mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-15 13:57:31 +08:00
3.2.10
* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State * The "Resize Cursor" is now just a `↔` Text label instead of a sprite. * Added support for Unity 5.2+ games (previously was only supporting 5.6)
This commit is contained in:
parent
604c499822
commit
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@ -5,6 +5,8 @@ using IniParser;
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using IniParser.Parser;
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using UnityExplorer.UI;
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using System.Globalization;
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using UnityExplorer.Core.Inspectors;
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using UnityExplorer.UI.Main;
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namespace UnityExplorer.Core.Config
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{
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@ -17,13 +19,6 @@ namespace UnityExplorer.Core.Config
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internal static CultureInfo _enCulture = new CultureInfo("en-US");
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static ExplorerConfig()
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{
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_parser.Configuration.CommentString = "#";
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PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
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}
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// Actual configs
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public KeyCode Main_Menu_Toggle = KeyCode.F7;
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public bool Force_Unlock_Mouse = true;
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@ -32,6 +27,9 @@ namespace UnityExplorer.Core.Config
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public bool Log_Unity_Debug = false;
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public bool Hide_On_Startup = false;
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public string Window_Anchors = DEFAULT_WINDOW_ANCHORS;
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public int Active_Tab = 0;
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public bool DebugConsole_Hidden = false;
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public bool SceneExplorer_Hidden = false;
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private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
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@ -45,6 +43,12 @@ namespace UnityExplorer.Core.Config
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public static void OnLoad()
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{
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Instance = new ExplorerConfig();
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_parser.Configuration.CommentString = "#";
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PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
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SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
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DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
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MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
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if (LoadSettings())
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return;
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@ -86,6 +90,15 @@ namespace UnityExplorer.Core.Config
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case nameof(Window_Anchors):
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Instance.Window_Anchors = config.Value;
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break;
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case nameof(Active_Tab):
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Instance.Active_Tab = int.Parse(config.Value);
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break;
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case nameof(DebugConsole_Hidden):
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Instance.DebugConsole_Hidden = bool.Parse(config.Value);
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break;
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case nameof(SceneExplorer_Hidden):
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Instance.SceneExplorer_Hidden = bool.Parse(config.Value);
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break;
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}
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}
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@ -106,6 +119,9 @@ namespace UnityExplorer.Core.Config
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sec.AddKey(nameof(Default_Output_Path), Instance.Default_Output_Path);
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sec.AddKey(nameof(Hide_On_Startup), Instance.Hide_On_Startup.ToString());
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sec.AddKey(nameof(Window_Anchors), GetWindowAnchorsString());
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sec.AddKey(nameof(Active_Tab), Instance.Active_Tab.ToString());
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sec.AddKey(nameof(DebugConsole_Hidden), Instance.DebugConsole_Hidden.ToString());
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sec.AddKey(nameof(SceneExplorer_Hidden), Instance.SceneExplorer_Hidden.ToString());
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if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
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Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
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@ -113,6 +129,24 @@ namespace UnityExplorer.Core.Config
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File.WriteAllText(INI_PATH, data.ToString());
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}
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private static void SceneExplorer_OnToggleShow()
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{
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Instance.SceneExplorer_Hidden = SceneExplorer.UI.Hiding;
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SaveSettings();
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}
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private static void DebugConsole_OnToggleShow()
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{
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Instance.DebugConsole_Hidden = DebugConsole.Hiding;
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SaveSettings();
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}
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private static void MainMenu_OnActiveTabChanged(int page)
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{
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Instance.Active_Tab = page;
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SaveSettings();
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}
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// ============ Window Anchors specific stuff ============== //
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private static void PanelDragger_OnFinishResize()
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@ -224,8 +224,8 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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var topGroup = topGroupObj.GetComponent<HorizontalLayoutGroup>();
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topGroup.childForceExpandHeight = false;
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topGroup.childForceExpandWidth = false;
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topGroup.childControlHeight = true;
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topGroup.childControlWidth = true;
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topGroup.SetChildControlHeight(true);
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topGroup.SetChildControlWidth(true);
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topGroup.spacing = 10;
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topGroup.padding.left = 3;
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topGroup.padding.right = 3;
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@ -243,8 +243,8 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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var leftGroup = m_leftGroup.GetComponent<HorizontalLayoutGroup>();
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leftGroup.childForceExpandHeight = true;
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leftGroup.childForceExpandWidth = false;
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leftGroup.childControlHeight = true;
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leftGroup.childControlWidth = true;
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leftGroup.SetChildControlHeight(true);
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leftGroup.SetChildControlWidth(true);
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leftGroup.spacing = 4;
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// member label
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@ -278,8 +278,8 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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var rightGroup = m_rightGroup.GetComponent<VerticalLayoutGroup>();
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rightGroup.childForceExpandHeight = true;
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rightGroup.childForceExpandWidth = false;
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rightGroup.childControlHeight = true;
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rightGroup.childControlWidth = true;
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rightGroup.SetChildControlHeight(true);
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rightGroup.SetChildControlWidth(true);
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rightGroup.spacing = 2;
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rightGroup.padding.top = 4;
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rightGroup.padding.bottom = 2;
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@ -92,9 +92,9 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
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var mainGroup = m_mainContent.GetComponent<VerticalLayoutGroup>();
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mainGroup.childForceExpandWidth = true;
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mainGroup.childControlWidth = true;
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mainGroup.SetChildControlWidth(true);
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mainGroup.childForceExpandHeight = true;
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mainGroup.childControlHeight = true;
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mainGroup.SetChildControlHeight(true);
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var mainLayout = m_mainContent.AddComponent<LayoutElement>();
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mainLayout.minHeight = 25;
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mainLayout.flexibleHeight = 9999;
