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https://github.com/sinai-dev/UnityExplorer.git
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Cleanups, remove redundancy
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parent
c71748d22a
commit
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@ -14,7 +14,7 @@ namespace UnityExplorer.CacheObject
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{
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{
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public static class CacheMemberFactory
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public static class CacheMemberFactory
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{
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{
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public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type type, ReflectionInspector inspector)
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public static List<CacheMember> GetCacheMembers(Type type, ReflectionInspector inspector)
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{
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{
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//var list = new List<CacheMember>();
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//var list = new List<CacheMember>();
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HashSet<string> cachedSigs = new();
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HashSet<string> cachedSigs = new();
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@ -49,10 +49,6 @@ namespace UnityExplorer.CacheObject
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foreach (var declaringType in types)
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foreach (var declaringType in types)
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{
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{
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var target = inspectorTarget;
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if (!inspector.StaticOnly)
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target = target.TryCast(declaringType);
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foreach (var prop in declaringType.GetProperties(flags))
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foreach (var prop in declaringType.GetProperties(flags))
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if (prop.DeclaringType == declaringType)
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if (prop.DeclaringType == declaringType)
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TryCacheMember(prop, props, cachedSigs, declaringType, inspector);
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TryCacheMember(prop, props, cachedSigs, declaringType, inspector);
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@ -79,13 +75,9 @@ namespace UnityExplorer.CacheObject
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return sorted;
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return sorted;
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}
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}
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static void TryCacheMember(
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static void TryCacheMember<T>(MemberInfo member, List<T> list, HashSet<string> cachedSigs,
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MemberInfo member,
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Type declaringType, ReflectionInspector inspector, bool ignorePropertyMethodInfos = true)
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IList list,
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where T : CacheMember
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HashSet<string> cachedSigs,
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Type declaringType,
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ReflectionInspector inspector,
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bool ignorePropertyMethodInfos = true)
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{
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{
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try
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try
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{
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{
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@ -94,7 +86,9 @@ namespace UnityExplorer.CacheObject
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string sig = member switch
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string sig = member switch
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{
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{
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// method or constructor
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MethodBase mb => mb.FullDescription(),
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MethodBase mb => mb.FullDescription(),
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// property or field
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PropertyInfo or FieldInfo => $"{member.DeclaringType.FullDescription()}.{member.Name}",
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PropertyInfo or FieldInfo => $"{member.DeclaringType.FullDescription()}.{member.Name}",
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_ => throw new NotImplementedException(),
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_ => throw new NotImplementedException(),
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};
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};
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@ -164,32 +158,13 @@ namespace UnityExplorer.CacheObject
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cached.SetFallbackType(returnType);
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cached.SetFallbackType(returnType);
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cached.SetInspectorOwner(inspector, member);
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cached.SetInspectorOwner(inspector, member);
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list.Add(cached);
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list.Add((T)cached);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
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ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
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ExplorerCore.Log(e.ToString());
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ExplorerCore.Log(e);
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}
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}
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}
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}
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//internal static string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
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//
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//internal static string GetArgumentString(ParameterInfo[] args)
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//{
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// var sb = new StringBuilder();
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// sb.Append(' ');
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// sb.Append('(');
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// foreach (var param in args)
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// {
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// sb.Append(param.ParameterType.Name);
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// sb.Append(' ');
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// sb.Append(param.Name);
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// sb.Append(',');
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// sb.Append(' ');
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// }
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// sb.Append(')');
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// return sb.ToString();
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//}
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}
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}
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}
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}
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@ -1,10 +1,12 @@
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using System.IO;
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEngine;
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using UnityExplorer.Config;
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using UnityExplorer.Config;
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using UnityExplorer.ObjectExplorer;
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using UnityExplorer.ObjectExplorer;
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using UnityExplorer.Runtime;
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using UnityExplorer.Runtime;
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using UnityExplorer.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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using UniverseLib.Input;
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using UniverseLib.Input;
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namespace UnityExplorer
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namespace UnityExplorer
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@ -26,23 +28,20 @@ namespace UnityExplorer
