2020-10-28 06:39:26 +11:00
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using System;
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using System.Linq;
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2020-10-25 20:57:34 +11:00
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using System.Text;
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2020-11-03 20:59:13 +11:00
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using UnityExplorer.Input;
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2020-11-05 17:33:04 +11:00
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using UnityExplorer.Console.Lexer;
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2020-10-28 06:39:26 +11:00
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using UnityEngine;
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2020-10-27 00:54:08 +11:00
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using UnityEngine.EventSystems;
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2020-10-28 06:39:26 +11:00
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using UnityEngine.UI;
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2020-11-05 17:33:04 +11:00
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using UnityExplorer.UI;
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using UnityExplorer.UI.PageModel;
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2020-11-08 21:04:41 +11:00
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using System.Collections.Generic;
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using System.Reflection;
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#if CPP
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2020-11-09 16:43:19 +11:00
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using UnityExplorer.Unstrip;
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using UnityExplorer.Helpers;
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using UnhollowerRuntimeLib;
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#endif
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2020-10-25 20:57:34 +11:00
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2020-11-05 17:33:04 +11:00
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namespace UnityExplorer.Console
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{
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public class CodeEditor
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{
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private readonly InputLexer inputLexer = new InputLexer();
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public InputField InputField { get; internal set; }
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public Text inputText;
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private Text inputHighlightText;
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private Image background;
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private Image scrollbar;
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public int LineCount { get; private set; }
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public int CurrentLine { get; private set; }
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public int CurrentIndent { get; private set; }
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private static readonly StringBuilder highlightedBuilder = new StringBuilder(4096);
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private static readonly KeyCode[] onFocusKeys =
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{
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KeyCode.Return, KeyCode.Backspace, KeyCode.UpArrow,
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KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow
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};
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public string HighlightedText => inputHighlightText.text;
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public string Text
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{
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get { return InputField.text; }
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set
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{
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if (!string.IsNullOrEmpty(value))
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{
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InputField.text = value;
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inputHighlightText.text = value;
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}
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else
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{
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InputField.text = string.Empty;
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inputHighlightText.text = string.Empty;
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}