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@ -296,7 +296,7 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
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scrollGroup.childForceExpandHeight = true;
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scrollGroup.childControlHeight = true;
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scrollGroup.SetChildControlHeight(true);
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scrollGroup.spacing = 2;
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scrollGroup.padding.top = 5;
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scrollGroup.padding.left = 5;
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@ -270,7 +270,7 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
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scrollGroup.childForceExpandHeight = true;
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scrollGroup.childControlHeight = true;
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scrollGroup.SetChildControlHeight(true);
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scrollGroup.spacing = 2;
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scrollGroup.padding.top = 5;
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scrollGroup.padding.left = 5;
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@ -98,8 +98,8 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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var group = groupObj.GetComponent<VerticalLayoutGroup>();
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group.childForceExpandHeight = true;
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group.childForceExpandWidth = false;
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group.childControlHeight = true;
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group.childControlWidth = true;
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group.SetChildControlHeight(true);
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group.SetChildControlWidth(true);
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group.padding.top = 3;
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group.padding.left = 3;
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group.padding.right = 3;
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@ -155,9 +155,9 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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hiddenLayout.flexibleWidth = 9000;
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var hiddenGroup = m_hiddenObj.AddComponent<HorizontalLayoutGroup>();
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hiddenGroup.childForceExpandWidth = true;
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hiddenGroup.childControlWidth = true;
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hiddenGroup.SetChildControlWidth(true);
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hiddenGroup.childForceExpandHeight = true;
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hiddenGroup.childControlHeight = true;
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hiddenGroup.SetChildControlHeight(true);
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var inputObj = UIFactory.CreateInputField(m_hiddenObj, 14, 3);
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var inputLayout = inputObj.AddComponent<LayoutElement>();
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@ -308,9 +308,9 @@ namespace UnityExplorer.Core.Inspectors.Reflection
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mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
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var mainGroup = m_valueContent.GetComponent<HorizontalLayoutGroup>();
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mainGroup.childForceExpandWidth = false;
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mainGroup.childControlWidth = true;
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mainGroup.SetChildControlWidth(true);
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mainGroup.childForceExpandHeight = false;
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mainGroup.childControlHeight = true;
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mainGroup.SetChildControlHeight(true);
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mainGroup.spacing = 4;
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mainGroup.childAlignment = TextAnchor.UpperLeft;
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var mainLayout = m_valueContent.AddComponent<LayoutElement>();
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@ -11,6 +11,7 @@ using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using UnityEngine.UI;
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namespace UnityExplorer.Core.Runtime.Il2Cpp
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{
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@ -107,7 +108,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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}
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}
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public static class UnityEventExtensions
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public static class Il2CppExtensions
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{
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public static void AddListener(this UnityEvent action, Action listener)
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{
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@ -118,6 +119,9 @@ public static class UnityEventExtensions
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{
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action.AddListener(listener);
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}
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public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlHeight = value;
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public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlWidth = value;
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}
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#endif
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@ -7,6 +7,7 @@ using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityExplorer.Core;
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using UnityExplorer.Core.CSharp;
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@ -63,6 +64,26 @@ public static class MonoExtensions
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{
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sb.Remove(0, sb.Length);
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}
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private static PropertyInfo pi_childControlHeight;
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public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value)
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{
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if (pi_childControlHeight == null)
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pi_childControlHeight = group.GetType().GetProperty("childControlHeight");
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pi_childControlHeight?.SetValue(group, value, null);
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}
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private static PropertyInfo pi_childControlWidth;
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public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value)
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{
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if (pi_childControlWidth == null)
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pi_childControlWidth = group.GetType().GetProperty("childControlWidth");
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pi_childControlWidth?.SetValue(group, value, null);
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}
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}
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#endif
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@ -9,6 +9,7 @@ using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.Main.Home;
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using UnityExplorer.Core.Config;
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namespace UnityExplorer.Core.Inspectors
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{
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@ -58,14 +59,15 @@ namespace UnityExplorer.Core.Inspectors
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public void Init()
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{
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RefreshSceneSelector();
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if (ExplorerConfig.Instance.SceneExplorer_Hidden)
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UI.ToggleShow();
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}
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public void Update()
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{
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if (SceneExplorerUI.Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
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{
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if (UI.Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
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return;
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}
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RefreshSceneSelector();
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@ -17,7 +17,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.2.9";
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public const string VERSION = "3.2.10";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -269,8 +269,8 @@ namespace UnityExplorer.UI.Main.CSConsole
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mainRect.offsetMax = Vector2.zero;
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var mainGroup = content.GetComponent<VerticalLayoutGroup>();
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mainGroup.childControlHeight = false;
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mainGroup.childControlWidth = true;
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mainGroup.SetChildControlHeight(false);
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mainGroup.SetChildControlWidth(true);
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mainGroup.childForceExpandHeight = false;
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mainGroup.childForceExpandWidth = true;
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@ -463,8 +463,8 @@ The following helper methods are available:
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mainLayout.flexibleHeight = 9000;
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var mainGroup = Content.AddComponent<VerticalLayoutGroup>();
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mainGroup.childControlHeight = true;
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mainGroup.childControlWidth = true;
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mainGroup.SetChildControlHeight(true);
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mainGroup.SetChildControlWidth(true);
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mainGroup.childForceExpandHeight = true;
