UnityExplorer/src/UI/Inspectors/InspectorTab.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors
{
public class InspectorTab : IPooledObject
{
public GameObject UIRoot { get; set; }
public float DefaultHeight => 25f;
public ButtonRef TabButton;
public Text TabText;
public ButtonRef CloseButton;
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private static readonly Color _enabledTabColor = new Color(0.15f, 0.22f, 0.15f);
private static readonly Color _disabledTabColor = new Color(0.13f, 0.13f, 0.13f);
public void SetTabColor(bool active)
{
if (active)
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RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _enabledTabColor, _enabledTabColor * 1.2f);
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else
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RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _disabledTabColor, _disabledTabColor * 1.2f);
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}
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", true, true, true, true, 0,
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new Vector4(0, 0, 3, 0), new Color(0.13f, 0.13f, 0.13f));
UIFactory.SetLayoutElement(UIRoot, minWidth: 185, flexibleWidth: 0);
UIRoot.AddComponent<Mask>();
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
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UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 165, flexibleWidth: 0);
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TabText = TabButton.Component.GetComponentInChildren<Text>();
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
TabText.alignment = TextAnchor.MiddleLeft;
CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.2f, 0.2f, 0.2f, 1));
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UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minWidth: 20, flexibleWidth: 0);
var closeBtnText = CloseButton.Component.GetComponentInChildren<Text>();
closeBtnText.color = Color.red;
return UIRoot;
}
}
}