Update dotnet.yml

This commit is contained in:
Sinai 2022-04-12 01:20:13 +10:00
parent a0ed26eb8e
commit 006ab2ee6f

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@ -13,83 +13,74 @@ jobs:
if: "!contains(github.event.head_commit.message, '-noci')"
steps:
# Checkout latest with submodules
- uses: actions/checkout@v2
with:
submodules: recursive
# Setup tools
- name: Setup msbuild
uses: microsoft/setup-msbuild@v1
# Setup
- name: Checkout latest
uses: actions/checkout@v2
- name: Setup nuget
uses: nuget/setup-nuget@v1
- name: Setup dotnet
uses: actions/setup-dotnet@v2
with:
nuget-api-key: ${{ secrets.NuGetAPIKey }}
nuget-version: '5.x'
# Build mcs
- run: nuget restore lib\mcs-unity\mcs.sln
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
dotnet-version: '6.0.x'
include-prerelease: true
# Build UnityExplorer releases, and upload artifacts
- run: dotnet nuget add source https://nuget.bepinex.dev/v3/index.json
- run: nuget restore src\UnityExplorer.sln
# BepInEx Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
# Run build script
- run: |
./build.ps1
# Upload artifacts
# BepInEx IL2CPP
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx.Il2Cpp
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
name: UnityExplorer.BepInEx.IL2CPP.zip
path: ./Release/UnityExplorer.BepInEx.IL2CPP.zip
# BepInEx 5 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx5.Mono
path: ./Release/UnityExplorer.BepInEx5.Mono/*
name: UnityExplorer.BepInEx5.Mono.zip
path: ./Release/UnityExplorer.BepInEx5.Mono.zip
# BepInEx 6 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx6.Mono
path: ./Release/UnityExplorer.BepInEx6.Mono/*
# MelonLoader Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
name: UnityExplorer.BepInEx6.Mono.zip
path: ./Release/UnityExplorer.BepInEx6.Mono.zip
# Editor
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
name: UnityExplorer.Editor.zip
path: ./Release/UnityExplorer.Editor.zip
# MelonLoader IL2CPP net6preview
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.IL2CPP.net6preview.zip
path: ./Release/UnityExplorer.MelonLoader.IL2CPP.net6preview.zip
# MelonLoader IL2CPP net472
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.IL2CPP.zip
path: ./Release/UnityExplorer.MelonLoader.IL2CPP.zip
# MelonLoader Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.Mono
path: ./Release/UnityExplorer.MelonLoader.Mono/*
name: UnityExplorer.MelonLoader.Mono.zip
path: ./Release/UnityExplorer.MelonLoader.Mono.zip
# Standalone Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Standalone.Il2Cpp
path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
name: UnityExplorer.Standalone.IL2CPP.zip
path: ./Release/UnityExplorer.Standalone.IL2CPP.zip
# Standalone Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Standalone.Mono
path: ./Release/UnityExplorer.Standalone.Mono/*
name: UnityExplorer.Standalone.Mono.zip
path: ./Release/UnityExplorer.Standalone.Mono.zip