2021-05-07 01:22:55 +10:00
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#if CPP
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using System.Runtime.InteropServices;
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using System.Reflection;
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using System.Collections;
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using System.IO;
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using System.Diagnostics.CodeAnalysis;
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using UnityExplorer.Core;
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using CppType = Il2CppSystem.Type;
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using BF = System.Reflection.BindingFlags;
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namespace UnityExplorer
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{
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public class Il2CppReflection : ReflectionUtility
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{
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public Il2CppReflection()
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{
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TryLoadGameModules();
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BuildDeobfuscationCache();
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2021-05-11 19:16:19 +10:00
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OnTypeLoaded += TryCacheDeobfuscatedType;
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2021-05-07 01:22:55 +10:00
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}
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#region IL2CPP Extern and pointers
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// Extern C++ methods
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[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
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[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
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public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
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public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
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{
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if (cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
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return il2cppPtr != IntPtr.Zero;
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il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
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.MakeGenericType(new Type[] { type })
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.GetField("NativeClassPtr", BF.Public | BF.Static)
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.GetValue(null);
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cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
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return il2cppPtr != IntPtr.Zero;
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}
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#endregion
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2021-05-13 23:02:46 +10:00
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2021-05-07 01:22:55 +10:00
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#region Deobfuscation cache
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private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
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2021-05-07 01:53:02 +10:00
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private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
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2021-05-07 01:22:55 +10:00
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private static void BuildDeobfuscationCache()
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{
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach (var type in asm.TryGetTypes())
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TryCacheDeobfuscatedType(type);
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}
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if (DeobfuscatedTypes.Count > 0)
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ExplorerCore.Log($"Built deobfuscation cache, count: {DeobfuscatedTypes.Count}");
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}
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private static void TryCacheDeobfuscatedType(Type type)
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{
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try
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{
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// Thanks to Slaynash for this
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if (type.CustomAttributes.Any(it => it.AttributeType.Name == "ObfuscatedNameAttribute"))
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{
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var cppType = Il2CppType.From(type);
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if (!DeobfuscatedTypes.ContainsKey(cppType.FullName))
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{
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DeobfuscatedTypes.Add(cppType.FullName, type);
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2021-05-07 01:53:02 +10:00
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reverseDeobCache.Add(type.FullName, cppType.FullName);
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2021-05-07 01:22:55 +10:00
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}
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}
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}
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catch { }
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}
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2021-05-07 01:53:02 +10:00
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internal override string Internal_ProcessTypeInString(string theString, Type type)
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{
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if (reverseDeobCache.TryGetValue(type.FullName, out string obName))
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return theString.Replace(obName, type.FullName);
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return theString;
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}
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2021-05-07 01:22:55 +10:00
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#endregion
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2021-05-13 23:02:46 +10:00
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2021-05-07 01:22:55 +10:00
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// Get type by name
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internal override Type Internal_GetTypeByName(string fullName)
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{
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if (DeobfuscatedTypes.TryGetValue(fullName, out Type deob))
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return deob;
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return base.Internal_GetTypeByName(fullName);
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}
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#region Get actual type
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internal override Type Internal_GetActualType(object obj)
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{
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if (obj == null)
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return null;
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var type = obj.GetType();
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try
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{
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if (IsString(obj))
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return typeof(string);
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2021-05-07 06:25:31 +10:00
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if (IsIl2CppPrimitive(type))
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return il2cppPrimitivesToMono[type.FullName];
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2021-05-07 01:22:55 +10:00
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if (obj is Il2CppSystem.Object cppObject)
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{
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var cppType = cppObject.GetIl2CppType();
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// check if type is injected
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IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
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if (RuntimeSpecificsStore.IsInjected(classPtr))
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{
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// Note: This will fail on injected subclasses.
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// - {Namespace}.{Class}.{Subclass} would be {Namespace}.{Subclass} when injected.
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// Not sure on solution yet.