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mainGroup.childForceExpandWidth = true;
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@ -485,8 +485,8 @@ The following helper methods are available:
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topBarGroup.spacing = 10;
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topBarGroup.childForceExpandHeight = true;
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topBarGroup.childForceExpandWidth = true;
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topBarGroup.childControlWidth = true;
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topBarGroup.childControlHeight = true;
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topBarGroup.SetChildControlWidth(true);
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topBarGroup.SetChildControlHeight(true);
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topBarGroup.childAlignment = TextAnchor.LowerCenter;
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var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
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@ -14,7 +14,7 @@ namespace UnityExplorer.UI.Main
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{
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public static DebugConsole Instance { get; private set; }
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public static bool LogUnity { get; set; } = ExplorerConfig.Instance.Log_Unity_Debug;
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public static bool LogUnity { get; set; }
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//public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
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internal static StreamWriter s_streamWriter;
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@ -32,9 +32,13 @@ namespace UnityExplorer.UI.Main
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public DebugConsole(GameObject parent)
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{
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Instance = this;
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LogUnity = ExplorerConfig.Instance.Log_Unity_Debug;
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ConstructUI(parent);
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if (ExplorerConfig.Instance.DebugConsole_Hidden)
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ToggleShow();
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// append messages that logged before we were set up
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string preAppend = "";
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for (int i = s_preInitMessages.Count - 1; i >= 0; i--)
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@ -48,9 +52,6 @@ namespace UnityExplorer.UI.Main
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// set up IO
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//if (!SaveToDisk)
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// return;
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var path = ExplorerCore.EXPLORER_FOLDER + @"\Logs";
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if (!Directory.Exists(path))
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@ -80,6 +81,34 @@ namespace UnityExplorer.UI.Main
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s_streamWriter.WriteLine(msg);
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}
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public static bool Hiding;
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private GameObject m_logAreaObj;
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private Text m_hideBtnText;
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private LayoutElement m_mainLayout;
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public static Action OnToggleShow;
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public void ToggleShow()
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{
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if (m_logAreaObj.activeSelf)
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{
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Hiding = true;
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m_logAreaObj.SetActive(false);
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m_hideBtnText.text = "Show";
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m_mainLayout.minHeight = 30;
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}
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else
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{
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Hiding = false;
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m_logAreaObj.SetActive(true);
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m_hideBtnText.text = "Hide";
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m_mainLayout.minHeight = 190;
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}
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OnToggleShow?.Invoke();
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}
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public static string RemoveInvalidFilenameChars(string s)
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{
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var invalid = Path.GetInvalidFileNameChars();
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@ -129,8 +158,8 @@ namespace UnityExplorer.UI.Main
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var mainObj = UIFactory.CreateVerticalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
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var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
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mainGroup.childControlHeight = true;
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mainGroup.childControlWidth = true;
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mainGroup.SetChildControlHeight(true);
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mainGroup.SetChildControlWidth(true);
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mainGroup.childForceExpandHeight = true;
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mainGroup.childForceExpandWidth = true;
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@ -140,23 +169,23 @@ namespace UnityExplorer.UI.Main
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var mask = mainObj.AddComponent<Mask>();
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mask.showMaskGraphic = true;
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var mainLayout = mainObj.AddComponent<LayoutElement>();
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mainLayout.minHeight = 190;
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mainLayout.flexibleHeight = 0;
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m_mainLayout = mainObj.AddComponent<LayoutElement>();
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m_mainLayout.minHeight = 190;
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m_mainLayout.flexibleHeight = 0;
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#region LOG AREA
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var logAreaObj = UIFactory.CreateHorizontalGroup(mainObj);
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var logAreaGroup = logAreaObj.GetComponent<HorizontalLayoutGroup>();
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logAreaGroup.childControlHeight = true;
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logAreaGroup.childControlWidth = true;
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m_logAreaObj = UIFactory.CreateHorizontalGroup(mainObj);
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var logAreaGroup = m_logAreaObj.GetComponent<HorizontalLayoutGroup>();
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logAreaGroup.SetChildControlHeight(true);
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logAreaGroup.SetChildControlWidth(true);
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logAreaGroup.childForceExpandHeight = true;
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logAreaGroup.childForceExpandWidth = true;
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var logAreaLayout = logAreaObj.AddComponent<LayoutElement>();
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var logAreaLayout = m_logAreaObj.AddComponent<LayoutElement>();
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logAreaLayout.preferredHeight = 190;
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logAreaLayout.flexibleHeight = 0;
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var inputScrollerObj = UIFactory.CreateSrollInputField(logAreaObj, out InputFieldScroller inputScroll, 14, new Color(0.05f, 0.05f, 0.05f));
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var inputScrollerObj = UIFactory.CreateSrollInputField(m_logAreaObj, out InputFieldScroller inputScroll, 14, new Color(0.05f, 0.05f, 0.05f));
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inputScroll.inputField.textComponent.font = UIManager.ConsoleFont;
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inputScroll.inputField.readOnly = true;
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@ -179,8 +208,8 @@ namespace UnityExplorer.UI.Main
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bottomGroup.spacing = 10;
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bottomGroup.childForceExpandHeight = true;
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bottomGroup.childForceExpandWidth = false;
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bottomGroup.childControlWidth = true;
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bottomGroup.childControlHeight = true;
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bottomGroup.SetChildControlWidth(true);
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bottomGroup.SetChildControlHeight(true);
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bottomGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// Debug Console label
|
||||
@ -198,26 +227,15 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(bottomBarObj);
|
||||
|
||||
var hideBtnText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideBtnText.text = "Hide";
|
||||
m_hideBtnText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
m_hideBtnText.text = "Hide";
|
||||
|
||||
var hideButton = hideButtonObj.GetComponent<Button>();
|
||||
|
||||
hideButton.onClick.AddListener(HideCallback);
|
||||
void HideCallback()
|
||||
{
|
||||
if (logAreaObj.activeSelf)
|
||||
{
|
||||
logAreaObj.SetActive(false);
|
||||
hideBtnText.text = "Show";
|
||||
mainLayout.minHeight = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
logAreaObj.SetActive(true);
|
||||
hideBtnText.text = "Hide";
|
||||
mainLayout.minHeight = 190;
|
||||
}
|
||||
ToggleShow();
|
||||
}
|
||||
|
||||
var hideBtnColors = hideButton.colors;
|
||||
|
@ -47,8 +47,8 @@ namespace UnityExplorer.UI.Main
|
||||
mainGroup.spacing = 3;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.SetChildControlHeight(true);
|
||||
mainGroup.SetChildControlWidth(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,8 +43,8 @@ namespace UnityExplorer.UI.Main.Home
|
||||
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.SetChildControlHeight(true);
|
||||
mainGroup.SetChildControlWidth(true);
|
||||
mainGroup.spacing = 4;
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
