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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion= "15.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<Import Project= "$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition= "Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup >
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<Configuration Condition= " '$(Configuration)' == '' " > Release_ML_Cpp</Configuration>
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<Platform Condition= " '$(Platform)' == '' " > AnyCPU</Platform>
<ProjectGuid > {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType > Library</OutputType>
<TargetFrameworkVersion > v4.7.2</TargetFrameworkVersion>
<AppDesignerFolder > Properties</AppDesignerFolder>
<FileAlignment > 512</FileAlignment>
<Deterministic > true</Deterministic>
<TargetFrameworkProfile />
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<OutputPath > ..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants >
</DefineConstants>
<IsCpp > false</IsCpp>
<IsMelonLoader > false</IsMelonLoader>
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<DebugSymbols > false</DebugSymbols>
<DebugType > none</DebugType>
<Optimize > false</Optimize>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
<PlatformTarget > x64</PlatformTarget>
<Prefer32Bit > false</Prefer32Bit>
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<RootNamespace > UnityExplorer</RootNamespace>
<AssemblyName > UnityExplorer</AssemblyName>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder > D:\Steam\steamapps\common\Outward</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder > D:\source\Unity Projects\Test\_BUILD_MONO</BIEMonoGameFolder>
<!-- Set this to the BepInEx Mono Managed folder, without the ending '\' character. -->
<BIEMonoManagedFolder > D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</BIEMonoManagedFolder>
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder > D:\Steam\steamapps\common\VRChat</MLCppGameFolder>
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<MLMonoGameFolder > D:\source\Unity Projects\Test\_BUILD_MONO</MLMonoGameFolder>
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<!-- Set this to the MelonLoader Mono Managed folder, without the ending '\' character. -->
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<MLMonoManagedFolder > D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</MLMonoManagedFolder>
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<NuGetPackageImportStamp >
</NuGetPackageImportStamp>
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</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' " >
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<!-- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> -->
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<OutputPath > ..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants > CPP,ML</DefineConstants>
<IsCpp > true</IsCpp>
<IsMelonLoader > true</IsMelonLoader>
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<AllowUnsafeBlocks > true</AllowUnsafeBlocks>
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</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' " >
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<TargetFrameworkVersion > v4.0</TargetFrameworkVersion>
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<OutputPath > ..\Release\Explorer.MelonLoader.Mono\</OutputPath>
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<DefineConstants > MONO,ML</DefineConstants>
<Prefer32Bit > false</Prefer32Bit>
<IsCpp > false</IsCpp>
<IsMelonLoader > true</IsMelonLoader>
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<AllowUnsafeBlocks > true</AllowUnsafeBlocks>
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</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' " >
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<!-- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> -->
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<OutputPath > ..\Release\Explorer.BepInEx.Il2Cpp\</OutputPath>
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<DefineConstants > CPP,BIE</DefineConstants>
<IsCpp > true</IsCpp>
<IsMelonLoader > false</IsMelonLoader>
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<AllowUnsafeBlocks > true</AllowUnsafeBlocks>
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</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' " >
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<TargetFrameworkVersion > v4.0</TargetFrameworkVersion>
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<OutputPath > ..\Release\Explorer.BepInEx.Mono\</OutputPath>
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<DefineConstants > MONO,BIE</DefineConstants>
<IsCpp > false</IsCpp>
<IsMelonLoader > false</IsMelonLoader>
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<AllowUnsafeBlocks > true</AllowUnsafeBlocks>
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</PropertyGroup>
<ItemGroup >
<Reference Include= "System" />
<Reference Include= "System.Core" />
<Reference Include= "System.Xml.Linq" />
<Reference Include= "System.Data.DataSetExtensions" />
<Reference Include= "System.Data" />
<Reference Include= "System.Xml" />
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<!-- MCS ref -->
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<Reference Include= "mcs" >
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<HintPath > ..\lib\mcs.dll</HintPath>
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<Private > False</Private>
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</Reference>
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</ItemGroup>
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<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
<!--