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return GetTypeByName(cppType.FullName) ?? type;
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}
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2021-05-07 06:25:31 +10:00
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if (AllTypes.TryGetValue(cppType.FullName, out Type primitive) && primitive.IsPrimitive)
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return primitive;
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2021-05-07 01:22:55 +10:00
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return GetUnhollowedType(cppType) ?? type;
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}
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}
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2021-05-07 06:25:31 +10:00
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catch (Exception ex)
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2021-05-07 01:22:55 +10:00
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{
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2021-05-07 06:25:31 +10:00
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ExplorerCore.LogWarning("Exception in IL2CPP GetActualType: " + ex);
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2021-05-07 01:22:55 +10:00
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}
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return type;
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}
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public static Type GetUnhollowedType(CppType cppType)
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{
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var fullname = cppType.FullName;
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if (DeobfuscatedTypes.TryGetValue(fullname, out Type deob))
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return deob;
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if (fullname.StartsWith("System."))
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fullname = $"Il2Cpp{fullname}";
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AllTypes.TryGetValue(fullname, out Type monoType);
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return monoType;
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}
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#endregion
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2021-05-13 23:02:46 +10:00
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2021-05-07 01:22:55 +10:00
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#region Casting
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private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
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internal override object Internal_TryCast(object obj, Type castTo)
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{
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if (obj == null)
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return null;
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var type = obj.GetType();
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2021-05-13 23:02:46 +10:00
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if (type == castTo)
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return obj;
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2021-05-07 06:25:31 +10:00
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// from structs
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if (type.IsValueType)
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2021-05-07 01:22:55 +10:00
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{
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2021-05-07 06:25:31 +10:00
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// from il2cpp primitive to system primitive
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if (IsIl2CppPrimitive(type) && castTo.IsPrimitive)
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2021-05-07 01:22:55 +10:00
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{
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2021-05-07 06:25:31 +10:00
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return MakeMonoPrimitive(obj);
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2021-05-07 01:22:55 +10:00
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}
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2021-05-07 06:25:31 +10:00
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// from system primitive to il2cpp primitive
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else if (IsIl2CppPrimitive(castTo))
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{
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return MakeIl2CppPrimitive(castTo, obj);
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}
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// from other structs to il2cpp object
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else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
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{
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return BoxIl2CppObject(obj);
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}
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else
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return obj;
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2021-05-07 01:22:55 +10:00
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}
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2021-05-07 06:25:31 +10:00
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// from string to il2cpp.Object / il2cpp.String
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if (obj is string && typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
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{
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return BoxStringToType(obj, castTo);
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}
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// from il2cpp objects...
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2021-05-07 01:22:55 +10:00
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if (!(obj is Il2CppSystem.Object cppObj))
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return obj;
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2021-05-07 06:25:31 +10:00
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// from Il2CppSystem.Object to a struct
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2021-05-07 01:22:55 +10:00
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if (castTo.IsValueType)
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2021-05-07 06:25:31 +10:00
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return UnboxCppObject(cppObj, castTo);
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// or to system string
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2021-05-07 01:22:55 +10:00
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else if (castTo == typeof(string))
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return UnboxString(obj);
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// Casting from il2cpp object to il2cpp object...
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2021-05-07 06:25:31 +10:00
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2021-05-07 01:22:55 +10:00
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if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
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return obj;
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IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
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if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
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return null;
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if (RuntimeSpecificsStore.IsInjected(castToPtr))
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{
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var injectedObj = UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(cppObj.Pointer);
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return injectedObj ?? obj;
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}
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try
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{
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return Activator.CreateInstance(castTo, cppObj.Pointer);
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}
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catch
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{
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return obj;
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}
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}
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#endregion
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2021-05-13 23:02:46 +10:00
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2021-05-07 01:22:55 +10:00
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#region Boxing and unboxing ValueTypes
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// cached il2cpp unbox methods
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internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
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2021-05-07 06:25:31 +10:00
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// Unbox an il2cpp object to a struct or System primitive.
