UnityExplorer/src/UI/PageModel/DebugConsole.cs

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C#
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using System;
using System.Collections.Generic;
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using UnityExplorer.Unstrip;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
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namespace UnityExplorer.UI.PageModel
{
public class DebugConsole
{
public static DebugConsole Instance { get; private set; }
public static bool LogUnity { get; set; } = ModConfig.Instance.Log_Unity_Debug;
public static readonly List<string> AllMessages = new List<string>();
public static readonly List<Text> MessageHolders = new List<Text>();
internal static readonly List<string> s_preInitMessages = new List<string>();
private InputField m_textInput;
public DebugConsole(GameObject parent)
{
Instance = this;
//AllMessages = new List<string>();
//MessageHolders = new List<Text>();
ConstructUI(parent);
string preAppend = "";
for (int i = s_preInitMessages.Count - 1; i >= 0; i--)
{
var msg = s_preInitMessages[i];
if (preAppend != "")
preAppend += "\r\n";
preAppend += msg;
}
m_textInput.text = preAppend;
}
public static void Log(string message)
{
Log(message, null);
}
public static void Log(string message, Color color)
{
Log(message, color.ToHex());
}
public static void Log(string message, string hexColor)
{
message = $"{AllMessages.Count}: {message}";
AllMessages.Add(message);
if (hexColor != null)
message = $"<color=#{hexColor}>{message}</color>";
if (Instance?.m_textInput)
Instance.m_textInput.text = $"{message}\n{Instance.m_textInput.text}";
else
s_preInitMessages.Add(message);
}
public void ConstructUI(GameObject parent)
{
var mainObj = UIFactory.CreateVerticalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
var mainImage = mainObj.GetComponent<Image>();
mainImage.maskable = true;
var mask = mainObj.AddComponent<Mask>();
mask.showMaskGraphic = true;
var mainLayout = mainObj.AddComponent<LayoutElement>();
mainLayout.minHeight = 190;
mainLayout.flexibleHeight = 0;
#region LOG AREA
var logAreaObj = UIFactory.CreateHorizontalGroup(mainObj);
var logAreaGroup = logAreaObj.GetComponent<HorizontalLayoutGroup>();
logAreaGroup.childControlHeight = true;
logAreaGroup.childControlWidth = true;
logAreaGroup.childForceExpandHeight = true;
logAreaGroup.childForceExpandWidth = true;
var logAreaLayout = logAreaObj.AddComponent<LayoutElement>();
logAreaLayout.preferredHeight = 190;
logAreaLayout.flexibleHeight = 0;
var inputObj = UIFactory.CreateInputField(logAreaObj, 14, 0, 1);
var mainInputGroup = inputObj.GetComponent<VerticalLayoutGroup>();
mainInputGroup.padding.left = 8;
mainInputGroup.padding.right = 8;
mainInputGroup.padding.top = 5;
mainInputGroup.padding.bottom = 5;
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.preferredWidth = 500;
inputLayout.flexibleWidth = 9999;
var inputImage = inputObj.GetComponent<Image>();
inputImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
var scroll = UIFactory.CreateScrollbar(logAreaObj);
var scrollLayout = scroll.AddComponent<LayoutElement>();
scrollLayout.preferredWidth = 25;
scrollLayout.flexibleWidth = 0;
var scroller = scroll.GetComponent<Scrollbar>();
scroller.direction = Scrollbar.Direction.TopToBottom;
var scrollColors = scroller.colors;
scrollColors.normalColor = new Color(0.5f, 0.5f, 0.5f, 1.0f);
scroller.colors = scrollColors;
var tmpInput = inputObj.GetComponent<InputField>();
//tmpInput.scrollSensitivity = 15;
//tmpInput.verticalScrollbar = scroller;
tmpInput.readOnly = true;
if (UIManager.ConsoleFont != null)
{
tmpInput.textComponent.font = UIManager.ConsoleFont;
#if MONO
