -293,7 +291,7 @@ void __thiscall Perform_Trace(void* Stack)
}
};
if (Upgrade_Type + Gender == 17)
if ((Upgrade_Type == 2) + (Gender == 15) == 2)
{
float Inflictor_Direction[3];

View File

@ -2,15 +2,8 @@ void* Original_Play_Footstep_Sound_Caller;
void __thiscall Redirected_Play_Footstep_Sound(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, void* Unknown_Parameter_5, void* Unknown_Parameter_6)
{
void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
if (*(__int8*)((unsigned __int32)Prediction + 8) == 1)
if (*(__int8*)((unsigned __int32)Client_Module + 8072736) <= *(__int8*)((unsigned __int32)Client_Module + 8072752))
{
if (*(__int8*)((unsigned __int32)Prediction + 24) == 0)
{
return;
}
(decltype(&Redirected_Play_Footstep_Sound)(Original_Play_Footstep_Sound_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4, Unknown_Parameter_5, Unknown_Parameter_6);
}
(decltype(&Redirected_Play_Footstep_Sound)(Original_Play_Footstep_Sound_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4, Unknown_Parameter_5, Unknown_Parameter_6);
}

View File

@ -87,8 +87,6 @@ void __thiscall Redirected_Post_Network_Data_Received(void* Unknown_Parameter, _
{
Predicton_Copy.Construct(Local_Player, Prediction_Frame, (void*)Predicton_Copy_Compare);
Consistent_Time = Commands_Acknowledged > 150;
using Transfer_Data_Type = __int32(__thiscall*)(Prediction_Copy_Structure* Prediction_Copy, void* Unknown_Parameter, __int32 Entity_Number, Prediction_Descriptor_Structure* Descriptor);
Transfer_Data_Type((unsigned __int32)Client_Module + 1573744)(&Predicton_Copy, nullptr, -1, (Prediction_Descriptor_Structure*)((unsigned __int32)Client_Module + 7236480));

View File

@ -13,10 +13,15 @@ void __thiscall Redirected_Process_Movement(void* Unknown_Parameter, void* Playe
(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
void* Ability = *(void**)((unsigned __int32)Client_Module + 7644532 + (((*(unsigned __int32*)((unsigned __int32)Player + 7892) & 4095) - 4097) << 4));
if (Ability != nullptr)
if (Get_Identifier(Player, 0, 0) == 272)
{
*(float*)((unsigned __int32)Ability + 1636) = 0.f;
using Get_Ability_Type = void*(__thiscall*)(void* Entity);
void* Ability = Get_Ability_Type((unsigned __int32)Client_Module + 2438560)(Player);
if (Ability != nullptr)
{
*(float*)((unsigned __int32)Ability + 1636) = 0.f;
}
}
}