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<ItemGroup Condition= "'$(IsCpp)'=='false'" >
<Reference Include= "UnityEngine" >
<HintPath > ..\lib\UnityEngine.dll</HintPath>
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<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.UI" >
<HintPath > ..\lib\UnityEngine.UI.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "Unity.TextMeshPro" >
<HintPath > ..\lib\Unity.TextMeshPro.dll</HintPath>
<Private > False</Private>
</Reference>
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</ItemGroup> -->
<!-- MelonLoader Mono refs -->
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<ItemGroup Condition= "'$(IsMelonLoader)|$(IsCpp)'=='true|false'" >
<Reference Include= "MelonLoader.ModHandler" >
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<HintPath > $(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private > False</Private>
</Reference>
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath > $(MLMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.TextCoreModule" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
<Private > False</Private>
</Reference> -->
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<Reference Include= "UnityEngine" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.CoreModule" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.PhysicsModule" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.TextRenderingModule" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.UI" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.UI.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.UIModule" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.UIModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.IMGUIModule" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.IMGUIModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.ImageConversionModule" >
<HintPath > $(MLMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
<Private > False</Private>
</Reference>
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</ItemGroup>
<!-- BepInEx Mono refs -->
<ItemGroup Condition= "'$(IsMelonLoader)|$(IsCpp)'=='false|false'" >
<Reference Include= "BepInEx" >
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<HintPath > $(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "0Harmony" >
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<HintPath > $(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private > False</Private>
</Reference>
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath > $(BIEMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.TextCoreModule" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
<Private > False</Private>
</Reference> -->
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<Reference Include= "UnityEngine.AssetBundleModule" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.CoreModule" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.PhysicsModule" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.TextRenderingModule" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.UI" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.UI.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.UIModule" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.UIModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.IMGUIModule" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.IMGUIModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.ImageConversionModule" >
<HintPath > $(BIEMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
<Private > False</Private>
</Reference>
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</ItemGroup>
<!-- MelonLoader Il2Cpp refs -->
<ItemGroup Condition= "'$(IsMelonLoader)|$(IsCpp)'=='true|true'" >
<Reference Include= "MelonLoader.ModHandler" >
<HintPath > $(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private > False</Private>
</Reference>
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<Reference Include= "UnhollowerBaseLib" >
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "Il2Cppmscorlib" >
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "Il2CppSystem.Core" >
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private > False</Private>
</Reference>
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.TextCoreModule" >
<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<Private > False</Private>
</Reference> -->
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<Reference Include= "UnityEngine" >
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.CoreModule" >
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.PhysicsModule" >
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.TextRenderingModule" >
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.UI" >
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<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.UIModule" >
<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.IMGUIModule" >
<HintPath > $(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private > False</Private>
</Reference>
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</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition= "'$(IsMelonLoader)|$(IsCpp)'=='false|true'" >
<Reference Include= "BepInEx" >
<HintPath > $(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "0Harmony" >
<HintPath > $(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "BepInEx.IL2CPP" >
<HintPath > $(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnhollowerBaseLib" >
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<HintPath > $(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "Il2Cppmscorlib" >
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<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "Il2CppSystem.Core" >
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<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private > False</Private>