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//inputText.ForceMeshUpdate(false);
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}
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}
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internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console.
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The following helper methods are available:
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* <color=#add490>Log(""message"")</color> logs a message to the debug console
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* <color=#add490>CurrentTarget()</color> returns the currently inspected target on the Home page
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* <color=#add490>AllTargets()</color> returns an object[] array containing all inspected instances
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* <color=#add490>Inspect(someObject)</color> to inspect an instance, eg. Inspect(Camera.main);
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* <color=#add490>Inspect(typeof(SomeClass))</color> to inspect a Class with static reflection
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* <color=#add490>AddUsing(""SomeNamespace"")</color> adds a using directive to the C# console
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* <color=#add490>GetUsing()</color> logs the current using directives to the debug console
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* <color=#add490>Reset()</color> resets all using directives and variables
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";
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public CodeEditor()
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{
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ConstructUI();
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ApplyTheme();
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inputLexer.UseMatchers(CSharpLexer.DelimiterSymbols, CSharpLexer.Matchers);
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// subscribe to text input changing
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#if CPP
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InputField.onValueChanged.AddListener(new Action<string>((string s) => { OnInputChanged(); }));
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#else
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this.InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
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#endif
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}
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public void Update()
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{
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// Check for new line
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if (ConsolePage.EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return))
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{
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AutoIndentCaret();
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}
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if (EventSystem.current?.currentSelectedGameObject?.name == "InputField")
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{
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bool focusKeyPressed = false;
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// Check for any focus key pressed
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foreach (KeyCode key in onFocusKeys)
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{
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if (InputManager.GetKeyDown(key))
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{
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focusKeyPressed = true;
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break;
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}
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}
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if (focusKeyPressed || InputManager.GetMouseButton(0))
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{
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ConsolePage.Instance.OnInputChanged();
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}
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}
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}
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public void OnInputChanged(string newInput, bool forceUpdate = false)
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{
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string newText = newInput;
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UpdateIndent(newInput);
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if (!forceUpdate && string.IsNullOrEmpty(newText))
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{
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inputHighlightText.text = string.Empty;
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}