View File

@ -1,4 +1,4 @@
to achieve least interpolation time: `cl_updaterate 100;cl_interp_ratio 0;cl_interp 0`\
to achieve least (aligned) interpolation time: `cl_updaterate 30;cl_interp_ratio 0;cl_interp 0`\
to queue extra commands: `bind key +zoom`
```
code: https://github.com/qwertyuiop3/Storm

View File

@ -42,6 +42,6 @@ void __thiscall Redirected_Run_Command(void* Prediction, void* Player, Command_S
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
Global_Variables->Current_Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick;
Global_Variables->Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick;
}
}

View File

@ -62,7 +62,10 @@ void Redirected_Send_Move()
void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24);
*(__int32*)((unsigned __int32)Network_Channel + 28) -= Extra_Commands_Queue;
if (*(__int32*)((unsigned __int32)Network_Channel + 16) != -1)
{
*(__int32*)((unsigned __int32)Network_Channel + 28) -= Extra_Commands_Queue;
}
using Send_Message_Type = void(__thiscall**)(void* Network_Channel, void* Message, void* Unknown_Parameter_1, void* Unknown_Parameter_2);

View File

@ -4,23 +4,9 @@ void __thiscall Redirected_Spawn_Grenade(void* Entity)
{
using Set_Size_Type = void(__thiscall*)(void* Entity, float* Minimum, float* Maximum);
float Minimum[3] =
{
-16.f,
float Minimum[3] = { -16.f, -16.f, -16.f };
-16.f,
-16.f
};
float Maximum[3] =
{
16.f,
16.f,
16.f
};
float Maximum[3] = { 16.f, 16.f, 16.f };
Set_Size_Type((unsigned __int32)Client_Module + 281664)(Entity, Minimum, Maximum);

View File

@ -1,113 +1,114 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{9e56cc0a-5a40-4957-8031-ab3cc4108170}</ProjectGuid>
<RootNamespace>Storm</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>ClangCL</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>false</GenerateManifest>
<TargetExt>.cpl</TargetExt>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnabled>false</VcpkgEnabled>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>None</DebugInformationFormat>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- /clang:-fno-unwind-tables -Wno-multichar -Wno-microsoft-goto %(AdditionalOptions)</AdditionalOptions>
<StringPooling>true</StringPooling>
<ControlFlowGuard>false</ControlFlowGuard>
<FloatingPointExceptions>false</FloatingPointExceptions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<ExceptionHandling>false</ExceptionHandling>
<WarningLevel>Level3</WarningLevel>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<StackReserveSize>
</StackReserveSize>
<StackCommitSize>
</StackCommitSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>false</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Entry_Point.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Calculate_View.hpp" />
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<ClInclude Include="Play_Footstep_Sound.hpp" />
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View File

@ -2,5 +2,7 @@ void* Original_Update_Caller;
void __thiscall Redirected_Update(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, __int32 Incoming_Sequence_Number, int Outgoing_Sequence_Number)
{
Consistent_Time = Outgoing_Sequence_Number - Incoming_Sequence_Number > 150;
(decltype(&Redirected_Update)(Original_Update_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Incoming_Sequence_Number, Incoming_Sequence_Number + (Outgoing_Sequence_Number - Incoming_Sequence_Number) % 150);
}

View File

@ -1,14 +1,14 @@
struct Global_Variables_Structure
{
__int8 Additional_Bytes_1[12];
__int8 Additional_Bytes_1[12];
float Current_Time;
float Time;
float Frame_Time;
float Frame_Time;
__int8 Additional_Bytes_2[8];
__int8 Additional_Bytes_2[8];
float Interval_Per_Tick;
float Interval_Per_Tick;
};
float Update_Animation_Time;
@ -17,42 +17,42 @@ __int8 Update_Animation_Type;
void Redirected_Update_Animations()
{
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
float Previous_Current_Time = Global_Variables->Current_Time;
float Previous_Time = Global_Variables->Time;
Global_Variables->Current_Time = Update_Animation_Time;
Global_Variables->Time = Update_Animation_Time;
float Previous_Frame_Time = Global_Variables->Frame_Time;
float Previous_Frame_Time = Global_Variables->Frame_Time;
Global_Variables->Frame_Time = Global_Variables->Interval_Per_Tick * Update_Animation_Type;
Global_Variables->Frame_Time = Global_Variables->Interval_Per_Tick * Update_Animation_Type;
__int32 Entity_Number = 0;
__int32 Entity_Number = 0;
Traverse_Animation_List_Label:
{
if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7479624))
{
void* Animation_List = *(void**)((unsigned __int32)Client_Module + 7479612);
Traverse_Animation_List_Label:
{
if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7479624))
{
void* Animation_List = *(void**)((unsigned __int32)Client_Module + 7479612);
if ((*(__int8*)((unsigned __int32)Animation_List + 8 * Entity_Number + 4) & 1) != 0)
{
using Update_Animation_Type = void(__thiscall**)(void* Entity);
if ((*(__int8*)((unsigned __int32)Animation_List + 8 * Entity_Number + 4) & 1) != 0)
{
using Update_Animation_Type = void(__thiscall**)(void* Entity);
void* Entity = *(void**)((unsigned __int32)Animation_List + 8 * Entity_Number);
void* Entity = *(void**)((unsigned __int32)Animation_List + 8 * Entity_Number);
*(float*)((unsigned __int32)Entity + 328) = Update_Animation_Time - Global_Variables->Frame_Time;
*(float*)((unsigned __int32)Entity + 328) = Update_Animation_Time - Global_Variables->Frame_Time;
(*Update_Animation_Type(*(unsigned __int32*)Entity + 808))(Entity);
}
(*Update_Animation_Type(*(unsigned __int32*)Entity + 808))(Entity);
}
Entity_Number += 1;
Entity_Number += 1;
goto Traverse_Animation_List_Label;
}
}
goto Traverse_Animation_List_Label;
}
}
Global_Variables->Frame_Time = Previous_Frame_Time;
Global_Variables->Frame_Time = Previous_Frame_Time;
Global_Variables->Current_Time = Previous_Current_Time;
Global_Variables->Time = Previous_Time;
}

View File

@ -14,10 +14,10 @@ void __thiscall Redirected_Write_Texture(void* Unknown_Parameter_1, void* Unknow
unsigned __int32 Offset_X = Width;
unsigned __int32 Offset_Y = Height;
unsigned __int32 Character_Width = 0;
unsigned __int32 Offset_Y = Height;
unsigned __int32 Character_Height = 0;
Traverse_Horizontal_Label:
@ -28,11 +28,11 @@ void __thiscall Redirected_Write_Texture(void* Unknown_Parameter_1, void* Unknow
{
if (*(unsigned __int32*)((unsigned __int32)Texture + X * 4 + Y * 4 * Width) != 0)
{
Offset_X = min(Offset_X, X);
Offset_X = min(X, Offset_X);
Character_Width = max(Character_Width, X + 1);
Offset_Y = min(Offset_Y, Y);
Offset_Y = min(Y, Offset_Y);
Character_Height = max(Character_Height, Y + 1);
}