@ -54,9 +54,9 @@ namespace UnityExplorer.UI.Main.Home
|
||||
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
|
||||
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topRowGroup.childForceExpandWidth = false;
|
||||
topRowGroup.childControlWidth = true;
|
||||
topRowGroup.SetChildControlWidth(true);
|
||||
topRowGroup.childForceExpandHeight = true;
|
||||
topRowGroup.childControlHeight = true;
|
||||
topRowGroup.SetChildControlHeight(true);
|
||||
topRowGroup.spacing = 15;
|
||||
|
||||
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
|
||||
@ -87,15 +87,15 @@ namespace UnityExplorer.UI.Main.Home
|
||||
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||
inspectorGroup.childForceExpandHeight = true;
|
||||
inspectorGroup.childForceExpandWidth = true;
|
||||
inspectorGroup.childControlHeight = true;
|
||||
inspectorGroup.childControlWidth = true;
|
||||
inspectorGroup.SetChildControlHeight(true);
|
||||
inspectorGroup.SetChildControlWidth(true);
|
||||
|
||||
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = true;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
contentGroup.SetChildControlHeight(true);
|
||||
contentGroup.SetChildControlWidth(true);
|
||||
contentGroup.padding.top = 2;
|
||||
contentGroup.padding.left = 2;
|
||||
contentGroup.padding.right = 2;
|
||||
@ -114,8 +114,8 @@ namespace UnityExplorer.UI.Main.Home
|
||||
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
|
||||
invisGroup.childForceExpandWidth = false;
|
||||
invisGroup.childForceExpandHeight = false;
|
||||
invisGroup.childControlWidth = true;
|
||||
invisGroup.childControlHeight = true;
|
||||
invisGroup.SetChildControlWidth(true);
|
||||
invisGroup.SetChildControlHeight(true);
|
||||
invisGroup.padding.top = 2;
|
||||
invisGroup.padding.bottom = 2;
|
||||
invisGroup.padding.left = 2;
|
||||
|
@ -143,7 +143,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
vertGroup.childForceExpandHeight = true;
|
||||
vertGroup.childForceExpandWidth = false;
|
||||
vertGroup.childControlWidth = true;
|
||||
vertGroup.SetChildControlWidth(true);
|
||||
vertGroup.spacing = 5;
|
||||
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
|
||||
vertLayout.minWidth = 120;
|
||||
@ -175,9 +175,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.SetChildControlWidth(true);
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
btnGroup.SetChildControlHeight(true);
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
|
@ -145,7 +145,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
vertGroup.childForceExpandHeight = true;
|
||||
vertGroup.childForceExpandWidth = false;
|
||||
vertGroup.childControlWidth = true;
|
||||
vertGroup.SetChildControlWidth(true);
|
||||
vertGroup.spacing = 5;
|
||||
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
|
||||
vertLayout.minWidth = 120;
|
||||
@ -178,9 +178,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||
HorizontalLayoutGroup group = groupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
group.childForceExpandWidth = true;
|
||||
group.childControlWidth = true;
|
||||
group.SetChildControlWidth(true);
|
||||
group.childForceExpandHeight = false;
|
||||
group.childControlHeight = true;
|
||||
group.SetChildControlHeight(true);
|
||||
group.childAlignment = TextAnchor.MiddleLeft;
|
||||
LayoutElement groupLayout = groupObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minWidth = 25;
|
||||
|
@ -247,7 +247,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
|
||||
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
|
||||
controlsGroup.childForceExpandWidth = false;
|
||||
controlsGroup.childControlWidth = true;
|
||||
controlsGroup.SetChildControlWidth(true);
|
||||
controlsGroup.childForceExpandHeight = false;
|
||||
controlsGroup.spacing = 5;
|
||||
controlsGroup.padding.top = 4;
|
||||
@ -260,9 +260,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
|
||||
topRowGroup.childForceExpandWidth = false;
|
||||
topRowGroup.childControlWidth = true;
|
||||
topRowGroup.SetChildControlWidth(true);
|
||||
topRowGroup.childForceExpandHeight = false;
|
||||
topRowGroup.childControlHeight = true;
|
||||
topRowGroup.SetChildControlHeight(true);
|
||||
topRowGroup.spacing = 5;
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(topRow);
|
||||
@ -292,10 +292,10 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.SetChildControlHeight(true);
|
||||
contentGroup.spacing = 5;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
contentGroup.SetChildControlWidth(true);
|
||||
|
||||
// ~~ add hide button callback now that we have scroll reference ~~
|
||||
hideButton.onClick.AddListener(OnHideClicked);
|
||||
@ -334,9 +334,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
setParentGroup.childForceExpandHeight = false;
|
||||
setParentGroup.childControlHeight = true;
|
||||
setParentGroup.SetChildControlHeight(true);
|
||||
setParentGroup.childForceExpandWidth = false;
|
||||
setParentGroup.childControlWidth = true;
|
||||
setParentGroup.SetChildControlWidth(true);
|
||||
setParentGroup.spacing = 5;
|
||||
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
|
||||
setParentLayout.minHeight = 25;
|
||||
@ -380,9 +380,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topGroup.childForceExpandWidth = false;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.SetChildControlWidth(true);
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.SetChildControlHeight(true);
|
||||
topGroup.spacing = 5;
|
||||
var topLayout = topBarObj.AddComponent<LayoutElement>();
|
||||
topLayout.minHeight = 25;
|
||||
@ -462,9 +462,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.SetChildControlWidth(true);
|
||||
rowGroup.childForceExpandHeight = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.SetChildControlHeight(true);
|
||||
rowGroup.spacing = 5;
|
||||
var rowLayout = rowObject.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
@ -500,9 +500,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
|
||||
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
|
||||
inputHolderGroup.childForceExpandHeight = false;
|
||||
inputHolderGroup.childControlHeight = true;
|
||||
inputHolderGroup.SetChildControlHeight(true);
|
||||
inputHolderGroup.childForceExpandWidth = false;
|
||||
inputHolderGroup.childControlWidth = true;
|
||||
inputHolderGroup.SetChildControlWidth(true);
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(inputHolder);
|
||||
var input = inputObj.GetComponent<InputField>();
|
||||
@ -556,7 +556,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
|
||||
bottomGroup.childForceExpandWidth = true;
|
||||
bottomGroup.childControlWidth = true;
|
||||
bottomGroup.SetChildControlWidth(true);
|
||||
bottomGroup.spacing = 4;
|
||||
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
|
||||
bottomLayout.minHeight = 25;
|
||||
|
@ -141,15 +141,15 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
|
||||
var parentLayout = scrollContent.transform.parent.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||
parentLayout.childForceExpandWidth = true;
|
||||
parentLayout.childControlWidth = true;
|
||||
parentLayout.SetChildControlWidth(true);
|
||||
parentLayout.childForceExpandHeight = true;
|
||||
parentLayout.childControlHeight = true;
|
||||
parentLayout.SetChildControlHeight(true);
|
||||
|
||||
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
scrollGroup.childControlHeight = true;
|
||||
scrollGroup.SetChildControlHeight(true);
|
||||
scrollGroup.childForceExpandWidth = true;
|
||||
scrollGroup.childControlWidth = true;
|
||||
scrollGroup.SetChildControlWidth(true);
|
||||
scrollGroup.spacing = 5;
|
||||
var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||
@ -175,8 +175,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
pathGroup.childForceExpandHeight = false;
|
||||
pathGroup.childForceExpandWidth = false;
|
||||
pathGroup.childControlHeight = false;
|
||||
pathGroup.childControlWidth = true;
|
||||
pathGroup.SetChildControlHeight(false);
|
||||
pathGroup.SetChildControlWidth(true);
|
||||
pathGroup.spacing = 5;
|
||||
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
|
||||
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
|
||||
@ -215,9 +215,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
hiddenLayout.flexibleWidth = 9000;
|
||||
var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
|
||||
hiddenGroup.childForceExpandWidth = true;
|
||||
hiddenGroup.childControlWidth = true;
|
||||
hiddenGroup.SetChildControlWidth(true);
|
||||
hiddenGroup.childForceExpandHeight = true;
|
||||
hiddenGroup.childControlHeight = true;
|
||||
hiddenGroup.SetChildControlHeight(true);
|
||||
|
||||
var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
|
||||
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
|
||||
@ -246,8 +246,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameGroup.childForceExpandHeight = false;
|
||||
nameGroup.childForceExpandWidth = false;
|
||||
nameGroup.childControlHeight = true;
|
||||
nameGroup.childControlWidth = true;
|
||||
nameGroup.SetChildControlHeight(true);
|
||||
nameGroup.SetChildControlWidth(true);
|
||||
nameGroup.spacing = 5;
|
||||
var nameRect = nameRowObj.GetComponent<RectTransform>();
|
||||
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
|
||||
@ -311,7 +311,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
|
||||
sceneLayerGroup.childForceExpandWidth = false;
|
||||
sceneLayerGroup.childControlWidth = true;
|
||||
sceneLayerGroup.SetChildControlWidth(true);
|
||||
sceneLayerGroup.spacing = 5;
|
||||
|
||||
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
|
||||
@ -363,9 +363,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
midGroup.spacing = 5;
|
||||
midGroup.childForceExpandWidth = true;
|
||||
midGroup.childControlWidth = true;
|
||||
midGroup.SetChildControlWidth(true);
|
||||
midGroup.childForceExpandHeight = true;
|
||||
midGroup.childControlHeight = true;
|
||||
midGroup.SetChildControlHeight(true);
|
||||
|
||||
var midLayout = midGroupObj.AddComponent<LayoutElement>();
|
||||
midLayout.minHeight = 300;
|
||||
|
@ -21,7 +21,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
|
||||
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
tabGroup.childForceExpandWidth = true;
|
||||
tabGroup.childControlWidth = true;
|
||||
tabGroup.SetChildControlWidth(true);
|
||||
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
|
||||
tabLayout.minWidth = 185;
|
||||
tabLayout.flexibleWidth = 0;
|
||||
|
@ -28,7 +28,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandWidth = true;
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.SetChildControlWidth(true);
|
||||
rowGroup.spacing = 5;
|
||||
rowGroup.padding.top = 2;
|
||||
rowGroup.padding.bottom = 2;
|
||||
@ -137,8 +137,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
viewerGroup.childForceExpandHeight = false;
|
||||
viewerGroup.childForceExpandWidth = false;
|
||||
viewerGroup.childControlHeight = true;
|
||||
viewerGroup.childControlWidth = true;
|
||||
viewerGroup.SetChildControlHeight(true);
|
||||
viewerGroup.SetChildControlWidth(true);
|
||||
var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
|
||||
mainLayout.flexibleHeight = 9999;
|
||||
mainLayout.flexibleWidth = 9999;
|
||||
@ -275,8 +275,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
memFilterGroup.childForceExpandHeight = false;
|
||||
memFilterGroup.childForceExpandWidth = false;
|
||||
memFilterGroup.childControlWidth = true;
|
||||
memFilterGroup.childControlHeight = true;
|
||||
memFilterGroup.SetChildControlWidth(true);
|
||||
memFilterGroup.SetChildControlHeight(true);