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else
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{
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inputHighlightText.text = SyntaxHighlightContent(newText);
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}
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ConsolePage.Instance.OnInputChanged();
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}
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private void UpdateIndent(string newText)
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{
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int caret = InputField.caretPosition;
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int len = newText.Length;
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if (caret < 0 || caret >= len)
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{
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while (caret >= 0 && caret >= len)
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caret--;
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if (caret < 0)
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return;
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}
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CurrentIndent = 0;
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for (int i = 0; i < caret && i < newText.Length; i++)
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{
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char character = newText[i];
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if (character == CSharpLexer.indentIncreaseCharacter)
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CurrentIndent++;
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if (character == CSharpLexer.indentDecreaseCharacter)
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CurrentIndent--;
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}
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if (CurrentIndent < 0)
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CurrentIndent = 0;
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}
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private const string CLOSE_COLOR_TAG = "</color>";
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private string SyntaxHighlightContent(string inputText)
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{
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int offset = 0;
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highlightedBuilder.Length = 0;
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foreach (LexerMatchInfo match in inputLexer.LexInputString(inputText))
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{
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for (int i = offset; i < match.startIndex; i++)
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{
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highlightedBuilder.Append(inputText[i]);
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}
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highlightedBuilder.Append($"{match.htmlColor}");
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for (int i = match.startIndex; i < match.endIndex; i++)
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{
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highlightedBuilder.Append(inputText[i]);
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}
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highlightedBuilder.Append(CLOSE_COLOR_TAG);
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offset = match.endIndex;
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}
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for (int i = offset; i < inputText.Length; i++)
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{
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highlightedBuilder.Append(inputText[i]);
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}
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inputText = highlightedBuilder.ToString();
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return inputText;
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}
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private void AutoIndentCaret()
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{
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if (CurrentIndent > 0)
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{
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string indent = GetAutoIndentTab(CurrentIndent);
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if (indent.Length > 0)
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{
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int caretPos = InputField.caretPosition;
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string indentMinusOne = indent.Substring(0, indent.Length - 1);
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// get last index of {
