UnityExplorer/src/Inspectors/InspectUnderMouse.cs

392 lines
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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
namespace UnityExplorer.Inspectors
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{
public enum MouseInspectMode
{
World,
UI
}
public class InspectUnderMouse : UIPanel
{
public static InspectUnderMouse Instance { get; private set; }
public InspectUnderMouse() { Instance = this; }
public static void OnDropdownSelect(int index)
{
switch (index)
{
case 0: return;
case 1: Instance.StartInspect(MouseInspectMode.World); break;
case 2: Instance.StartInspect(MouseInspectMode.UI); break;
}
UIManager.MouseInspectDropdown.value = 0;
}
// UIPanel
public override string Name => "Inspect Under Mouse";
public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
public override int MinWidth => -1;
public override int MinHeight => -1;
public override bool CanDragAndResize => false;
public override bool NavButtonWanted => false;
public override bool ShouldSaveActiveState => false;
public override bool ShowByDefault => false;
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private static Text objNameLabel;
private static Text objPathLabel;
private static Text mousePosLabel;
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// Mouse Inspector
public static bool Inspecting { get; set; }
public static MouseInspectMode Mode { get; set; }
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private static Camera MainCamera;
private static GraphicRaycaster[] graphicRaycasters;
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private static GameObject lastHitObject;
private static Vector3 lastMousePos;
private static readonly List<Graphic> wasDisabledGraphics = new List<Graphic>();
private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new List<CanvasGroup>();
private static readonly List<GameObject> objectsAddedCastersTo = new List<GameObject>();
public void StartInspect(MouseInspectMode mode)
{
MainCamera = Camera.main;
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if (!MainCamera && mode == MouseInspectMode.World)
{
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
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return;
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}
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PanelDragger.ForceEnd();
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Mode = mode;
Inspecting = true;
UIManager.NavBarRect.gameObject.SetActive(false);
UIManager.PanelHolder.SetActive(false);
UIRoot.SetActive(true);
if (mode == MouseInspectMode.UI)
SetupUIRaycast();
}
internal void ClearHitData()
{
lastHitObject = null;
objNameLabel.text = "No hits...";
objPathLabel.text = "";
}
public void StopInspect()
{
Inspecting = false;
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UIManager.NavBarRect.gameObject.SetActive(true);
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UIManager.PanelHolder.SetActive(true);
var drop = UIManager.MouseInspectDropdown;
if (drop.transform.Find("Dropdown List") is Transform list)
drop.DestroyDropdownList(list.gameObject);
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UIRoot.SetActive(false);
if (Mode == MouseInspectMode.UI)
StopUIInspect();
ClearHitData();
}
private static float timeOfLastRaycast;
public void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
return;
}
if (lastHitObject && InputManager.GetMouseButtonDown(0))
{
var target = lastHitObject;
StopInspect();
InspectorManager.Inspect(target);
return;
}
var mousePos = InputManager.MousePosition;
if (mousePos != lastMousePos)
UpdatePosition(mousePos);
if (!timeOfLastRaycast.OccuredEarlierThan(0.1f))
return;
timeOfLastRaycast = Time.realtimeSinceStartup;
// actual inspect raycast
switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
}
internal void UpdatePosition(Vector2 mousePos)
{
lastMousePos = mousePos;
// use the raw mouse pos for the label
mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
// constrain the mouse pos we use within certain bounds
if (mousePos.x < 350)
mousePos.x = 350;
if (mousePos.x > Screen.width - 350)
mousePos.x = Screen.width - 350;
if (mousePos.y < Rect.rect.height)
mousePos.y += Rect.rect.height + 10;
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else
mousePos.y -= 10;
// calculate and set our UI position
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
}
internal void OnHitGameObject(GameObject obj)
{
if (obj != lastHitObject)
{
lastHitObject = obj;
objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
}
// Collider raycasting
internal void RaycastWorld(Vector2 mousePos)
{
var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (lastHitObject)
ClearHitData();
}
}
// UI Graphic raycasting
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.TryCast<Canvas>();
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
graphicRaycasters[i] = casters[i].TryCast<GraphicRaycaster>();
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.TryCast<Graphic>();
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.TryCast<CanvasGroup>();
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
wasDisabledCanvasGroups.Add(canvas);
}
}
internal void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
GameObject hitObject = null;
int highestLayer = int.MinValue;
int highestOrder = int.MinValue;
int highestDepth = int.MinValue;
foreach (var gr in graphicRaycasters)
{
if (!gr || !gr.canvas)
continue;
var list = new List<RaycastResult>();
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
// Manualy trying to determine which object is "on top".
// Could be improved, but seems to work pretty well and isn't as laggy as you would expect.
if (!hit.gameObject)
continue;
if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
continue;
if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
continue;
if (hit.sortingLayer < highestLayer)
continue;
if (hit.sortingLayer > highestLayer)
{
highestLayer = hit.sortingLayer;
highestDepth = int.MinValue;
}
if (hit.depth < highestDepth)
continue;
if (hit.depth > highestDepth)
{
highestDepth = hit.depth;
highestOrder = int.MinValue;
}
if (hit.sortingOrder <= highestOrder)
continue;
highestOrder = hit.sortingOrder;
hitObject = hit.gameObject;
}
}
else
{
if (lastHitObject)
ClearHitData();
}
}
if (hitObject)
OnHitGameObject(hitObject);
//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
}
private static void StopUIInspect()
{
foreach (var obj in objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
objectsAddedCastersTo.Clear();
wasDisabledCanvasGroups.Clear();
wasDisabledGraphics.Clear();
}
// UI Construction
protected internal override void DoSetDefaultPosAndAnchors()
{
Rect.anchorMin = Vector2.zero;
Rect.anchorMax = Vector2.zero;
Rect.pivot = new Vector2(0.5f, 1);
Rect.sizeDelta = new Vector2(700, 150);
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}
public override void ConstructPanelContent()
{
// hide title bar
this.titleBar.SetActive(false);
this.UIRoot.transform.SetParent(UIManager.CanvasRoot.transform, false);
var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
// Title text
var title = UIFactory.CreateLabel(inspectContent, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter);
UIFactory.SetLayoutElement(title.gameObject, flexibleWidth: 9999);
mousePosLabel = UIFactory.CreateLabel(inspectContent, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
objNameLabel = UIFactory.CreateLabel(inspectContent, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
objPathLabel = UIFactory.CreateLabel(inspectContent, "PathLabel", "", TextAnchor.MiddleLeft);
objPathLabel.fontStyle = FontStyle.Italic;
objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(objPathLabel.gameObject, minHeight: 75);
UIRoot.SetActive(false);
}
public override void DoSaveToConfigElement() { }
public override string GetSaveDataFromConfigManager() => null;
}
}