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public object UnboxCppObject(Il2CppSystem.Object cppObj, Type toType)
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2021-05-07 01:22:55 +10:00
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{
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2021-05-07 06:25:31 +10:00
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if (!toType.IsValueType)
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2021-05-07 01:22:55 +10:00
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return null;
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try
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{
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2021-05-07 06:25:31 +10:00
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if (toType.IsEnum)
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2021-05-08 06:16:43 +10:00
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return Enum.Parse(toType, cppObj.ToString());
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2021-05-07 01:22:55 +10:00
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2021-05-07 06:25:31 +10:00
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var name = toType.AssemblyQualifiedName;
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2021-05-07 01:22:55 +10:00
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2021-05-09 01:25:26 +10:00
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if (!unboxMethods.ContainsKey(name))
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2021-05-07 01:22:55 +10:00
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{
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unboxMethods.Add(name, typeof(Il2CppObjectBase)
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.GetMethod("Unbox")
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2021-05-07 06:25:31 +10:00
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.MakeGenericMethod(toType));
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2021-05-07 01:22:55 +10:00
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}
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2021-05-08 20:54:16 +10:00
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return unboxMethods[name].Invoke(cppObj, ArgumentUtility.EmptyArgs);
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2021-05-07 01:22:55 +10:00
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception Unboxing Il2Cpp object to struct: " + ex);
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return null;
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}
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}
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2021-05-07 06:25:31 +10:00
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private static Il2CppSystem.Object BoxIl2CppObject(object cppStruct, Type structType)
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{
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2021-05-08 20:54:16 +10:00
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return GetMethodInfo(structType, "BoxIl2CppObject", ArgumentUtility.EmptyTypes)
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.Invoke(cppStruct, ArgumentUtility.EmptyArgs)
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2021-05-07 06:25:31 +10:00
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as Il2CppSystem.Object;
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}
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2021-05-07 01:22:55 +10:00
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public Il2CppSystem.Object BoxIl2CppObject(object value)
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{
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if (value == null)