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// chuck it on the next line if its not already
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string text = InputField.text;
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string sub = InputField.text.Substring(0, InputField.caretPosition);
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int lastIndex = sub.LastIndexOf("{");
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int offset = lastIndex - 1;
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if (offset >= 0 && text[offset] != '\n' && text[offset] != '\t')
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{
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string open = "\n" + indentMinusOne;
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InputField.text = text.Insert(offset + 1, open);
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caretPos += open.Length;
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}
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// check if should add auto-close }
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int numOpen = InputField.text.Where(x => x == CSharpLexer.indentIncreaseCharacter).Count();
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int numClose = InputField.text.Where(x => x == CSharpLexer.indentDecreaseCharacter).Count();
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if (numOpen > numClose)
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{
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// add auto-indent closing
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indentMinusOne = $"\n{indentMinusOne}}}";
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InputField.text = InputField.text.Insert(caretPos, indentMinusOne);
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}
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// insert the actual auto indent now
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InputField.text = InputField.text.Insert(caretPos, indent);
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//InputField.stringPosition = caretPos + indent.Length;
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InputField.caretPosition = caretPos + indent.Length;
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}
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}
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// Update line column and indent positions
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UpdateIndent(InputField.text);
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inputText.text = InputField.text;
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//inputText.SetText(InputField.text, true);
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inputText.Rebuild(CanvasUpdate.Prelayout);
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InputField.ForceLabelUpdate();
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InputField.Rebuild(CanvasUpdate.Prelayout);
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OnInputChanged(inputText.text, true);
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}
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|
|
|
|
|
private string GetAutoIndentTab(int amount)
|
|
|
|
|
{
|
|
|
|
|
string tab = string.Empty;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < amount; i++)
|
2020-10-28 06:39:26 +11:00
|
|
|
|
{
|
2020-10-25 20:57:34 +11:00
|
|
|
|
tab += "\t";
|
2020-10-28 06:39:26 +11:00
|
|
|
|
}
|
2020-10-25 20:57:34 +11:00
|
|
|
|
|
|
|
|
|
return tab;
|
|
|
|
|
}
|
|
|
|
|
|
2020-11-08 21:04:41 +11:00
|
|
|
|
// ============== Theme ============== //
|
|
|
|
|
|
2020-10-26 01:07:59 +11:00
|
|
|
|
private static Color backgroundColor = new Color32(37, 37, 37, 255);
|
|
|
|
|
private static Color scrollbarColor = new Color32(45, 50, 50, 255);
|
|
|
|
|
|
2020-10-25 20:57:34 +11:00
|
|
|
|
private void ApplyTheme()
|
|
|
|
|
{
|
2020-10-26 01:07:59 +11:00
|
|
|
|
var highlightTextRect = inputHighlightText.GetComponent<RectTransform>();
|
|
|
|
|
highlightTextRect.anchorMin = Vector2.zero;
|
|
|
|
|
highlightTextRect.anchorMax = Vector2.one;
|
|
|
|
|
highlightTextRect.offsetMin = Vector2.zero;
|
|
|
|
|
highlightTextRect.offsetMax = Vector2.zero;
|
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
InputField.caretColor = Color.white;
|
|
|
|
|
inputText.color = new Color(1, 1, 1, 0.51f);
|
|
|
|
|
inputHighlightText.color = Color.white;
|
2020-10-26 01:07:59 +11:00
|
|
|
|
background.color = backgroundColor;
|
|
|
|
|
scrollbar.color = scrollbarColor;
|
2020-10-25 20:57:34 +11:00
|
|
|
|
}
|
|
|
|
|
|
2020-11-08 21:04:41 +11:00
|
|
|
|
// ========== UI CONSTRUCTION =========== //
|
|
|
|
|
|
|
|
|
|
public void ConstructUI()
|
|
|
|
|
{
|
|
|
|
|
ConsolePage.Instance.Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
|
|
|
|
|
|
|
|
|
|
var mainLayout = ConsolePage.Instance.Content.AddComponent<LayoutElement>();
|
|
|
|
|
mainLayout.preferredHeight = 9900;
|
|
|
|
|
mainLayout.flexibleHeight = 9000;
