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Update README.md
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@ -82,7 +82,9 @@ There is a simple Mod Config for the Explorer. You can access the settings via t
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## Mouse Control
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## Mouse Control
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Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind Explorer, this is possible but it requires specific patches for that game.
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Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). Explorer also attempts to prevent clicking-through onto the game behind the Explorer menu.
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If you need more mouse control:
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* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
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* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
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* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
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* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
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@ -93,8 +95,9 @@ For example:
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using Explorer;
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using Explorer;
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using Harmony; // or 'using HarmonyLib;' for BepInEx
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using Harmony; // or 'using HarmonyLib;' for BepInEx
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// ...
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// ...
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[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)]
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// You will need to figure out the relevant Class and Method for your game using dnSpy.
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public class MenuClass_CursorUpdate
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[HarmonyPatch(typeof(MyGame.InputManager), nameof(MyGame.InputManager.Update)]
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public class InputManager_Update
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{
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{
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[HarmonyPrefix]
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[HarmonyPrefix]
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public static bool Prefix()
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public static bool Prefix()
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