mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-09-20 21:46:02 +08:00
1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied * Improved some parts of the Scene Explorer and the Reflection Window interfaces * Scene Explorer now has "page view" like other lists * Various minor cleanups and refactorings
This commit is contained in:
@ -88,19 +88,6 @@ namespace Explorer
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private void MainHeader()
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{
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GUILayout.BeginHorizontal(null);
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GUILayout.Label("<b>Options:</b>", new GUILayoutOption[] { GUILayout.Width(70) });
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GUI.skin.label.alignment = TextAnchor.MiddleRight;
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GUILayout.Label("Array Limit:", new GUILayoutOption[] { GUILayout.Width(70) });
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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var _input = GUILayout.TextField(CppExplorer.ArrayLimit.ToString(), new GUILayoutOption[] { GUILayout.Width(60) });
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if (int.TryParse(_input, out int _lim))
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{
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CppExplorer.ArrayLimit = _lim;
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}
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InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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for (int i = 0; i < Pages.Count; i++)
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{
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@ -116,6 +103,9 @@ namespace Explorer
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}
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GUILayout.EndHorizontal();
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GUI.color = Color.white;
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InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
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GUILayout.Space(10);
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GUI.color = Color.white;
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}
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@ -14,9 +14,15 @@ namespace Explorer
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public override string Name { get => "Scene Explorer"; set => base.Name = value; }
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// ----- Holders for GUI elements ----- //
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private int m_pageOffset = 0;
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private int m_limit = 20;
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private int m_currentTotalCount = 0;
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private string m_currentScene = "";
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private float m_timeOfLastUpdate = -1f;
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// ----- Holders for GUI elements ----- //
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private string m_currentScene = "";
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// gameobject list
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private Transform m_currentTransform;
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@ -37,190 +43,84 @@ namespace Explorer
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public void OnSceneChange()
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{
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m_currentScene = UnityHelpers.ActiveSceneName;
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SetTransformTarget(null);
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}
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m_currentTransform = null;
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CancelSearch();
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public void CheckOffset(ref int offset, int childCount)
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{
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if (offset >= childCount)
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{
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offset = 0;
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m_pageOffset = 0;
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}
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}
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public override void Update()
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{
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if (!m_searching)
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if (m_searching) return;
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if (Time.time - m_timeOfLastUpdate < 1f) return;
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m_timeOfLastUpdate = Time.time;
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m_objectList = new List<GameObjectCache>();
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int offset = m_pageOffset * m_limit;
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var allTransforms = new List<Transform>();
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// get current list of all transforms (either scene root or our current transform children)
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if (m_currentTransform)
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{
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m_objectList = new List<GameObjectCache>();
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if (m_currentTransform)
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for (int i = 0; i < m_currentTransform.childCount; i++)
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{
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var endAppend = new List<GameObjectCache>();
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for (int i = 0; i < m_currentTransform.childCount; i++)
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{
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var child = m_currentTransform.GetChild(i);
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if (child)
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{
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if (child.childCount > 0)
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m_objectList.Add(new GameObjectCache(child.gameObject));
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else
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endAppend.Add(new GameObjectCache(child.gameObject));
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}
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}
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m_objectList.AddRange(endAppend);
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endAppend = null;
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allTransforms.Add(m_currentTransform.GetChild(i));
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}
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else
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}
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else
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{
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var scene = SceneManager.GetSceneByName(m_currentScene);
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var rootObjects = scene.GetRootGameObjects();
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foreach (var obj in rootObjects)
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{
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var scene = SceneManager.GetSceneByName(m_currentScene);
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var rootObjects = scene.GetRootGameObjects();
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// add objects with children first
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foreach (var obj in rootObjects.Where(x => x.transform.childCount > 0))
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{
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m_objectList.Add(new GameObjectCache(obj));
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}
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foreach (var obj in rootObjects.Where(x => x.transform.childCount == 0))
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{
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m_objectList.Add(new GameObjectCache(obj));
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}
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allTransforms.Add(obj.transform);
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}
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}
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m_currentTotalCount = allTransforms.Count;
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// make sure offset doesn't exceed count
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CheckOffset(ref offset, m_currentTotalCount);
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// sort by childcount
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allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
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for (int i = offset; i < offset + m_limit && i < m_currentTotalCount; i++)
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{
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var child = allTransforms[i];
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m_objectList.Add(new GameObjectCache(child.gameObject));
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}
