2021-04-04 03:41:36 +10:00
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using System;
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2021-05-03 21:02:01 +10:00
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using System.Collections;
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2021-04-04 03:41:36 +10:00
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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2021-05-03 21:02:01 +10:00
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using UnityEngine;
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2021-04-04 03:41:36 +10:00
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2021-04-15 20:18:03 +10:00
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namespace UnityExplorer.Tests
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{
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public static class TestClass
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{
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public static IEnumerable ANestedList = new List<List<List<string>>>
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{
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new List<List<string>>
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{
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new List<string>
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{
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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},
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new List<string>
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{
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"three",
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"four",
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}
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},
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new List<List<string>>
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{
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new List<string>
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{
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"five"
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}
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}
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};
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public static IDictionary DictTest = new Dictionary<object, object>
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{
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{ 1, 2 },
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{ "one", "two" },
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{ true, false },
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{ new Vector3(0,1,2), new Vector3(1,2,3) },
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{ CameraClearFlags.Depth, CameraClearFlags.Color },
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{ "################################################\r\n##########", null },
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{ "subdict", new Dictionary<object,object> { { "key", "value" } } }
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};
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public const int ConstantInt = 5;
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public static byte[] ByteArray = new byte[16];
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public static string LongString = new string('#', 10000);
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public static List<string> BigList = new List<string>(10000);
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public static List<object> RandomList
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{
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get
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{
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var list = new List<object>();
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int count = UnityEngine.Random.Range(0, 100);
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for (int i = 0; i < count; i++)
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list.Add(GetRandomObject());
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return list;
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}
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}
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private static object GetRandomObject()
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{
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object ret = null;
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int ran = UnityEngine.Random.Range(0, 7);
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switch (ran)
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{
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case 0: return null;
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case 1: return 123;
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case 2: return true;
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case 3: return "hello";
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case 4: return 50.5f;
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case 5: return UnityEngine.CameraClearFlags.Color;
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case 6: return new List<string> { "sub list", "lol" };
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}
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return ret;
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}
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2021-04-06 01:01:46 +10:00
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2021-04-04 13:44:58 +10:00
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#if CPP
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public static string testStringOne = "Test";
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public static Il2CppSystem.Object testStringTwo = "string boxed as cpp object";
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public static Il2CppSystem.String testStringThree = "string boxed as cpp string";
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public static string nullString = null;
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2021-04-04 03:41:36 +10:00
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public static Il2CppSystem.Collections.Hashtable testHashset;
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public static Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object> testList;
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2021-04-28 20:47:48 +10:00
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#endif
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static TestClass()
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{
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for (int i = 0; i < BigList.Capacity; i++)
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BigList.Add(i.ToString());
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2021-04-28 20:47:48 +10:00
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#if CPP
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testHashset = new Il2CppSystem.Collections.Hashtable();
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testHashset.Add("key1", "itemOne");
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testHashset.Add("key2", "itemTwo");
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testHashset.Add("key3", "itemThree");
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2021-04-07 17:20:09 +10:00
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testList = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(3);
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testList.Add("One");
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testList.Add("Two");
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testList.Add("Three");
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#endif
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}
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}
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2021-04-04 03:41:36 +10:00
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}
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