|
|
|
|
|
|
|
|
|
|
var mainGroup = ConsolePage.Instance.Content.AddComponent<VerticalLayoutGroup>();
|
|
|
|
|
mainGroup.childControlHeight = true;
|
|
|
|
|
mainGroup.childControlWidth = true;
|
|
|
|
|
mainGroup.childForceExpandHeight = true;
|
|
|
|
|
mainGroup.childForceExpandWidth = true;
|
|
|
|
|
|
|
|
|
|
#region TOP BAR
|
|
|
|
|
|
|
|
|
|
// Main group object
|
|
|
|
|
|
|
|
|
|
var topBarObj = UIFactory.CreateHorizontalGroup(ConsolePage.Instance.Content);
|
|
|
|
|
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
|
|
|
|
|
topBarLayout.minHeight = 50;
|
|
|
|
|
topBarLayout.flexibleHeight = 0;
|
|
|
|
|
|
|
|
|
|
var topBarGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
|
|
|
|
topBarGroup.padding.left = 30;
|
|
|
|
|
topBarGroup.padding.right = 30;
|
|
|
|
|
topBarGroup.padding.top = 8;
|
|
|
|
|
topBarGroup.padding.bottom = 8;
|
|
|
|
|
topBarGroup.spacing = 10;
|
|
|
|
|
topBarGroup.childForceExpandHeight = true;
|
|
|
|
|
topBarGroup.childForceExpandWidth = true;
|
|
|
|
|
topBarGroup.childControlWidth = true;
|
|
|
|
|
topBarGroup.childControlHeight = true;
|
|
|
|
|
topBarGroup.childAlignment = TextAnchor.LowerCenter;
|
|
|
|
|
|
|
|
|
|
var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
|
|
|
|
|
var topBarLabelLayout = topBarLabel.AddComponent<LayoutElement>();
|
|
|
|
|
topBarLabelLayout.preferredWidth = 800;
|
|
|
|
|
topBarLabelLayout.flexibleWidth = 10;
|
|
|
|
|
var topBarText = topBarLabel.GetComponent<Text>();
|
|
|
|
|
topBarText.text = "C# Console";
|
|
|
|
|
topBarText.fontSize = 20;
|
|
|
|
|
|
|
|
|
|
// Enable Suggestions toggle
|
|
|
|
|
|
|
|
|
|
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
|
|
|
|
|
#if CPP
|
|
|
|
|
suggestToggle.onValueChanged.AddListener(new Action<bool>(SuggestToggleCallback));
|
|
|
|
|
#else
|
|
|
|
|
suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
|
|
|
|
|
#endif
|
|
|
|
|
void SuggestToggleCallback(bool val)
|
|
|
|
|
{
|
|
|
|
|
ConsolePage.EnableAutocompletes = val;
|
|
|
|
|
AutoCompleter.Update();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
suggestToggleText.text = "Suggestions";
|
|
|
|
|
suggestToggleText.alignment = TextAnchor.UpperLeft;
|
|
|
|
|
var suggestTextPos = suggestToggleText.transform.localPosition;
|
|
|
|
|
suggestTextPos.y = -14;
|
|
|
|
|
suggestToggleText.transform.localPosition = suggestTextPos;
|
|
|
|
|
|
|
|
|
|
var suggestLayout = suggestToggleObj.AddComponent<LayoutElement>();
|
|
|
|
|
suggestLayout.minWidth = 120;
|
|
|
|
|
suggestLayout.flexibleWidth = 0;
|
|
|
|
|
|
|
|
|
|
var suggestRect = suggestToggleObj.transform.Find("Background");
|
|
|
|
|
var suggestPos = suggestRect.localPosition;
|
|
|
|
|
suggestPos.y = -14;
|
|
|
|
|
suggestRect.localPosition = suggestPos;
|
|
|
|
|
|
|
|
|
|
// Enable Auto-indent toggle
|
|
|
|
|
|
|
|
|
|
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
|
|
|
|
|
#if CPP
|
|
|
|
|
autoIndentToggle.onValueChanged.AddListener(new Action<bool>(OnIndentChanged));
|
|
|
|
|
#else
|
|
|
|
|
autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
|
|
|
|
|
#endif
|
|
|
|
|
void OnIndentChanged(bool val) => ConsolePage.EnableAutoIndent = val;
|
|
|
|
|
|
|
|
|
|
autoIndentToggleText.text = "Auto-indent";
|
|
|
|
|
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
|
|
|
|
|
var autoIndentTextPos = autoIndentToggleText.transform.localPosition;
|
|
|
|
|
autoIndentTextPos.y = -14;
|
|
|
|
|
autoIndentToggleText.transform.localPosition = autoIndentTextPos;
|
|
|
|
|
|
|
|
|
|
var autoIndentLayout = autoIndentToggleObj.AddComponent<LayoutElement>();
|
|
|
|
|
autoIndentLayout.minWidth = 120;
|
|
|
|
|
autoIndentLayout.flexibleWidth = 0;
|
|
|
|
|
|
|
|
|
|
var autoIndentRect = autoIndentToggleObj.transform.Find("Background");
|
|
|
|
|
suggestPos = autoIndentRect.localPosition;
|
|
|
|
|
suggestPos.y = -14;
|
|
|
|
|
autoIndentRect.localPosition = suggestPos;
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region CONSOLE INPUT
|
|
|
|
|
|
|
|
|
|
var consoleBase = UIFactory.CreateUIObject("CodeEditor", ConsolePage.Instance.Content);
|
|
|
|
|
|
|
|
|
|
var consoleLayout = consoleBase.AddComponent<LayoutElement>();
|
|
|
|
|
consoleLayout.preferredHeight = 500;
|
|
|
|
|
consoleLayout.flexibleHeight = 50;
|
|
|
|
|
|
|
|
|
|
consoleBase.AddComponent<RectMask2D>();
|
|
|
|
|
|
|
|
|
|
var mainRect = consoleBase.GetComponent<RectTransform>();
|
|
|
|
|
mainRect.pivot = Vector2.one * 0.5f;
|
|
|
|
|
mainRect.anchorMin = Vector2.zero;
|
|
|
|
|
mainRect.anchorMax = Vector2.one;
|
|
|
|
|
mainRect.offsetMin = Vector2.zero;
|
|
|
|
|
mainRect.offsetMax = Vector2.zero;
|
|
|
|
|
|
|
|
|
|
var mainBg = UIFactory.CreateUIObject("MainBackground", consoleBase);
|
|
|
|
|
|
|
|
|
|
var mainBgRect = mainBg.GetComponent<RectTransform>();
|
|
|
|
|
mainBgRect.pivot = new Vector2(0, 1);
|
|
|
|
|
mainBgRect.anchorMin = Vector2.zero;
|
|
|
|
|
mainBgRect.anchorMax = Vector2.one;
|
|
|
|
|
mainBgRect.offsetMin = Vector2.zero;
|
|
|
|
|
mainBgRect.offsetMax = Vector2.zero;
|