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return null;
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|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var type = value.GetType();
|
|
|
|
|
if (!type.IsValueType)
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
if (type.IsEnum)
|
2021-05-08 06:16:43 +10:00
|
|
|
|
return Il2CppSystem.Enum.Parse(Il2CppType.From(type), value.ToString());
|
2021-05-07 01:22:55 +10:00
|
|
|
|
|
|
|
|
|
if (type.IsPrimitive && AllTypes.TryGetValue($"Il2Cpp{type.FullName}", out Type cppType))
|
2021-05-07 06:25:31 +10:00
|
|
|
|
return BoxIl2CppObject(MakeIl2CppPrimitive(cppType, value), cppType);
|
2021-05-07 01:22:55 +10:00
|
|
|
|
|
2021-05-07 06:25:31 +10:00
|
|
|
|
return BoxIl2CppObject(value, type);
|
2021-05-07 01:22:55 +10:00
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
ExplorerCore.LogWarning("Exception in BoxIl2CppObject: " + ex);
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-05-07 06:25:31 +10:00
|
|
|
|
// Helpers for Il2Cpp primitive <-> Mono
|
|
|
|
|
|
|
|
|
|
internal static readonly Dictionary<string, Type> il2cppPrimitivesToMono = new Dictionary<string, Type>
|
|
|
|
|
{
|
|
|
|
|
{ "Il2CppSystem.Boolean", typeof(bool) },
|
|
|
|
|
{ "Il2CppSystem.Byte", typeof(byte) },
|
|
|
|
|
{ "Il2CppSystem.SByte", typeof(sbyte) },
|
|
|
|
|
{ "Il2CppSystem.Char", typeof(char) },
|
|
|
|
|
{ "Il2CppSystem.Double", typeof(double) },
|
|
|
|
|
{ "Il2CppSystem.Single", typeof(float) },
|
|
|
|
|
{ "Il2CppSystem.Int32", typeof(int) },
|
|
|
|
|
{ "Il2CppSystem.UInt32", typeof(uint) },
|
|
|
|
|
{ "Il2CppSystem.Int64", typeof(long) },
|
|
|
|
|
{ "Il2CppSystem.UInt64", typeof(ulong) },
|
|
|
|
|
{ "Il2CppSystem.Int16", typeof(short) },
|
|
|
|
|
{ "Il2CppSystem.UInt16", typeof(ushort) },
|
|
|
|
|
{ "Il2CppSystem.IntPtr", typeof(IntPtr) },
|
|
|
|
|
{ "Il2CppSystem.UIntPtr", typeof(UIntPtr) }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
public static bool IsIl2CppPrimitive(object obj) => IsIl2CppPrimitive(obj.GetType());
|
|
|
|
|
|
|
|
|
|
public static bool IsIl2CppPrimitive(Type type) => il2cppPrimitivesToMono.ContainsKey(type.FullName);
|
|
|
|
|
|
|
|
|
|
public object MakeMonoPrimitive(object cppPrimitive)
|
|
|
|
|
{
|
|
|
|
|
return GetFieldInfo(cppPrimitive.GetType(), "m_value").GetValue(cppPrimitive);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public object MakeIl2CppPrimitive(Type cppType, object monoValue)
|
|
|
|
|
{
|
|
|
|
|
var cppStruct = Activator.CreateInstance(cppType);
|
|
|
|
|
GetFieldInfo(cppType, "m_value").SetValue(cppStruct, monoValue);
|
|
|
|
|
return cppStruct;
|
|
|
|
|
}
|
|
|
|
|
|
2021-05-07 01:22:55 +10:00
|
|
|
|
#endregion
|
|
|
|
|
|
2021-05-13 23:02:46 +10:00
|
|
|
|
|
|
|
|
|
#region String boxing/unboxing
|
2021-05-07 01:22:55 +10:00
|
|
|
|
|
|
|
|
|
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
|
|
|
|
|
private const string STRING_FULLNAME = "System.String";
|
|
|
|
|
|
|
|
|
|
public bool IsString(object obj)
|
|
|
|
|
{
|
|
|
|
|
if (obj is string || obj is Il2CppSystem.String)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
if (obj is Il2CppSystem.Object cppObj)
|
|
|
|
|
{
|
|
|
|
|
var type = cppObj.GetIl2CppType();
|
|
|
|
|
return type.FullName == IL2CPP_STRING_FULLNAME || type.FullName == STRING_FULLNAME;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2021-05-07 06:25:31 +10:00
|
|
|
|
public object BoxStringToType(object value, Type castTo)
|
2021-05-07 01:22:55 +10:00
|
|
|
|
{
|
|
|
|
|
if (castTo == typeof(Il2CppSystem.String))
|
2021-05-07 06:25:31 +10:00
|
|
|
|
return (Il2CppSystem.String)(value as string);
|
2021-05-07 01:22:55 +10:00
|
|
|
|
else
|
2021-05-07 06:25:31 +10:00
|
|
|
|
return (Il2CppSystem.Object)(value as string);
|