(tmpInput.placeholder as Text).font = UIManager.ConsoleFont;
#else
tmpInput.placeholder.TryCast<Text>().font = UIManager.ConsoleFont;
#endif
}
tmpInput.readOnly = true;
m_textInput = inputObj.GetComponent<InputField>();
#endregion
#region BOTTOM BAR
var bottomBarObj = UIFactory.CreateHorizontalGroup(mainObj);
LayoutElement topBarLayout = bottomBarObj.AddComponent<LayoutElement>();
topBarLayout.minHeight = 40;
topBarLayout.flexibleHeight = 0;
var bottomGroup = bottomBarObj.GetComponent<HorizontalLayoutGroup>();
bottomGroup.padding.left = 10;
bottomGroup.padding.right = 10;
bottomGroup.padding.top = 2;
bottomGroup.padding.bottom = 2;
bottomGroup.spacing = 10;
bottomGroup.childForceExpandHeight = true;
bottomGroup.childForceExpandWidth = false;
bottomGroup.childControlWidth = true;
bottomGroup.childControlHeight = true;
bottomGroup.childAlignment = TextAnchor.MiddleLeft;
// Debug Console label
var bottomLabel = UIFactory.CreateLabel(bottomBarObj, TextAnchor.MiddleLeft);
var topBarLabelLayout = bottomLabel.AddComponent<LayoutElement>();
topBarLabelLayout.minWidth = 100;
topBarLabelLayout.flexibleWidth = 0;
var topBarText = bottomLabel.GetComponent<Text>();
topBarText.fontStyle = FontStyle.Bold;
topBarText.text = "Debug Console";
topBarText.fontSize = 14;
// Hide button
var hideButtonObj = UIFactory.CreateButton(bottomBarObj);
var hideBtnText = hideButtonObj.GetComponentInChildren<Text>();
hideBtnText.text = "Hide";
var hideButton = hideButtonObj.GetComponent<Button>();
#if CPP
hideButton.onClick.AddListener(new Action(HideCallback));
#else
hideButton.onClick.AddListener(HideCallback);
#endif
void HideCallback()
{
if (logAreaObj.activeSelf)
{
logAreaObj.SetActive(false);
hideBtnText.text = "Show";
mainLayout.minHeight = 40;
}
else
{
logAreaObj.SetActive(true);
hideBtnText.text = "Hide";
mainLayout.minHeight = 190;
}
}
var hideBtnColors = hideButton.colors;
//hideBtnColors.normalColor = new Color(160f / 255f, 140f / 255f, 40f / 255f);
hideButton.colors = hideBtnColors;
var hideBtnLayout = hideButtonObj.AddComponent<LayoutElement>();
hideBtnLayout.minWidth = 80;
hideBtnLayout.flexibleWidth = 0;
// Clear button
var clearButtonObj = UIFactory.CreateButton(bottomBarObj);
var clearBtnText = clearButtonObj.GetComponentInChildren<Text>();
clearBtnText.text = "Clear";
var clearButton = clearButtonObj.GetComponent<Button>();
#if CPP
clearButton.onClick.AddListener(new Action(ClearCallback));
#else
clearButton.onClick.AddListener(ClearCallback);
#endif
void ClearCallback()
{
m_textInput.text = "";
AllMessages.Clear();
}
var clearBtnColors = clearButton.colors;
//clearBtnColors.normalColor = new Color(160f/255f, 140f/255f, 40f/255f);
clearButton.colors = clearBtnColors;
var clearBtnLayout = clearButtonObj.AddComponent<LayoutElement>();
clearBtnLayout.minWidth = 80;
clearBtnLayout.flexibleWidth = 0;
// Unity log toggle
var unityToggleObj = UIFactory.CreateToggle(bottomBarObj, out Toggle unityToggle, out Text unityToggleText);
#if CPP
unityToggle.onValueChanged.AddListener(new Action<bool>(ToggleLogUnity));
#else
unityToggle.onValueChanged.AddListener(ToggleLogUnity);
#endif
unityToggle.isOn = LogUnity;
unityToggleText.text = "Print Unity Debug?";
unityToggleText.alignment = TextAnchor.MiddleLeft;
void ToggleLogUnity(bool val)
{
LogUnity = val;
ModConfig.Instance.Log_Unity_Debug = val;
ModConfig.SaveSettings();
}
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();
unityToggleLayout.minWidth = 200;
unityToggleLayout.flexibleWidth = 0;
var unityToggleRect = unityToggleObj.transform.Find("Background").GetComponent<RectTransform>();
var pos = unityToggleRect.localPosition;
pos.y = -8;
unityToggleRect.localPosition = pos;
#endregion
}
}
}