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
var mainBgImage = mainBg.AddGraphic<Image>();
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
var inputObj = UIFactory.CreateInputField(consoleBase, 14, 0);
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
var inputField = inputObj.GetComponent<InputField>();
|
|
|
|
|
//inputField.richText = false;
|
|
|
|
|
//inputField.restoreOriginalTextOnEscape = false;
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
|
|
|
|
var inputRect = inputObj.GetComponent<RectTransform>();
|
2020-11-10 20:18:14 +11:00
|
|
|
|
inputRect.pivot = new Vector2(0, 1);
|
2020-11-08 21:04:41 +11:00
|
|
|
|
inputRect.anchorMin = Vector2.zero;
|
2020-11-10 20:18:14 +11:00
|
|
|
|
inputRect.anchorMax = Vector2.one;
|
2020-11-08 21:04:41 +11:00
|
|
|
|
inputRect.offsetMin = new Vector2(20, 0);
|
|
|
|
|
inputRect.offsetMax = new Vector2(14, 0);
|
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
var mainTextObj = inputField.textComponent.gameObject;
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
var mainTextInput = mainTextObj.GetComponent<Text>();
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
var placeHolderText = inputField.placeholder.GetComponent<Text>();
|
|
|
|
|
placeHolderText.text = STARTUP_TEXT;
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
|
|
|
|
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
|
|
|
|
|
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
2020-11-10 20:18:14 +11:00
|
|
|
|
highlightTextRect.pivot = new Vector2(0, 1);
|
2020-11-08 21:04:41 +11:00
|
|
|
|
highlightTextRect.anchorMin = Vector2.zero;
|
|
|
|
|
highlightTextRect.anchorMax = Vector2.one;
|
2020-11-10 20:18:14 +11:00
|
|
|
|
highlightTextRect.offsetMin = new Vector2(20, 0);
|
|
|
|
|
highlightTextRect.offsetMax = new Vector2(14, 0);
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
var highlightTextInput = highlightTextObj.AddGraphic<Text>();
|
|
|
|
|
highlightTextInput.supportRichText = true;
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
|
|
|
|
var scroll = UIFactory.CreateScrollbar(consoleBase);
|
|
|
|
|
|
|
|
|
|
var scrollRect = scroll.GetComponent<RectTransform>();
|
|
|
|
|
scrollRect.anchorMin = new Vector2(1, 0);
|
|
|
|
|
scrollRect.anchorMax = new Vector2(1, 1);
|
|
|
|
|
scrollRect.pivot = new Vector2(0.5f, 1);
|
|
|
|
|
scrollRect.offsetMin = new Vector2(-25f, 0);
|
|
|
|
|
|
|
|
|
|
var scroller = scroll.GetComponent<Scrollbar>();
|
|
|
|
|
scroller.direction = Scrollbar.Direction.TopToBottom;
|
|
|
|
|
var scrollColors = scroller.colors;
|
|
|
|
|
scrollColors.normalColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
|
|
|
|
|
scroller.colors = scrollColors;
|
|
|
|
|
|
|
|
|
|
var scrollImage = scroll.GetComponent<Image>();
|
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
inputField.GetComponentInChildren<RectMask2D>().enabled = false;
|
2020-11-08 21:04:41 +11:00
|
|
|
|
inputObj.GetComponent<Image>().enabled = false;
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region COMPILE BUTTON
|
|
|
|
|
|
|
|
|
|
var compileBtnObj = UIFactory.CreateButton(ConsolePage.Instance.Content);
|
|
|
|
|
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
|
|
|
|
|
compileBtnLayout.preferredWidth = 80;
|
|
|
|
|
compileBtnLayout.flexibleWidth = 0;
|
|
|
|
|
compileBtnLayout.minHeight = 45;
|
|
|
|
|
compileBtnLayout.flexibleHeight = 0;
|
|
|
|
|
var compileButton = compileBtnObj.GetComponent<Button>();
|
|
|
|
|
var compileBtnColors = compileButton.colors;
|
|
|
|
|
compileBtnColors.normalColor = new Color(14f / 255f, 80f / 255f, 14f / 255f);
|
|
|
|
|
compileButton.colors = compileBtnColors;
|
|
|
|
|
var btnText = compileBtnObj.GetComponentInChildren<Text>();
|
|
|
|
|
btnText.text = "Run";
|
|
|
|
|
btnText.fontSize = 18;
|
|
|
|
|
btnText.color = Color.white;
|
|
|
|
|
|
|
|
|
|
// Set compile button callback now that we have the Input Field reference
|
|
|
|
|
#if CPP
|
|
|
|
|
compileButton.onClick.AddListener(new Action(CompileCallback));
|
|
|
|
|
#else
|
|
|
|
|
compileButton.onClick.AddListener(CompileCallback);
|
|
|
|
|
#endif
|
|
|
|
|
void CompileCallback()
|
|
|
|
|
{
|
2020-11-10 20:18:14 +11:00
|
|
|
|
if (!string.IsNullOrEmpty(inputField.text))
|
2020-11-08 21:04:41 +11:00
|
|
|
|
{
|
2020-11-10 20:18:14 +11:00
|
|
|
|
ConsolePage.Instance.Evaluate(inputField.text.Trim());
|
2020-11-08 21:04:41 +11:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
mainTextInput.supportRichText = false;
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
2020-11-10 20:18:14 +11:00
|
|
|
|
mainTextInput.font = UIManager.ConsoleFont;
|
|
|
|
|
highlightTextInput.font = UIManager.ConsoleFont;
|
2020-11-08 21:04:41 +11:00
|
|
|
|
|
|
|
|
|
// assign references
|
|
|
|
|
|
|
|
|
|
this.InputField = inputField;
|
|
|
|
|
|
|
|
|
|
this.inputText = mainTextInput;
|
|
|
|
|
this.inputHighlightText = highlightTextInput;
|
|
|
|
|
this.background = mainBgImage;
|
|
|
|
|
this.scrollbar = scrollImage;
|
|
|
|
|
}
|
2020-10-25 20:57:34 +11:00
|
|
|
|
}
|
|
|
|
|
}
|