2021-05-07 01:22:55 +10:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public string UnboxString(object value)
|
|
|
|
|
{
|
|
|
|
|
if (value is string s)
|
|
|
|
|
return s;
|
|
|
|
|
|
|
|
|
|
s = null;
|
|
|
|
|
if (value is Il2CppSystem.Object cppObject)
|
|
|
|
|
s = cppObject.ToString();
|
|
|
|
|
else if (value is Il2CppSystem.String cppString)
|
|
|
|
|
s = cppString;
|
|
|
|
|
|
|
|
|
|
return s;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
2021-05-13 23:02:46 +10:00
|
|
|
|
|
2021-05-07 01:22:55 +10:00
|
|
|
|
#region Singleton finder
|
|
|
|
|
|
|
|
|
|
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
|
|
|
|
{
|
|
|
|
|
PropertyInfo pi;
|
|
|
|
|
foreach (var name in possibleNames)
|
|
|
|
|
{
|
|
|
|
|
pi = type.GetProperty(name, flags);
|
|
|
|
|
if (pi != null)
|
|
|
|
|
{
|
|
|
|
|
var instance = pi.GetValue(null, null);
|
|
|
|
|
if (instance != null)
|
|
|
|
|
{
|
|
|
|
|
instances.Add(instance);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
base.Internal_FindSingleton(possibleNames, type, flags, instances);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
2021-05-13 23:02:46 +10:00
|
|
|
|
#region Force-loading game modules
|
2021-05-07 01:22:55 +10:00
|
|
|
|
|
|
|
|
|
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
|
|
|
|
|
|
|
|
|
|
internal void TryLoadGameModules()
|
|
|
|
|
{
|
|
|
|
|
Internal_LoadModule("Assembly-CSharp");
|
|
|
|
|
Internal_LoadModule("Assembly-CSharp-firstpass");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
internal override bool Internal_LoadModule(string moduleName)
|
|
|
|
|
{
|
|
|
|
|
if (!moduleName.EndsWith(".dll", StringComparison.InvariantCultureIgnoreCase))
|
|
|
|
|
moduleName += ".dll";
|
|
|
|
|
#if ML
|
|
|
|
|
var path = Path.Combine("MelonLoader", "Managed", $"{moduleName}");
|
|
|
|
|
#else
|
|
|
|
|
var path = Path.Combine("BepInEx", "unhollowed", $"{moduleName}");
|
|
|
|
|
#endif
|
|
|
|
|
return DoLoadModule(path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
internal bool DoLoadModule(string fullPath)
|
|
|
|
|
{
|
|
|
|
|
if (!File.Exists(fullPath))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
Assembly.Load(File.ReadAllBytes(fullPath));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
{
|
|
|
|
|
Console.WriteLine(e.GetType() + ", " + e.Message);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-05-13 23:02:46 +10:00
|
|
|
|
#region Il2cpp reflection blacklist
|
|
|
|
|
|
|
|
|
|
public override string DefaultReflectionBlacklist => string.Join(";", defaultIl2CppBlacklist);
|
2021-05-07 01:22:55 +10:00
|
|
|
|
|
2021-05-13 23:02:46 +10:00
|
|
|
|
// These methods currently cause a crash in most il2cpp games,
|
|
|
|
|
// even from doing "GetParameters()" on the MemberInfo.
|
|
|
|
|
// Blacklisting until the issue is fixed in Unhollower.
|
|
|
|
|
public static HashSet<string> defaultIl2CppBlacklist = new HashSet<string>
|
|
|
|
|
{
|
|
|
|
|
// These were deprecated a long time ago, still show up in some IL2CPP games for some reason
|
|
|
|
|
"UnityEngine.MonoBehaviour.allowPrefabModeInPlayMode",
|
|
|
|
|
"UnityEngine.MonoBehaviour.runInEditMode",
|
|
|
|
|
"UnityEngine.Component.animation",
|
|
|
|
|
"UnityEngine.Component.audio",
|
|
|
|
|
"UnityEngine.Component.camera",
|
|
|
|
|
"UnityEngine.Component.collider",
|
|
|
|
|
"UnityEngine.Component.collider2D",
|
|
|
|
|
"UnityEngine.Component.constantForce",
|
|
|
|
|
"UnityEngine.Component.hingeJoint",
|
|
|
|
|
"UnityEngine.Component.light",
|
|
|
|
|
"UnityEngine.Component.networkView",
|
|
|
|
|
"UnityEngine.Component.particleSystem",
|
|
|
|
|
"UnityEngine.Component.renderer",
|
|
|
|
|
"UnityEngine.Component.rigidbody",
|
|
|
|
|
"UnityEngine.Component.rigidbody2D",
|
|
|
|
|
"UnityEngine.Light.flare",
|
|
|
|
|
// These can cause a crash in IL2CPP
|
|
|
|
|
"Il2CppSystem.Type.DeclaringMethod",
