Update README.md

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sinaioutlander 2020-10-11 20:52:08 +11:00
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@ -82,7 +82,9 @@ There is a simple Mod Config for the Explorer. You can access the settings via t
## Mouse Control ## Mouse Control
Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind Explorer, this is possible but it requires specific patches for that game. Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). Explorer also attempts to prevent clicking-through onto the game behind the Explorer menu.
If you need more mouse control:
* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl) * For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) * For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
@ -93,8 +95,9 @@ For example:
using Explorer; using Explorer;
using Harmony; // or 'using HarmonyLib;' for BepInEx using Harmony; // or 'using HarmonyLib;' for BepInEx
// ... // ...
[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)] // You will need to figure out the relevant Class and Method for your game using dnSpy.
public class MenuClass_CursorUpdate [HarmonyPatch(typeof(MyGame.InputManager), nameof(MyGame.InputManager.Update)]
public class InputManager_Update
{ {
[HarmonyPrefix] [HarmonyPrefix]
public static bool Prefix() public static bool Prefix()