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}
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// --------- GUI Draw Functions --------- //
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public override void DrawWindow()
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public void SetTransformTarget(Transform t)
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{
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try
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{
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GUILayout.BeginHorizontal(null);
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// Current Scene label
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GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
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try
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{
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// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
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var scenes = SceneManager.GetAllScenes().ToList();
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m_currentTransform = t;
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if (scenes.Count > 1)
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{
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int changeWanted = 0;
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
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{
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changeWanted = -1;
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}
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if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
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{
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changeWanted = 1;
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}
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if (changeWanted != 0)
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{
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int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
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index += changeWanted;
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if (index > scenes.Count - 1)
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{
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index = 0;
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}
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else if (index < 0)
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{
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index = scenes.Count - 1;
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}
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m_currentScene = scenes[index].name;
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}
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}
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}
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catch { }
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GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
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if (m_searching)
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CancelSearch();
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GUILayout.EndHorizontal();
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// ----- GameObject Search -----
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GUILayout.BeginHorizontal(GUI.skin.box, null);
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GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
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m_searchInput = GUILayout.TextField(m_searchInput, null);
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if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Search();
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(15);
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// ************** GameObject list ***************
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// ----- main explorer ------
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if (!m_searching)
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{
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if (m_currentTransform != null)
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{
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GUILayout.BeginHorizontal(null);
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if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
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{
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TraverseUp();
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}
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else
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{
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GUILayout.Label(m_currentTransform.GetGameObjectPath(), null);
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}
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GUILayout.EndHorizontal();
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}
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else
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{
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GUILayout.Label("Scene Root GameObjects:", null);
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}
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if (m_objectList.Count > 0)
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{
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foreach (var obj in m_objectList)
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{
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//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
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UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
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}
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}
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}
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else // ------ Scene Search results ------
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{
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if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
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{
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CancelSearch();
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}
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GUILayout.Label("Search Results:", null);
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if (m_searchResults.Count > 0)
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{
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foreach (var obj in m_searchResults)
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{
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//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
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UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
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}
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}
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else
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{
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GUILayout.Label("<color=red><i>No results found!</i></color>", null);
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}
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}
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}
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catch
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{
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m_currentTransform = null;
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}
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}
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// -------- Actual Methods (not drawing GUI) ---------- //
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public void SetTransformTarget(GameObject obj)
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{
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m_currentTransform = obj.transform;
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CancelSearch();
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m_timeOfLastUpdate = -1f;
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Update();
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}
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public void TraverseUp()
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{
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if (m_currentTransform.parent != null)
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{
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m_currentTransform = m_currentTransform.parent;
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SetTransformTarget(m_currentTransform.parent);
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}
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else
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{
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m_currentTransform = null;
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SetTransformTarget(null);
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}
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}
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@ -228,6 +128,7 @@ namespace Explorer
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{
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m_searchResults = SearchSceneObjects(m_searchInput);
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m_searching = true;
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m_currentTotalCount = m_searchResults.Count;