|
|
|
|
|
"Il2CppSystem.RuntimeType.DeclaringMethod",
|
|
|
|
|
"Unity.Jobs.LowLevel.Unsafe.JobsUtility.CreateJobReflectionData",
|
|
|
|
|
"Unity.Profiling.ProfilerRecorder.CopyTo",
|
|
|
|
|
"Unity.Profiling.ProfilerRecorder.StartNew",
|
|
|
|
|
"UnityEngine.Analytics.Analytics.RegisterEvent",
|
|
|
|
|
"UnityEngine.Analytics.Analytics.SendEvent",
|
|
|
|
|
"UnityEngine.Analytics.ContinuousEvent+ConfigureEventDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Analytics.ContinuousEvent.ConfigureEvent",
|
|
|
|
|
"UnityEngine.Animations.AnimationLayerMixerPlayable.Create",
|
|
|
|
|
"UnityEngine.Animations.AnimationLayerMixerPlayable.CreateHandle",
|
|
|
|
|
"UnityEngine.Animations.AnimationMixerPlayable.Create",
|
|
|
|
|
"UnityEngine.Animations.AnimationMixerPlayable.CreateHandle",
|
|
|
|
|
"UnityEngine.AssetBundle.RecompressAssetBundleAsync",
|
|
|
|
|
"UnityEngine.Audio.AudioMixerPlayable.Create",
|
|
|
|
|
"UnityEngine.BoxcastCommand.ScheduleBatch",
|
|
|
|
|
"UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties",
|
|
|
|
|
"UnityEngine.CapsulecastCommand.ScheduleBatch",
|
|
|
|
|
"UnityEngine.Collider2D.Cast",
|
|
|
|
|
"UnityEngine.Collider2D.Raycast",
|
|
|
|
|
"UnityEngine.ComputeBuffer+BeginBufferWriteDelegate.Invoke",
|
|
|
|
|
"UnityEngine.ComputeBuffer+EndBufferWriteDelegate.Invoke",
|
|
|
|
|
"UnityEngine.ComputeBuffer.BeginBufferWrite",
|
|
|
|
|
"UnityEngine.ComputeBuffer.EndBufferWrite",
|
|
|
|
|
"UnityEngine.Cubemap+SetPixelDataImplArrayDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Cubemap+SetPixelDataImplDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Cubemap.SetPixelDataImpl",
|
|
|
|
|
"UnityEngine.Cubemap.SetPixelDataImplArray",
|
|
|
|
|
"UnityEngine.CubemapArray+SetPixelDataImplArrayDelegate.Invoke",
|
|
|
|
|
"UnityEngine.CubemapArray+SetPixelDataImplDelegate.Invoke",
|
|
|
|
|
"UnityEngine.CubemapArray.SetPixelDataImpl",
|
|
|
|
|
"UnityEngine.CubemapArray.SetPixelDataImplArray",
|
|
|
|
|
"UnityEngine.Experimental.Playables.MaterialEffectPlayable.Create",
|
|
|
|
|
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure+AddInstanceDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure+AddInstance_Procedural_InjectedDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance",
|
|
|
|
|
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance_Procedural",
|
|
|
|
|
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance_Procedural_Injected",
|
|
|
|
|
"UnityEngine.Experimental.Rendering.RayTracingShader+DispatchDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Experimental.Rendering.RayTracingShader.Dispatch",
|
|
|
|
|
"UnityEngine.Experimental.Rendering.RenderPassAttachment.Clear",
|
|
|
|
|
"UnityEngine.GUI.DoButtonGrid",
|
|
|
|
|
"UnityEngine.GUI.Slider",
|
|
|
|
|
"UnityEngine.GUI.Toolbar",
|
|
|
|
|
"UnityEngine.Graphics.DrawMeshInstancedIndirect",
|
|
|
|
|
"UnityEngine.Graphics.DrawMeshInstancedProcedural",
|
|
|
|
|
"UnityEngine.Graphics.DrawProcedural",
|
|
|
|
|
"UnityEngine.Graphics.DrawProceduralIndirect",
|
|
|
|
|
"UnityEngine.Graphics.DrawProceduralIndirectNow",
|
|
|
|
|
"UnityEngine.Graphics.DrawProceduralNow",
|
|
|
|
|
"UnityEngine.LineRenderer+BakeMeshDelegate.Invoke",
|
|
|
|
|
"UnityEngine.LineRenderer.BakeMesh",
|
|
|
|
|
"UnityEngine.Mesh.GetIndices",
|
|
|
|
|
"UnityEngine.Mesh.GetTriangles",
|
|
|
|
|
"UnityEngine.Mesh.SetIndices",
|
|
|
|
|
"UnityEngine.Mesh.SetTriangles",
|
|
|
|
|
"UnityEngine.Physics2D.BoxCast",
|
|
|
|
|
"UnityEngine.Physics2D.CapsuleCast",
|
|
|
|
|
"UnityEngine.Physics2D.CircleCast",
|
|
|
|
|
"UnityEngine.PhysicsScene.BoxCast",
|
|
|
|
|
"UnityEngine.PhysicsScene.CapsuleCast",
|
|
|
|
|
"UnityEngine.PhysicsScene.OverlapBox",
|
|
|
|
|
"UnityEngine.PhysicsScene.OverlapCapsule",
|
|
|
|
|