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public static void Init(IExplorerLoader loader)
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public static void Init(IExplorerLoader loader)
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{
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{
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if (Loader != null)
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if (Loader != null)
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{
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throw new Exception("UnityExplorer is already loaded.");
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LogWarning("UnityExplorer is already loaded!");
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return;
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}
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Loader = loader;
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Loader = loader;
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Log($"{NAME} {VERSION} initializing...");
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Log($"{NAME} {VERSION} initializing...");
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if (!Directory.Exists(Loader.ExplorerFolder))
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Directory.CreateDirectory(Loader.ExplorerFolder);
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Directory.CreateDirectory(Loader.ExplorerFolder);
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ConfigManager.Init(Loader.ConfigHandler);
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ConfigManager.Init(Loader.ConfigHandler);
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UERuntimeHelper.Init();
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UERuntimeHelper.Init();
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ExplorerBehaviour.Setup();
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ExplorerBehaviour.Setup();
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UnityCrashPrevention.Init();
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UnityCrashPrevention.Init();
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UniverseLib.Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
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Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
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{
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{
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Disable_EventSystem_Override = ConfigManager.Disable_EventSystem_Override.Value,
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Disable_EventSystem_Override = ConfigManager.Disable_EventSystem_Override.Value,
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Force_Unlock_Mouse = ConfigManager.Force_Unlock_Mouse.Value,
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Force_Unlock_Mouse = ConfigManager.Force_Unlock_Mouse.Value,
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@ -53,7 +52,7 @@ namespace UnityExplorer
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// Do a delayed setup so that objects aren't destroyed instantly.
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// Do a delayed setup so that objects aren't destroyed instantly.
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// This can happen for a multitude of reasons.
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// This can happen for a multitude of reasons.
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// Default delay is 1 second which is usually enough.
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// Default delay is 1 second which is usually enough.
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private static void LateInit()
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static void LateInit()
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{
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{
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Log($"Setting up late core features...");
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Log($"Setting up late core features...");
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@ -63,21 +62,18 @@ namespace UnityExplorer
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UIManager.InitUI();
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UIManager.InitUI();
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Log($"{NAME} {VERSION} initialized for {UniverseLib.Universe.Context}.");
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Log($"{NAME} {VERSION} ({Universe.Context}) initialized.");
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//InspectorManager.Inspect(typeof(Tests.TestClass));
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//InspectorManager.Inspect(typeof(Tests.TestClass));
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}
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}
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/// <summary>
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internal static void Update()
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/// Should be called once per frame.
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/// </summary>
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public static void Update()
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{
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{
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UIManager.Update();
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// check master toggle
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// check master toggle
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if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
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if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
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UIManager.ShowMenu = !UIManager.ShowMenu;
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UIManager.ShowMenu = !UIManager.ShowMenu;
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UIManager.Update();
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}
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}
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#region LOGGING
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#region LOGGING
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@ -164,7 +164,7 @@ namespace UnityExplorer.Inspectors
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// Get cache members
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// Get cache members
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this.members = CacheMemberFactory.GetCacheMembers(Target, TargetType, this);
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this.members = CacheMemberFactory.GetCacheMembers(TargetType, this);
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// reset filters
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// reset filters
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@ -24,6 +24,8 @@ namespace UnityExplorer.Tests
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#endif
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#endif
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}
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}
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#region MONO
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public static object LiterallyAnything = null;
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public static object LiterallyAnything = null;
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// Test enumerables
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// Test enumerables
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@ -145,6 +147,8 @@ namespace UnityExplorer.Tests
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ExplorerCore.Log("Finished TestClass Init_Mono");
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ExplorerCore.Log("Finished TestClass Init_Mono");
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}
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}
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#endregion
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#if CPP
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#if CPP
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public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
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public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
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public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
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public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
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@ -257,6 +261,7 @@ namespace UnityExplorer.Tests
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ExplorerCore.Log($"Finished Init_Il2Cpp");
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ExplorerCore.Log($"Finished Init_Il2Cpp");
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}
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}
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#endif
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#endif
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}
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}
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}
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}
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