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}
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public void CancelSearch()
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@ -249,6 +150,220 @@ namespace Explorer
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return matches;
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}
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// --------- GUI Draw Function --------- //
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public override void DrawWindow()
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{
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try
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{
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DrawHeaderArea();
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GUILayout.BeginVertical(GUI.skin.box, null);
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DrawPageButtons();
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if (!m_searching)
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{
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DrawGameObjectList();
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}
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else
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{
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DrawSearchResultsList();
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}
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GUILayout.EndVertical();
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}
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catch (Exception e)
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{
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MelonLogger.Log("Exception drawing ScenePage! " + e.GetType() + ", " + e.Message);
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MelonLogger.Log(e.StackTrace);
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m_currentTransform = null;
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}
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}
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private void DrawHeaderArea()
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{
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GUILayout.BeginHorizontal(null);
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// Current Scene label
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GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
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try
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{
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// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
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var scenes = SceneManager.GetAllScenes().ToList();
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if (scenes.Count > 1)
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{
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int changeWanted = 0;
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
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{
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changeWanted = -1;
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}
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if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
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{
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changeWanted = 1;
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}
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if (changeWanted != 0)
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{
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int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
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index += changeWanted;
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if (index > scenes.Count - 1)
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{
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index = 0;
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}
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else if (index < 0)
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{
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index = scenes.Count - 1;
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}
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m_currentScene = scenes[index].name;
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}
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}
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}
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catch { }
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GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
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GUILayout.EndHorizontal();
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// ----- GameObject Search -----
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GUILayout.BeginHorizontal(GUI.skin.box, null);
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GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
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m_searchInput = GUILayout.TextField(m_searchInput, null);
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if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Search();
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(5);
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}
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private void DrawPageButtons()
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{
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GUILayout.BeginHorizontal(null);
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GUILayout.Label("Limit per page: ", new GUILayoutOption[] { GUILayout.Width(100) });
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var limit = m_limit.ToString();
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limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(30) });
|
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if (int.TryParse(limit, out int lim))
|
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{
|
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m_limit = lim;
|
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}
|
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|
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// prev/next page buttons
|
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if (m_currentTotalCount > m_limit)
|
||||
{
|
||||
int count = m_currentTotalCount;
|
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int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limit)) - 1;
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
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if (m_pageOffset > 0) m_pageOffset--;
|
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m_timeOfLastUpdate = -1f;
|
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Update();
|
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}
|
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|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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|
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if (GUILayout.Button("Next >", null))
|
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{
|
||||
if (m_pageOffset < maxOffset) m_pageOffset++;
|
||||
m_timeOfLastUpdate = -1f;
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
}
|
||||
|
||||
private void DrawGameObjectList()
|
||||
{
|
||||
if (m_currentTransform != null)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
{
|
||||
TraverseUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
|
||||
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
|
||||
}
|
||||
|
||||
UIHelpers.SmallInspectButton(m_currentTransform);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("Scene Root GameObjects:", null);
|
||||
}
|
||||
|
||||
if (m_objectList.Count > 0)
|
||||
{
|
||||
foreach (var obj in m_objectList)
|
||||
{
|
||||
if (!obj.RefGameObject)
|
||||
{
|
||||
string label = "<color=red><i>null";
|
||||
|
||||
if (obj.RefGameObject != null)
|
||||
{
|
||||
label += " (Destroyed)";
|
||||
}
|
||||
|
||||
label += "</i></color>";
|
||||
GUILayout.Label(label, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject,
|
||||
obj.EnabledColor,
|
||||
obj.Label,
|
||||
obj.RefGameObject.activeSelf,
|
||||
SetTransformTarget,
|
||||
true,
|
||||
MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSearchResultsList()
|
||||
{
|
||||
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
|
||||
{
|
||||
CancelSearch();
|
||||
}
|
||||
|
||||
GUILayout.Label("Search Results:", null);
|
||||
|
||||
if (m_searchResults.Count > 0)
|
||||
{
|
||||
int offset = m_pageOffset * m_limit;
|
||||
|
||||
if (offset >= m_searchResults.Count)
|
||||
{
|
||||
offset = 0;
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
|
||||
for (int i = offset; i < offset + m_limit && offset < m_searchResults.Count; i++)
|
||||
{
|
||||
var obj = m_searchResults[i];
|
||||
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
|
||||
}
|
||||
}
|
||||
|
||||
// -------- Mini GameObjectCache class ---------- //
|
||||
|
||||
public class GameObjectCache
|
||||
{
|
||||
|
@ -135,7 +135,7 @@ namespace Explorer
|
||||
int offset = m_pageOffset * this.m_limit;
|
||||
if (offset >= count) m_pageOffset = 0;
|
||||
|
||||
for (int i = offset; i < offset + CppExplorer.ArrayLimit && i < count; i++)
|
||||
for (int i = offset; i < offset + m_limit && i < count; i++)
|
||||
{
|
||||
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
|
||||
//m_searchResults[i].DrawValue(MainMenu.MainRect);
|
||||
|
Reference in New Issue
Block a user