"UnityEngine.PhysicsScene.SphereCast",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.BoxCast",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.CapsuleCast",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.CircleCast",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.GetRayIntersection",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.Linecast",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.OverlapArea",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.OverlapBox",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.OverlapCapsule",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.OverlapCircle",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.OverlapCollider",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.OverlapPoint",
|
|
|
|
|
"UnityEngine.PhysicsScene2D.Raycast",
|
|
|
|
|
"UnityEngine.Playables.Playable.Create",
|
|
|
|
|
"UnityEngine.Profiling.CustomSampler.Create",
|
|
|
|
|
"UnityEngine.RaycastCommand.ScheduleBatch",
|
|
|
|
|
"UnityEngine.RemoteConfigSettings+QueueConfigDelegate.Invoke",
|
|
|
|
|
"UnityEngine.RemoteConfigSettings.QueueConfig",
|
|
|
|
|
"UnityEngine.RenderTexture.GetTemporaryImpl",
|
|
|
|
|
"UnityEngine.Rendering.AsyncGPUReadback.Request",
|
|
|
|
|
"UnityEngine.Rendering.AttachmentDescriptor.ConfigureClear",
|
|
|
|
|
"UnityEngine.Rendering.BatchRendererGroup+AddBatch_InjectedDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Rendering.BatchRendererGroup.AddBatch",
|
|
|
|
|
"UnityEngine.Rendering.BatchRendererGroup.AddBatch_Injected",
|
|
|
|
|
"UnityEngine.Rendering.CommandBuffer+Internal_DispatchRaysDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Rendering.CommandBuffer.DispatchRays",
|
|
|
|
|
"UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedProcedural",
|
|
|
|
|
"UnityEngine.Rendering.CommandBuffer.Internal_DispatchRays",
|
|
|
|
|
"UnityEngine.Rendering.CommandBuffer.ResolveAntiAliasedSurface",
|
|
|
|
|
"UnityEngine.Rendering.ScriptableRenderContext.BeginRenderPass",
|
|
|
|
|
"UnityEngine.Rendering.ScriptableRenderContext.BeginScopedRenderPass",
|
|
|
|
|
"UnityEngine.Rendering.ScriptableRenderContext.BeginScopedSubPass",
|
|
|
|
|
"UnityEngine.Rendering.ScriptableRenderContext.BeginSubPass",
|
|
|
|
|
"UnityEngine.Rendering.ScriptableRenderContext.SetupCameraProperties",
|
|
|
|
|
"UnityEngine.Rigidbody2D.Cast",
|
|
|
|
|
"UnityEngine.Scripting.GarbageCollector+CollectIncrementalDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Scripting.GarbageCollector.CollectIncremental",
|
|
|
|
|
"UnityEngine.SpherecastCommand.ScheduleBatch",
|
|
|
|
|
"UnityEngine.Texture2D+SetPixelDataImplArrayDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Texture2D+SetPixelDataImplDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Texture2D.SetPixelDataImpl",
|
|
|
|
|
"UnityEngine.Texture2D.SetPixelDataImplArray",
|
|
|
|
|
"UnityEngine.Texture2DArray+SetPixelDataImplArrayDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Texture2DArray+SetPixelDataImplDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Texture2DArray.SetPixelDataImpl",
|
|
|
|
|
"UnityEngine.Texture2DArray.SetPixelDataImplArray",
|
|
|
|
|
"UnityEngine.Texture3D+SetPixelDataImplArrayDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Texture3D+SetPixelDataImplDelegate.Invoke",
|
|
|
|
|
"UnityEngine.Texture3D.SetPixelDataImpl",
|
|
|
|
|
"UnityEngine.Texture3D.SetPixelDataImplArray",
|
|
|
|
|
"UnityEngine.TrailRenderer+BakeMeshDelegate.Invoke",
|
|
|
|
|
"UnityEngine.TrailRenderer.BakeMesh",
|
|
|
|
|
"UnityEngine.WWW.LoadFromCacheOrDownload",
|
|
|
|
|
"UnityEngine.XR.InputDevice.SendHapticImpulse",
|
|
|
|
|
};
|
2021-05-07 01:22:55 +10:00
|
|
|
|
|
2021-05-13 23:02:46 +10:00
|
|
|
|
#endregion
|
2021-05-07 01:22:55 +10:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|