|
||||
memFilterGroup.spacing = 5;
|
||||
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||
memFilterLayout.minHeight = 25;
|
||||
|
@ -53,8 +53,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.SetChildControlHeight(true);
|
||||
mainGroup.SetChildControlWidth(true);
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.left = 4;
|
||||
@ -72,8 +72,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRow.childForceExpandWidth = true;
|
||||
nameRow.childForceExpandHeight = true;
|
||||
nameRow.childControlHeight = true;
|
||||
nameRow.childControlWidth = true;
|
||||
nameRow.SetChildControlHeight(true);
|
||||
nameRow.SetChildControlWidth(true);
|
||||
nameRow.padding.top = 2;
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
@ -120,8 +120,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
filterGroup.childForceExpandWidth = true;
|
||||
filterGroup.childForceExpandHeight = true;
|
||||
filterGroup.childControlWidth = true;
|
||||
filterGroup.childControlHeight = true;
|
||||
filterGroup.SetChildControlWidth(true);
|
||||
filterGroup.SetChildControlHeight(true);
|
||||
filterGroup.spacing = 4;
|
||||
filterGroup.padding.left = 4;
|
||||
filterGroup.padding.right = 4;
|
||||
@ -136,8 +136,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameFilterGroup.childForceExpandHeight = false;
|
||||
nameFilterGroup.childForceExpandWidth = false;
|
||||
nameFilterGroup.childControlWidth = true;
|
||||
nameFilterGroup.childControlHeight = true;
|
||||
nameFilterGroup.SetChildControlWidth(true);
|
||||
nameFilterGroup.SetChildControlHeight(true);
|
||||
nameFilterGroup.spacing = 5;
|
||||
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
|
||||
nameFilterLayout.minHeight = 25;
|
||||
@ -168,8 +168,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
memFilterGroup.childForceExpandHeight = false;
|
||||
memFilterGroup.childForceExpandWidth = false;
|
||||
memFilterGroup.childControlWidth = true;
|
||||
memFilterGroup.childControlHeight = true;
|
||||
memFilterGroup.SetChildControlWidth(true);
|
||||
memFilterGroup.SetChildControlHeight(true);
|
||||
memFilterGroup.spacing = 5;
|
||||
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||
memFilterLayout.minHeight = 25;
|
||||
|
@ -12,7 +12,14 @@ namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
public class SceneExplorerUI
|
||||
{
|
||||
internal static bool Hiding;
|
||||
public static SceneExplorerUI Instance;
|
||||
|
||||
public SceneExplorerUI()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
internal bool Hiding;
|
||||
|
||||
private Dropdown m_sceneDropdown;
|
||||
private Text m_sceneDropdownText;
|
||||
@ -27,6 +34,46 @@ namespace UnityExplorer.UI.Main.Home
|
||||
|
||||
internal readonly List<GameObject> m_shortList = new List<GameObject>();
|
||||
|
||||
private Text hideText;
|
||||
private GameObject m_titleObj;
|
||||
private GameObject m_sceneDropdownObj;
|
||||
private GameObject m_scenePathGroupObj;
|
||||
private GameObject m_scrollObj;
|
||||
private LayoutElement m_leftLayout;
|
||||
|
||||
public void ToggleShow()
|
||||
{
|
||||
if (!Hiding)
|
||||
{
|
||||
Hiding = true;
|
||||
|
||||
hideText.text = "►";
|
||||
m_titleObj.SetActive(false);
|
||||
m_sceneDropdownObj.SetActive(false);
|
||||
m_scenePathGroupObj.SetActive(false);
|
||||
m_scrollObj.SetActive(false);
|
||||
m_pageHandler.Hide();
|
||||
|
||||
m_leftLayout.minWidth = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding = false;
|
||||
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
m_titleObj.SetActive(true);
|
||||
m_sceneDropdownObj.SetActive(true);
|
||||
m_scenePathGroupObj.SetActive(true);
|
||||
m_scrollObj.SetActive(true);
|
||||
|
||||
m_leftLayout.minWidth = 350;
|
||||
|
||||
SceneExplorer.Instance.Update();
|
||||
}
|
||||
|
||||
SceneExplorer.InvokeOnToggleShow();
|
||||
}
|
||||
|
||||
public void OnActiveScenesChanged(List<string> newNames)
|
||||
{
|
||||
m_sceneDropdown.options.Clear();
|
||||
@ -160,9 +207,9 @@ namespace UnityExplorer.UI.Main.Home
|
||||
public void ConstructScenePane()
|
||||
{
|
||||
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||
LayoutElement leftLayout = leftPane.AddComponent<LayoutElement>();
|
||||
leftLayout.minWidth = 350;
|
||||
leftLayout.flexibleWidth = 0;
|
||||
m_leftLayout = leftPane.AddComponent<LayoutElement>();
|
||||
m_leftLayout.minWidth = 350;
|
||||
m_leftLayout.flexibleWidth = 0;
|
||||
|
||||
VerticalLayoutGroup leftGroup = leftPane.GetComponent<VerticalLayoutGroup>();
|
||||
leftGroup.padding.left = 4;
|
||||
@ -170,21 +217,21 @@ namespace UnityExplorer.UI.Main.Home
|
||||
leftGroup.padding.top = 8;
|
||||
leftGroup.padding.bottom = 4;
|
||||
leftGroup.spacing = 4;
|
||||
leftGroup.childControlWidth = true;
|
||||
leftGroup.childControlHeight = true;
|
||||
leftGroup.SetChildControlWidth(true);
|
||||
leftGroup.SetChildControlHeight(true);
|
||||
leftGroup.childForceExpandWidth = true;
|
||||
leftGroup.childForceExpandHeight = true;
|
||||
|
||||
GameObject titleObj = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
|
||||
Text titleLabel = titleObj.GetComponent<Text>();
|
||||
m_titleObj = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
|
||||
Text titleLabel = m_titleObj.GetComponent<Text>();
|
||||
titleLabel.text = "Scene Explorer";
|
||||
titleLabel.fontSize = 20;
|
||||
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
LayoutElement titleLayout = m_titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
GameObject sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
|
||||
LayoutElement dropdownLayout = sceneDropdownObj.AddComponent<LayoutElement>();
|
||||
m_sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
|
||||
LayoutElement dropdownLayout = m_sceneDropdownObj.AddComponent<LayoutElement>();
|
||||
dropdownLayout.minHeight = 40;
|
||||
dropdownLayout.flexibleHeight = 0;
|
||||
dropdownLayout.minWidth = 320;
|
||||
@ -199,19 +246,19 @@ namespace UnityExplorer.UI.Main.Home
|
||||
SceneExplorer.Instance.SetTargetScene(val);
|
||||
}
|
||||
|
||||
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
|
||||
HorizontalLayoutGroup scenePathGroup = scenePathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
scenePathGroup.childControlHeight = true;
|
||||
scenePathGroup.childControlWidth = true;
|
||||
m_scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
|
||||
HorizontalLayoutGroup scenePathGroup = m_scenePathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
scenePathGroup.SetChildControlHeight(true);
|
||||
scenePathGroup.SetChildControlWidth(true);
|
||||
scenePathGroup.childForceExpandHeight = true;
|
||||
scenePathGroup.childForceExpandWidth = true;
|
||||
scenePathGroup.spacing = 5;
|
||||
LayoutElement scenePathLayout = scenePathGroupObj.AddComponent<LayoutElement>();
|
||||
LayoutElement scenePathLayout = m_scenePathGroupObj.AddComponent<LayoutElement>();
|
||||
scenePathLayout.minHeight = 20;
|
||||
scenePathLayout.minWidth = 335;
|
||||
scenePathLayout.flexibleWidth = 0;
|
||||
|
||||
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
|
||||
m_backButtonObj = UIFactory.CreateButton(m_scenePathGroupObj);
|
||||
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
|
||||
backButtonText.text = "◄";
|
||||
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
|
||||
@ -224,7 +271,7 @@ namespace UnityExplorer.UI.Main.Home
|
||||
|
||||
backButton.onClick.AddListener(() => { SceneExplorer.Instance.SetSceneObjectParent(); });
|
||||
|
||||
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
|
||||
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(m_scenePathGroupObj);
|
||||
Image image = scenePathLabel.GetComponent<Image>();
|
||||
image.color = Color.white;
|
||||
|
||||
@ -248,7 +295,7 @@ namespace UnityExplorer.UI.Main.Home
|
||||
textLayout.minHeight = 20;
|
||||
textLayout.flexibleHeight = 0;
|
||||
|
||||
m_mainInspectBtn = UIFactory.CreateButton(scenePathGroupObj);
|
||||
m_mainInspectBtn = UIFactory.CreateButton(m_scenePathGroupObj);
|
||||
Text inspectButtonText = m_mainInspectBtn.GetComponentInChildren<Text>();
|
||||
inspectButtonText.text = "Inspect";
|
||||
LayoutElement inspectButtonLayout = m_mainInspectBtn.AddComponent<LayoutElement>();
|
||||
@ -261,7 +308,7 @@ namespace UnityExplorer.UI.Main.Home
|
||||
|
||||
inspectButton.onClick.AddListener(() => { SceneExplorer.InspectSelectedGameObject(); });
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
|
||||
m_scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
m_pageHandler = new PageHandler(scroller);
|
||||
m_pageHandler.ConstructUI(leftPane);
|
||||
@ -275,47 +322,14 @@ namespace UnityExplorer.UI.Main.Home
|
||||
var hideColors = hideBtn.colors;
|
||||
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
hideBtn.colors = hideColors;
|
||||
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
hideText.fontSize = 13;
|
||||
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideLayout.minWidth = 20;
|
||||
hideLayout.minHeight = 20;
|
||||
|
||||
hideBtn.onClick.AddListener(OnHide);
|
||||
|
||||
void OnHide()
|
||||
{
|
||||
if (!Hiding)
|
||||
{
|
||||
Hiding = true;
|
||||
|
||||
hideText.text = "►";
|
||||
titleObj.SetActive(false);
|
||||
sceneDropdownObj.SetActive(false);
|
||||
scenePathGroupObj.SetActive(false);
|
||||
scrollObj.SetActive(false);
|
||||
m_pageHandler.Hide();
|
||||
|
||||
leftLayout.minWidth = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding = false;
|
||||
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
titleObj.SetActive(true);
|
||||
sceneDropdownObj.SetActive(true);
|
||||
scenePathGroupObj.SetActive(true);
|
||||
scrollObj.SetActive(true);
|
||||
|
||||
leftLayout.minWidth = 350;
|
||||
|
||||
SceneExplorer.Instance.Update();
|
||||
}
|
||||
|
||||
SceneExplorer.InvokeOnToggleShow();
|
||||
}
|
||||
hideBtn.onClick.AddListener(ToggleShow);
|
||||
}
|
||||
|
||||
private void AddObjectListButton()
|
||||
@ -325,9 +339,9 @@ namespace UnityExplorer.UI.Main.Home
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.SetChildControlWidth(true);
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
btnGroup.SetChildControlHeight(true);
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
|
@ -22,6 +22,8 @@ namespace UnityExplorer.UI.Main
|
||||
public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
|
||||
private BaseMenuPage m_activePage;
|
||||
|
||||
public static Action<int> OnActiveTabChanged;
|
||||
|
||||
// Navbar buttons
|
||||
private Button m_lastNavButtonPressed;
|
||||
private readonly Color m_navButtonNormal = new Color(0.3f, 0.3f, 0.3f, 1);
|
||||
@ -72,10 +74,15 @@ namespace UnityExplorer.UI.Main
|
||||
internal bool pageLayoutInit;
|
||||
internal int layoutInitIndex;
|
||||
|
||||
private int origDesiredPage = -1;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!pageLayoutInit)
|
||||
{
|
||||
if (origDesiredPage == -1)
|
||||
origDesiredPage = ExplorerConfig.Instance?.Active_Tab ?? 0;
|
||||
|
||||
if (layoutInitIndex < Pages.Count)
|
||||
{
|
||||
SetPage(Pages[layoutInitIndex]);
|
||||
@ -85,7 +92,7 @@ namespace UnityExplorer.UI.Main
|
||||
{
|
||||
pageLayoutInit = true;
|
||||
MainPanel.transform.position = initPos;
|
||||
SetPage(Pages[0]);
|
||||
SetPage(Pages[origDesiredPage]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -98,19 +105,6 @@ namespace UnityExplorer.UI.Main
|
||||
if (page == null || m_activePage == page)
|
||||
return;
|
||||
|
||||
// WIP, was going to hide current page if you press current page's button,
|
||||
// but the main panel does not resize so its just a big empty gap there.
