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Update SceneHandler.cs
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@ -61,9 +61,9 @@ namespace UnityExplorer.Core
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public static event Action<ReadOnlyCollection<Scene>> OnLoadedScenesChanged;
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/// <summary>
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/// Equivalent to <see cref="SceneManager.sceneCount"/> + 1, to include 'DontDestroyOnLoad'.
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/// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad'.
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/// </summary>
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public static int LoadedSceneCount => SceneManager.sceneCount + 1;
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public static int LoadedSceneCount => SceneManager.sceneCount + 2;
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// Cached on startup, will never change during runtime (and generally doesn't change between Unity versions either)
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