</Reference>
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.TextCoreModule" >
<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
<Private > False</Private>
</Reference> -->
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<Reference Include= "UnityEngine" >
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<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.CoreModule" >
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<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.PhysicsModule" >
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<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.TextRenderingModule" >
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<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.UI" >
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<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
<Private > False</Private>
</Reference>
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<Reference Include= "UnityEngine.UIModule" >
<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.IMGUIModule" >
<HintPath > $(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private > False</Private>
</Reference>
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</ItemGroup>
<ItemGroup >
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<Compile Include= "Inspectors\MouseInspector.cs" />
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<Compile Include= "Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
<Compile Include= "Inspectors\Reflection\CacheObject\CacheFactory.cs" />
<Compile Include= "Inspectors\Reflection\CacheObject\CacheField.cs" />
<Compile Include= "Inspectors\Reflection\CacheObject\CacheMember.cs" />
<Compile Include= "Inspectors\Reflection\CacheObject\CacheMethod.cs" />
<Compile Include= "Inspectors\Reflection\CacheObject\CacheProperty.cs" />
<Compile Include= "Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
2020-10-11 20:07:23 +11:00
<Compile Include= "Helpers\Texture2DHelpers.cs" />
2020-09-27 22:04:23 +10:00
<Compile Include= "Config\ModConfig.cs" />
<Compile Include= "ExplorerCore.cs" />
2020-09-29 05:40:06 +10:00
<Compile Include= "ExplorerBepInPlugin.cs" />
<Compile Include= "ExplorerMelonMod.cs" />
2020-10-08 06:15:42 +11:00
<Compile Include= "Helpers\ReflectionHelpers.cs" />
<Compile Include= "Helpers\UnityHelpers.cs" />
2020-11-10 20:18:14 +11:00
<Compile Include= "Inspectors\GameObjects\ChildList.cs" />
<Compile Include= "Inspectors\GameObjects\ComponentList.cs" />
<Compile Include= "Inspectors\GameObjects\GameObjectControls.cs" />
2020-10-23 01:50:33 +11:00
<Compile Include= "UI\ForceUnlockCursor.cs" />
2020-10-28 07:14:00 +11:00
<Compile Include= "Input\IHandleInput.cs" />
<Compile Include= "Tests\Tests.cs" />
2020-10-03 20:19:44 +10:00
<Compile Include= "Input\InputManager.cs" />
<Compile Include= "Input\InputSystem.cs" />
<Compile Include= "Input\LegacyInput.cs" />
2020-10-07 16:20:34 +11:00
<Compile Include= "Input\NoInput.cs" />
2020-11-05 17:33:04 +11:00
<Compile Include= "UI\PageModel\DebugConsole.cs" />
<Compile Include= "Inspectors\InspectorManager.cs" />
<Compile Include= "Inspectors\ReflectionInspector.cs" />
<Compile Include= "UI\MainMenu.cs" />
<Compile Include= "UI\PageModel\ConsolePage.cs" />
<Compile Include= "Console\AutoCompleter.cs" />
<Compile Include= "Console\CodeEditor.cs" />
<Compile Include= "Console\CSharpLexer.cs" />
<Compile Include= "Console\Lexer\CommentMatch.cs" />
<Compile Include= "Console\Lexer\InputLexer.cs" />
<Compile Include= "Console\Lexer\KeywordMatch.cs" />
<Compile Include= "Console\Lexer\StringMatch.cs" />
<Compile Include= "Console\Lexer\Matcher.cs" />
<Compile Include= "Console\Lexer\NumberMatch.cs" />
<Compile Include= "Console\Lexer\SymbolMatch.cs" />
<Compile Include= "Console\Suggestion.cs" />
<Compile Include= "Console\ScriptEvaluator.cs" />
<Compile Include= "Console\ScriptInteraction.cs" />
<Compile Include= "UI\PageModel\HomePage.cs" />
<Compile Include= "Inspectors\GameObjectInspector.cs" />
<Compile Include= "Inspectors\InspectorBase.cs" />
2020-11-09 21:38:25 +11:00
<Compile Include= "Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include= "Inspectors\Reflection\StaticInspector.cs" />
2020-11-05 17:33:04 +11:00
<Compile Include= "UI\PageModel\OptionsPage.cs" />
<Compile Include= "Inspectors\SceneExplorer.cs" />
<Compile Include= "UI\PageModel\SearchPage.cs" />
<Compile Include= "UI\PanelDragger.cs" />
2020-11-09 21:38:25 +11:00
<Compile Include= "Inspectors\Reflection\InteractiveValue\InteractiveValue.cs" />
2020-11-06 20:42:16 +11:00
<Compile Include= "UI\Shared\SliderScrollbar.cs" />
2020-10-24 00:41:55 +11:00
<Compile Include= "UI\Shared\PageHandler.cs" />
2020-11-05 17:33:04 +11:00
<Compile Include= "UI\Shared\SyntaxColors.cs" />
2020-10-23 01:50:33 +11:00
<Compile Include= "UI\UIManager.cs" />
2020-11-09 16:43:19 +11:00
<Compile Include= "Unstrip\AssetBundleUnstrip.cs" />
<Compile Include= "Unstrip\ColorUtilityUnstrip.cs" />
<Compile Include= "Unstrip\ImageConversionUnstrip.cs" />
2020-10-16 19:40:01 +11:00
<Compile Include= "Helpers\ICallHelper.cs" />
2020-11-09 16:43:19 +11:00
<Compile Include= "Unstrip\LayerMaskUnstrip.cs" />
<Compile Include= "Unstrip\ResourcesUnstrip.cs" />
<Compile Include= "Unstrip\SceneUnstrip.cs" />
2020-09-27 22:04:23 +10:00
<Compile Include= "Properties\AssemblyInfo.cs" />
2020-10-23 01:50:33 +11:00
<Compile Include= "UI\UIFactory.cs" />
2020-09-27 22:04:23 +10:00
</ItemGroup>
2020-10-05 18:32:38 +11:00
<ItemGroup >
<None Include= "ILRepack.targets" />
<None Include= "packages.config" />
</ItemGroup>
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<ItemGroup />
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<ErrorText > This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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