|
||||
// Could be good if I resize that gap, not bothering for now.
|
||||
// Would need a fix in PanelDragger as well.
|
||||
|
||||
//if (m_activePage == page)
|
||||
//{
|
||||
// SetButtonInactiveColors(page.RefNavbarButton);
|
||||
// m_activePage.Content.SetActive(false);
|
||||
// m_activePage = null;
|
||||
// return;
|
||||
//}
|
||||
|
||||
m_activePage?.Content?.SetActive(false);
|
||||
|
||||
// unique case for console page, at the moment this will just go here
|
||||
@ -128,6 +122,8 @@ namespace UnityExplorer.UI.Main
|
||||
SetButtonInactiveColors(m_lastNavButtonPressed);
|
||||
|
||||
m_lastNavButtonPressed = button;
|
||||
|
||||
OnActiveTabChanged?.Invoke(Pages.IndexOf(m_activePage));
|
||||
}
|
||||
|
||||
internal void SetButtonActiveColors(Button button)
|
||||
@ -184,8 +180,8 @@ namespace UnityExplorer.UI.Main
|
||||
GameObject titleBar = UIFactory.CreateHorizontalGroup(content);
|
||||
|
||||
HorizontalLayoutGroup titleGroup = titleBar.GetComponent<HorizontalLayoutGroup>();
|
||||
titleGroup.childControlHeight = true;
|
||||
titleGroup.childControlWidth = true;
|
||||
titleGroup.SetChildControlHeight(true);
|
||||
titleGroup.SetChildControlWidth(true);
|
||||
titleGroup.childForceExpandHeight = true;
|
||||
titleGroup.childForceExpandWidth = true;
|
||||
titleGroup.padding.left = 15;
|
||||
@ -248,8 +244,8 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
HorizontalLayoutGroup navGroup = navbarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
navGroup.spacing = 5;
|
||||
navGroup.childControlHeight = true;
|
||||
navGroup.childControlWidth = true;
|
||||
navGroup.SetChildControlHeight(true);
|
||||
navGroup.SetChildControlWidth(true);
|
||||
navGroup.childForceExpandHeight = true;
|
||||
navGroup.childForceExpandWidth = true;
|
||||
|
||||
@ -283,8 +279,8 @@ namespace UnityExplorer.UI.Main
|
||||
{
|
||||
GameObject mainObj = UIFactory.CreateHorizontalGroup(content);
|
||||
HorizontalLayoutGroup mainGroup = mainObj.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.SetChildControlHeight(true);
|
||||
mainGroup.SetChildControlWidth(true);
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
|
@ -62,8 +62,8 @@ namespace UnityExplorer.UI.Main
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.SetChildControlHeight(true);
|
||||
mainGroup.SetChildControlWidth(true);
|
||||
|
||||
// ~~~~~ Title ~~~~~
|
||||
|
||||
@ -81,8 +81,8 @@ namespace UnityExplorer.UI.Main
|
||||
var optionsGroup = optionsGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = false;
|
||||
optionsGroup.childForceExpandWidth = true;
|
||||
optionsGroup.childControlWidth = true;
|
||||
optionsGroup.childControlHeight = true;
|
||||
optionsGroup.SetChildControlWidth(true);
|
||||
optionsGroup.SetChildControlHeight(true);
|
||||
optionsGroup.spacing = 5;
|
||||
optionsGroup.padding.top = 5;
|
||||
optionsGroup.padding.left = 5;
|
||||
@ -113,9 +113,9 @@ namespace UnityExplorer.UI.Main
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.SetChildControlWidth(true);
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.SetChildControlHeight(true);
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
@ -139,9 +139,9 @@ namespace UnityExplorer.UI.Main
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.SetChildControlWidth(true);
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.SetChildControlHeight(true);
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
@ -168,9 +168,9 @@ namespace UnityExplorer.UI.Main
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.SetChildControlWidth(true);
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.SetChildControlHeight(true);
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
@ -196,9 +196,9 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.SetChildControlWidth(true);
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.SetChildControlHeight(true);
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
@ -227,9 +227,9 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.SetChildControlWidth(true);
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.SetChildControlHeight(true);
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
|
@ -5,6 +5,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using System.IO;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
@ -39,7 +40,7 @@ namespace UnityExplorer.UI
|
||||
Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos);
|
||||
bool inDragPos = DragableArea.rect.Contains(dragPos);
|
||||
|
||||
if (WasHoveringResize && s_resizeCursorImage)
|
||||
if (WasHoveringResize && s_resizeCursorObj)
|
||||
{
|
||||
UpdateHoverImagePos();
|
||||
}
|
||||
@ -141,16 +142,16 @@ namespace UnityExplorer.UI
|
||||
|
||||
private bool WasHoveringResize { get; set; }
|
||||
private ResizeTypes m_lastResizeHoverType;
|
||||
public static GameObject s_resizeCursorImage;
|
||||
public static GameObject s_resizeCursorObj;
|
||||
|
||||
private Rect m_resizeRect;
|
||||
|
||||
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
|
||||
{
|
||||
{ ResizeTypes.Top, Rect.zero },
|
||||
{ ResizeTypes.Left, Rect.zero },
|
||||
{ ResizeTypes.Right, Rect.zero },
|
||||
{ ResizeTypes.Bottom, Rect.zero },
|
||||
{ ResizeTypes.Top, default },
|
||||
{ ResizeTypes.Left, default },
|
||||
{ ResizeTypes.Right, default },
|
||||
{ ResizeTypes.Bottom, default },
|
||||
};
|
||||
|
||||
[Flags]
|
||||
@ -167,15 +168,15 @@ namespace UnityExplorer.UI
|
||||
BottomRight = Bottom | Right,
|
||||
}
|
||||
|
||||
private const int HALF_THICKESS = RESIZE_THICKNESS / 2;
|
||||
private const int DBL_THICKNESS = RESIZE_THICKNESS* 2;
|
||||
|
||||
private void UpdateResizeCache()
|
||||
{
|
||||
int halfThick = RESIZE_THICKNESS / 2;
|
||||
int dblThick = RESIZE_THICKNESS * 2;
|
||||
|
||||
m_resizeRect = new Rect(Panel.rect.x - halfThick,
|
||||
Panel.rect.y - halfThick,
|
||||
Panel.rect.width + dblThick,
|
||||
Panel.rect.height + dblThick);
|
||||
m_resizeRect = new Rect(Panel.rect.x - HALF_THICKESS,
|
||||
Panel.rect.y - HALF_THICKESS,
|
||||
Panel.rect.width + DBL_THICKNESS,
|
||||
Panel.rect.height + DBL_THICKNESS);
|
||||
|
||||
// calculate the four cross sections to use as flags
|
||||
|
||||
@ -196,20 +197,25 @@ namespace UnityExplorer.UI
|
||||
private ResizeTypes GetResizeType(Vector2 mousePos)
|
||||
{
|
||||
// Calculate which part of the resize area we're in, if any.
|
||||
// More readable method commented out below.
|
||||
|
||||
ResizeTypes mask = 0;
|
||||
int mask = 0;
|
||||
mask |= (int)ResizeTypes.Top * (m_resizeMask[ResizeTypes.Top].Contains(mousePos) ? 1 : 0);
|
||||
mask |= (int)ResizeTypes.Bottom * (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos) ? 1 : 0);
|
||||
mask |= (int)ResizeTypes.Left * (m_resizeMask[ResizeTypes.Left].Contains(mousePos) ? 1 : 0);
|
||||
mask |= (int)ResizeTypes.Right * (m_resizeMask[ResizeTypes.Right].Contains(mousePos) ? 1 : 0);
|
||||
|
||||
if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
|
||||
mask |= ResizeTypes.Top;
|
||||
else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
|
||||
mask |= ResizeTypes.Bottom;
|
||||
//if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
|
||||
// mask |= ResizeTypes.Top;
|
||||
//else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
|
||||
// mask |= ResizeTypes.Bottom;
|
||||
|
||||
if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
|
||||
mask |= ResizeTypes.Left;
|
||||
else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
|
||||
mask |= ResizeTypes.Right;
|
||||
//if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
|
||||
// mask |= ResizeTypes.Left;
|
||||
//else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
|
||||
// mask |= ResizeTypes.Right;
|
||||
|
||||
return mask;
|
||||
return (ResizeTypes)mask;
|
||||
}
|
||||
|
||||
public void OnHoverResize(ResizeTypes resizeType)
|
||||
@ -222,7 +228,7 @@ namespace UnityExplorer.UI
|
||||
WasHoveringResize = true;
|
||||
m_lastResizeHoverType = resizeType;
|
||||
|
||||
s_resizeCursorImage.SetActive(true);
|
||||
s_resizeCursorObj.SetActive(true);
|
||||
|
||||
// set the rotation for the resize icon
|
||||
float iconRotation = 0f;
|
||||
@ -239,9 +245,9 @@ namespace UnityExplorer.UI
|
||||
iconRotation = 135f; break;
|
||||
}
|
||||
|
||||
Quaternion rot = s_resizeCursorImage.transform.rotation;
|
||||
Quaternion rot = s_resizeCursorObj.transform.rotation;
|
||||
rot.eulerAngles = new Vector3(0, 0, iconRotation);
|
||||
s_resizeCursorImage.transform.rotation = rot;
|
||||
s_resizeCursorObj.transform.rotation = rot;
|
||||
|
||||
UpdateHoverImagePos();
|
||||
}
|
||||
@ -250,13 +256,13 @@ namespace UnityExplorer.UI
|
||||
private void UpdateHoverImagePos()
|
||||
{
|
||||
RectTransform t = UIManager.CanvasRoot.GetComponent<RectTransform>();
|
||||
s_resizeCursorImage.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
|
||||
s_resizeCursorObj.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
|
||||
}
|
||||
|
||||
public void OnHoverResizeEnd()
|
||||
{
|
||||
WasHoveringResize = false;
|
||||
s_resizeCursorImage.SetActive(false);
|
||||
s_resizeCursorObj.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnBeginResize(ResizeTypes resizeType)
|
||||
@ -321,19 +327,18 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
try
|
||||
{
|
||||
var sprite = UIManager.ResizeCursor;
|
||||
s_resizeCursorObj = UIFactory.CreateLabel(UIManager.CanvasRoot.gameObject, TextAnchor.MiddleCenter);
|
||||
|
||||
s_resizeCursorImage = new GameObject("ResizeCursorImage");
|
||||
s_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
|
||||
var text = s_resizeCursorObj.GetComponent<Text>();
|
||||
text.text = "↔";
|
||||
text.fontSize = 35;
|
||||
text.color = Color.white;
|
||||
|
||||
Image image = s_resizeCursorImage.AddComponent<Image>();
|
||||
image.sprite = sprite;
|
||||
image.material = Graphic.defaultGraphicMaterial;
|
||||
RectTransform rect = image.transform.GetComponent<RectTransform>();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 32);
|
||||
RectTransform rect = s_resizeCursorObj.transform.GetComponent<RectTransform>();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 64);
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 64);
|
||||
|
||||
s_resizeCursorImage.SetActive(false);
|
||||
s_resizeCursorObj.SetActive(false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -295,8 +295,8 @@ namespace UnityExplorer.UI.Main
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.SetChildControlHeight(true);
|
||||
mainGroup.SetChildControlWidth(true);
|
||||
|
||||
ConstructTopArea();
|
||||
|
||||
@ -308,9 +308,9 @@ namespace UnityExplorer.UI.Main
|
||||
var topAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.15f, 0.15f, 0.15f));
|
||||
var topGroup = topAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.SetChildControlHeight(true);
|
||||
topGroup.childForceExpandWidth = true;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.SetChildControlWidth(true);
|
||||
topGroup.padding.top = 5;
|
||||
topGroup.padding.left = 5;
|
||||
topGroup.padding.right = 5;
|
||||
@ -330,9 +330,9 @@ namespace UnityExplorer.UI.Main
|
||||
var optionsGroupObj = UIFactory.CreateVerticalGroup(topAreaObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var optionsGroup = optionsGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = false;
|
||||
optionsGroup.childControlHeight = true;
|
||||
optionsGroup.SetChildControlHeight(true);
|
||||
optionsGroup.childForceExpandWidth = true;
|
||||
optionsGroup.childControlWidth = true;
|
||||
optionsGroup.SetChildControlWidth(true);
|
||||
optionsGroup.spacing = 10;
|
||||
optionsGroup.padding.top = 4;
|
||||
optionsGroup.padding.right = 4;
|
||||
@ -348,9 +348,9 @@ namespace UnityExplorer.UI.Main
|
||||
var contextRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var contextGroup = contextRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
contextGroup.childForceExpandWidth = false;
|
||||
contextGroup.childControlWidth = true;
|
||||
contextGroup.SetChildControlWidth(true);
|
||||
contextGroup.childForceExpandHeight = false;
|
||||
contextGroup.childControlHeight = true;
|
||||
contextGroup.SetChildControlHeight(true);
|
||||
contextGroup.spacing = 3;
|
||||
var contextLayout = contextRowObj.AddComponent<LayoutElement>();
|
||||
contextLayout.minHeight = 25;
|
||||
@ -402,9 +402,9 @@ namespace UnityExplorer.UI.Main
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var nameRowGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRowGroup.childForceExpandWidth = true;
|
||||
nameRowGroup.childControlWidth = true;
|
||||
nameRowGroup.SetChildControlWidth(true);
|
||||
nameRowGroup.childForceExpandHeight = false;
|
||||
nameRowGroup.childControlHeight = true;
|
||||
nameRowGroup.SetChildControlHeight(true);
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
nameRowLayout.flexibleHeight = 0;
|
||||
@ -431,9 +431,9 @@ namespace UnityExplorer.UI.Main
|
||||
m_extraFilterRow.SetActive(false);
|
||||
var extraGroup = m_extraFilterRow.GetComponent<HorizontalLayoutGroup>();
|
||||
extraGroup.childForceExpandHeight = true;
|
||||
extraGroup.childControlHeight = true;
|
||||
extraGroup.SetChildControlHeight(true);
|
||||
extraGroup.childForceExpandWidth = false;
|
||||
extraGroup.childControlWidth = true;
|
||||
extraGroup.SetChildControlWidth(true);
|
||||
var filterRowLayout = m_extraFilterRow.AddComponent<LayoutElement>();
|
||||
filterRowLayout.minHeight = 25;
|
||||
filterRowLayout.flexibleHeight = 0;
|
||||
@ -543,8 +543,8 @@ namespace UnityExplorer.UI.Main
|
||||
var resultGroup = resultGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
resultGroup.childForceExpandHeight = false;
|
||||
resultGroup.childForceExpandWidth = true;
|
||||
resultGroup.childControlHeight = true;
|
||||
resultGroup.childControlWidth = true;
|
||||
resultGroup.SetChildControlHeight(true);
|
||||
resultGroup.SetChildControlWidth(true);
|
||||
resultGroup.spacing = 5;
|
||||
resultGroup.padding.top = 5;
|
||||
resultGroup.padding.right = 5;
|
||||
@ -568,7 +568,7 @@ namespace UnityExplorer.UI.Main
|
||||
var contentGroup = m_resultListContent.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.spacing = 2;
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.SetChildControlHeight(true);
|
||||
}
|
||||
|
||||
internal void AddResultButton()
|
||||
@ -578,9 +578,9 @@ namespace UnityExplorer.UI.Main
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_resultListContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.SetChildControlWidth(true);
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
btnGroup.SetChildControlHeight(true);
|
||||
btnGroup.padding.top = 1;
|
||||
btnGroup.padding.left = 1;
|
||||
btnGroup.padding.right = 1;
|
||||
|
@ -176,8 +176,8 @@ namespace UnityExplorer.UI.Reusable
|
||||
HorizontalLayoutGroup mainGroup = m_pageUIHolder.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = false;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.SetChildControlWidth(true);
|
||||
mainGroup.SetChildControlHeight(true);
|
||||
|
||||
LayoutElement mainLayout = m_pageUIHolder.AddComponent<LayoutElement>();
|
||||
mainLayout.minHeight = 25;
|
||||
|
@ -97,8 +97,8 @@ namespace UnityExplorer.UI
|
||||
img.color = Color.white;
|
||||
|
||||
VerticalLayoutGroup group = panelObj.AddComponent<VerticalLayoutGroup>();
|
||||
group.childControlHeight = true;
|
||||
group.childControlWidth = true;
|
||||
group.SetChildControlHeight(true);
|
||||
group.SetChildControlWidth(true);
|
||||
group.childForceExpandHeight = true;
|
||||
group.childForceExpandWidth = true;
|
||||
|
||||
@ -115,8 +115,8 @@ namespace UnityExplorer.UI
|
||||
group2.padding.bottom = 3;
|
||||
group2.padding.top = 3;
|
||||
group2.spacing = 3;
|
||||
group2.childControlHeight = true;
|
||||
group2.childControlWidth = true;
|
||||
group2.SetChildControlHeight(true);
|
||||
group2.SetChildControlWidth(true);
|
||||
group2.childForceExpandHeight = false;
|
||||
group2.childForceExpandWidth = true;
|
||||
|
||||
@ -151,8 +151,8 @@ namespace UnityExplorer.UI
|
||||
|
||||
VerticalLayoutGroup horiGroup = groupObj.AddComponent<VerticalLayoutGroup>();
|
||||
horiGroup.childAlignment = TextAnchor.UpperLeft;
|
||||
horiGroup.childControlWidth = true;
|
||||
horiGroup.childControlHeight = true;
|
||||
horiGroup.SetChildControlWidth(true);
|
||||
horiGroup.SetChildControlHeight(true);
|
||||
|
||||
Image image = groupObj.AddComponent<Image>();
|
||||
if (color != default)
|
||||
@ -173,8 +173,8 @@ namespace UnityExplorer.UI
|
||||
|
||||
HorizontalLayoutGroup horiGroup = groupObj.AddComponent<HorizontalLayoutGroup>();
|
||||
horiGroup.childAlignment = TextAnchor.UpperLeft;
|
||||
horiGroup.childControlWidth = true;
|
||||
horiGroup.childControlHeight = true;
|
||||
horiGroup.SetChildControlWidth(true);
|
||||
horiGroup.SetChildControlHeight(true);
|
||||
|
||||
Image image = groupObj.AddComponent<Image>();
|
||||
if (color != default)
|
||||
@ -423,8 +423,8 @@ namespace UnityExplorer.UI
|
||||
mainInput.colors = mainColors;
|
||||
|
||||
VerticalLayoutGroup mainGroup = mainObj.AddComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.SetChildControlHeight(true);
|
||||
mainGroup.SetChildControlWidth(true);
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
|
||||
@ -655,9 +655,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
var contentGroup = content.AddComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = true;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.SetChildControlHeight(true);
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
contentGroup.SetChildControlWidth(true);
|
||||
contentGroup.padding.left = 5;
|
||||
contentGroup.padding.right = 5;
|
||||
contentGroup.padding.top = 5;
|
||||
@ -668,7 +668,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
var scrollbarLayout = scrollBarObj.AddComponent<VerticalLayoutGroup>();
|
||||
scrollbarLayout.childForceExpandHeight = true;
|
||||
scrollbarLayout.childControlHeight = true;
|
||||
scrollbarLayout.SetChildControlHeight(true);
|
||||
|
||||
RectTransform scrollBarRect = scrollBarObj.GetComponent<RectTransform>();
|
||||
scrollBarRect.anchorMin = new Vector2(1.0f, 0.0f);
|
||||
|
@ -20,7 +20,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static Font ConsoleFont { get; private set; }
|
||||
|
||||
internal static Sprite ResizeCursor { get; private set; }
|
||||
//internal static Sprite ResizeCursor { get; private set; }
|
||||
internal static Shader BackupShader { get; private set; }
|
||||
|
||||
public static bool ShowMenu
|
||||
@ -76,6 +76,33 @@ namespace UnityExplorer.UI
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
|
||||
private static GameObject CreateRootCanvas()
|
||||
{
|
||||
GameObject rootObj = new GameObject("ExplorerCanvas");
|
||||
UnityEngine.Object.DontDestroyOnLoad(rootObj);
|
||||
rootObj.layer = 5;
|
||||
|
||||
CanvasRoot = rootObj;
|
||||
CanvasRoot.transform.position = new Vector3(0f, 0f, 1f);
|
||||
|
||||
EventSys = rootObj.AddComponent<EventSystem>();
|
||||
InputManager.AddUIModule();
|
||||
|
||||
Canvas canvas = rootObj.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.referencePixelsPerUnit = 100;
|
||||
canvas.sortingOrder = 999;
|
||||
//canvas.pixelPerfect = false;
|
||||
|
||||
CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand;
|
||||
|
||||
rootObj.AddComponent<GraphicRaycaster>();
|
||||
|
||||
return rootObj;
|
||||
}
|
||||
|
||||
private static void SetShowMenu(bool show)
|
||||
{
|
||||
if (s_showMenu == show)
|
||||
@ -96,12 +123,6 @@ namespace UnityExplorer.UI
|
||||
CursorUnlocker.UpdateCursorControl();
|
||||
}
|
||||
|
||||
//public static void OnSceneChange()
|
||||
//{
|
||||
// SceneExplorer.Instance?.OnSceneChange();
|
||||
// SearchPage.Instance?.OnSceneChange();
|
||||
//}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (InputManager.GetKeyDown(ExplorerConfig.Instance.Main_Menu_Toggle))
|
||||
@ -151,24 +172,6 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
}
|
||||
|
||||
private static AssetBundle LoadExplorerUi(string id)
|
||||
{
|
||||
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle")));
|
||||
}
|
||||
|
||||
private static byte[] ReadFully(this Stream input)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
byte[] buffer = new byte[81920];
|
||||
int read;
|
||||
while ((read = input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
ms.Write(buffer, 0, read);
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoadBundle()
|
||||
{
|
||||
AssetBundle bundle = null;
|
||||
@ -176,10 +179,12 @@ namespace UnityExplorer.UI
|
||||
try
|
||||
{
|
||||
bundle = LoadExplorerUi("modern");
|
||||
if (bundle == null)
|
||||
throw new Exception();
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.Log("Failed to load modern ExplorerUI Bundle, falling back to legacy");
|
||||
ExplorerCore.Log("Failed to load Unity 2017 ExplorerUI Bundle, falling back to legacy");
|
||||
|
||||
try
|
||||
{
|
||||
@ -194,6 +199,7 @@ namespace UnityExplorer.UI
|
||||
if (bundle == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!");
|
||||
ConsoleFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -206,38 +212,29 @@ namespace UnityExplorer.UI
|
||||
Graphic.defaultGraphicMaterial.shader = BackupShader;
|
||||
}
|
||||
|
||||
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
|
||||
//ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
|
||||
|
||||
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
|
||||
|
||||
ExplorerCore.Log("Loaded UI bundle");
|
||||
}
|
||||
|
||||
private static GameObject CreateRootCanvas()
|
||||
private static AssetBundle LoadExplorerUi(string id)
|
||||
{
|
||||
GameObject rootObj = new GameObject("ExplorerCanvas");
|
||||
UnityEngine.Object.DontDestroyOnLoad(rootObj);
|
||||
rootObj.layer = 5;
|
||||
var data = ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle"));
|
||||
return AssetBundle.LoadFromMemory(data);
|
||||
}
|
||||
|
||||
CanvasRoot = rootObj;
|
||||
CanvasRoot.transform.position = new Vector3(0f, 0f, 1f);
|
||||
|
||||
EventSys = rootObj.AddComponent<EventSystem>();
|
||||
InputManager.AddUIModule();
|
||||
|
||||
Canvas canvas = rootObj.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.referencePixelsPerUnit = 100;
|
||||
canvas.sortingOrder = 999;
|
||||
//canvas.pixelPerfect = false;
|
||||
|
||||
CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand;
|
||||
|
||||
rootObj.AddComponent<GraphicRaycaster>();
|
||||
|
||||
return rootObj;
|
||||
private static byte[] ReadFully(this Stream input)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
byte[] buffer = new byte[81920];
|
||||
int read;
|
||||
while ((read = input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
ms.Write(buffer, 0, read);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user